many worldgen mods and gonna try technic now
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--[[
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More Blocks: slope definitions
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Copyright © 2011-2020 Hugo Locurcio and contributors.
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Licensed under the zlib license. See LICENSE.md for more information.
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--]]
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-- Node will be called <modname>:slope_<subname>
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-- luacheck: no unused
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local function register_slope(modname, subname, recipeitem, groups, images, description, drop, light)
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stairsplus:register_slope(modname, subname, recipeitem, {
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groups = groups,
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tiles = images,
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description = description,
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drop = drop,
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light_source = light,
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sounds = moreblocks.node_sound_stone_defaults(),
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})
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end
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function stairsplus:register_slope_alias(modname_old, subname_old, modname_new, subname_new)
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local defs = table.copy(stairsplus.defs["slope"])
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for alternate, def in pairs(defs) do
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core.register_alias(modname_old .. ":slope_" .. subname_old .. alternate, modname_new .. ":slope_" .. subname_new .. alternate)
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end
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end
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function stairsplus:register_slope_alias_force(modname_old, subname_old, modname_new, subname_new)
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local defs = table.copy(stairsplus.defs["slope"])
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for alternate, def in pairs(defs) do
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core.register_alias_force(modname_old .. ":slope_" .. subname_old .. alternate, modname_new .. ":slope_" .. subname_new .. alternate)
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end
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end
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function stairsplus:register_slope(modname, subname, recipeitem, fields)
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local defs = table.copy(stairsplus.defs["slope"])
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for alternate, def in pairs(defs) do
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stairsplus.register_single("slope", alternate, def, modname, subname, recipeitem, fields)
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end
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circular_saw.known_nodes[recipeitem] = {modname, subname}
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end
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