many worldgen mods and gonna try technic now
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local S = minetest.get_translator("nativevillages")
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minetest.register_node("nativevillages:hookah", {
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description = S"Hookah",
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visual_scale = 1,
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mesh = "Hookah.b3d",
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tiles = {"texturehookah.png"},
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inventory_image = "ahookah.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 3},
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drawtype = "mesh",
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.2, -0.5, -0.2, 0.2, 0.5, 0.2},
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--[[{-0.2, -0.5, -0.2, 0.2, 0.5, 0.2},
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{-0.2, -0.5, -0.2, 0.2, 0.5, 0.2}]]
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.2, -0.5, -0.2, 0.2, 0.5, 0.2}
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}
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},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_craft({
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type = "cooking",
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output = "default:bronzeblock",
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recipe = "nativevillages:hookah",
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})
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minetest.register_node("nativevillages:desertcrpet", {
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description = S"Desert Carpet",
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visual_scale = 1,
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mesh = "Desertcarpet.b3d",
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tiles = {"texturedesertcarpet.png"},
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inventory_image = "adesertcarpet.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 3},
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drawtype = "mesh",
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
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--[[{-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
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{-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}]]
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}
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}
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},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_craft({
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type = "cooking",
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output = "wool:red",
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recipe = "nativevillages:desertcarpet",
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})
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minetest.register_node("nativevillages:desertcage", {
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description = S"Slave Bracelet",
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visual_scale = 1,
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mesh = "Desertcage.b3d",
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tiles = {"texturedesertcage.png"},
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inventory_image = "adesertcage.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 3},
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walkable = false,
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drawtype = "mesh",
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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--[[{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}]]
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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}
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},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_craft({
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type = "cooking",
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output = "default:steelblock",
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recipe = "nativevillages:desertcage",
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})
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minetest.register_node("nativevillages:desertseeds", {
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description = S"Desert Seeds",
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visual_scale = 1,
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mesh = "Desertseeds.b3d",
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tiles = {"texturedesertseeds.png"},
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inventory_image = "adesertseeds.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 3},
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drawtype = "mesh",
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
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--[[{-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
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{-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}]]
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}
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}
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},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_craft({
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type = "cooking",
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output = "farming:bread",
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recipe = "nativevillages:deserseeds",
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})
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