many worldgen mods and gonna try technic now
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-- TODO
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-- Use biomes in the decoration definition depending on their heat_point humidity_point
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-- instead of spawning it with a rather low fill_ratio everywhere
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local ratio_abundant = 0.001
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local ratio_common = 0.0005
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local ratio_normal = 0.0003
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local ratio_uncommon = 0.0002
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local ratio_rare = 0.0001
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local ratio_very_rare = 0.00003
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local coniferous_place_on = {
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xcompat.materials.dirt_with_grass,
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"default:dirt_with_coniferous_litter"
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}
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moretrees.beech_biome = {
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place_on = xcompat.materials.dirt_with_grass,
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fill_ratio = ratio_normal,
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}
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moretrees.palm_biome = {
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place_on = xcompat.materials.sand,
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min_elevation = -1,
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max_elevation = 1,
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fill_ratio = ratio_abundant,
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}
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moretrees.date_palm_biome = {
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place_on = xcompat.materials.desert_sand,
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min_elevation = -1,
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max_elevation = 8,
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fill_ratio = ratio_common,
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}
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moretrees.date_palm_biome_2 = {
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place_on = xcompat.materials.desert_sand,
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min_elevation = 9,
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max_elevation = 30,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 1,
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fill_ratio = ratio_abundant,
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}
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moretrees.apple_tree_biome = {
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 1,
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max_elevation = 10,
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biomes = {"deciduous_forest"},
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fill_ratio = ratio_rare,
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}
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moretrees.oak_biome = {
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 0,
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max_elevation = 10,
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fill_ratio = ratio_normal,
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}
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moretrees.sequoia_biome = {
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 0,
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max_elevation = 10,
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fill_ratio = ratio_rare,
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}
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moretrees.birch_biome = {
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 10,
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max_elevation = 15,
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fill_ratio = ratio_common,
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}
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moretrees.willow_biome = {
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = -5,
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max_elevation = 5,
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fill_ratio = ratio_uncommon,
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}
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moretrees.rubber_tree_biome = {
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = -5,
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max_elevation = 8,
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fill_ratio = ratio_normal,
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}
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moretrees.jungletree_biome = {
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place_on = {
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xcompat.materials.dirt,
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xcompat.materials.dirt_with_grass,
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"woodsoils:dirt_with_leaves_1",
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"woodsoils:grass_with_leaves_1",
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"woodsoils:grass_with_leaves_2",
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"default:dirt_with_rainforest_litter",
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},
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min_elevation = 1,
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spawn_by = minetest.get_modpath("default") and {"default:jungletree"} or nil,
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num_spawn_by = minetest.get_modpath("default") and 1 or nil,
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biomes = {"rainforest", "rainforest_swamp"},
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}
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moretrees.spruce_biome = {
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place_on = coniferous_place_on,
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min_elevation = 20,
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fill_ratio = ratio_uncommon,
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}
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moretrees.cedar_biome = {
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place_on = coniferous_place_on,
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min_elevation = 0, --Added to solve an issue where cedar trees would sometimes spawn deep underground
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fill_ratio = ratio_rare,
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}
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-- Poplar requires a lot of water.
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moretrees.poplar_biome = {
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 0,
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max_elevation = 50,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 3,
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fill_ratio = ratio_abundant,
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}
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-- Spawn an occasional poplar elsewhere.
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moretrees.poplar_biome_2 = {
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 0,
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max_elevation = 50,
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fill_ratio = ratio_very_rare,
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}
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-- Subterranean lakes provide enough water for poplars to grow
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moretrees.poplar_biome_3 = {
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = -50,
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max_elevation = 0,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 3,
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fill_ratio = ratio_abundant,
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}
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moretrees.poplar_small_biome = {
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 0,
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max_elevation = 50,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 1,
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fill_ratio = ratio_normal,
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}
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moretrees.poplar_small_biome_2 = {
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place_on = xcompat.materials.dirt_with_grass,
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min_elevation = 0,
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max_elevation = 50,
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spawn_by = {xcompat.materials.water_source},
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num_spawn_by = 5,
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fill_ratio = ratio_abundant,
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}
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moretrees.fir_biome = {
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place_on = coniferous_place_on,
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min_elevation = 25,
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fill_ratio = ratio_normal,
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}
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moretrees.fir_biome_snow = {
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place_on = {"snow:dirt_with_snow", "snow:snow"},
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below_nodes = {xcompat.materials.dirt, xcompat.materials.dirt_with_grass, "snow:dirt_with_snow"},
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fill_ratio = ratio_normal,
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}
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