many worldgen mods and gonna try technic now
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local S = minetest.get_translator("nativevillages")
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minetest.register_node("nativevillages:driedpeople", {
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description = S"Dried Human Remains",
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tiles = {
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"nativevillages_driedpeople_top.png",
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"nativevillages_driedpeople_bottom.png",
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"nativevillages_driedpeople_right.png",
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"nativevillages_driedpeople_left.png",
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"nativevillages_driedpeople_back.png",
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"nativevillages_driedpeople_front.png"
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},
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groups = {crumbly = 3},
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drop = "nativevillages:driedhumanmeat 9",
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_craft({
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output = "nativevillages:driedpeople",
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recipe = {
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{"nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat"},
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{"nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat"},
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{"nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat", "nativevillages:driedhumanmeat"},
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}
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})
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minetest.register_craftitem(":nativevillages:driedhumanmeat", {
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description = S("Dried Human Meat"),
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inventory_image = "nativevillages_driedhumanmeat.png",
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on_use = minetest.item_eat(2),
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groups = {mushroom = 1, snappy = 3, attached_node = 1, flammable = 1},
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})
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minetest.register_node("nativevillages:cannibalshrine", {
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description = S"Cannibal Shrine",
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visual_scale = 1,
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mesh = "Cannibalshrine.b3d",
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tiles = {"texturecannibalshrine.png"},
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inventory_image = "acannibalshrine.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 3},
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walkable = false,
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drawtype = "mesh",
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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--[[{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}]]
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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}
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},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_craft({
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type = "cooking",
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output = "default:bronzeblock",
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recipe = "nativevillages:cannibalshrine",
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})
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