many worldgen mods and gonna try technic now
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@@ -0,0 +1,67 @@
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local S = minetest.get_translator("nativevillages")
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minetest.register_node("nativevillages:sledge", {
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description = S"Sledge",
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visual_scale = 1,
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mesh = "Sledge.b3d",
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tiles = {"texturesledge.png"},
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inventory_image = "asledge.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 3},
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drawtype = "mesh",
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -1.3, 0.5, 0.5, 1.3},
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--[[{-0.5, -0.5, -1.3, 0.5, 0.5, 1.3},
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{-0.5, -0.5, -1.3, 0.5, 0.5, 1.3}]]
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -1.3, 0.5, 0.5, 1.3}
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}
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},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_craft({
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type = "cooking",
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output = "default:bronzeblock",
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recipe = "nativevillages:sledge",
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})
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minetest.register_node("nativevillages:blanket", {
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description = S"Blanket",
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visual_scale = 1,
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mesh = "Blanket.b3d",
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tiles = {"textureblanket.png"},
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inventory_image = "ablanket.png",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {choppy = 3},
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drawtype = "mesh",
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
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--[[{-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
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{-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}]]
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}
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}
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},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_craft({
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type = "cooking",
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output = "mobs:leather",
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recipe = "nativevillages:blanket",
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})
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