many worldgen mods and gonna try technic now
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--[[
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More Blocks: node definitions
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Copyright © 2011-2020 Hugo Locurcio and contributors.
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Licensed under the zlib license. See LICENSE.md for more information.
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--]]
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local S = moreblocks.S
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local sound_dirt = moreblocks.node_sound_dirt_defaults()
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local sound_wood = moreblocks.node_sound_wood_defaults()
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local sound_stone = moreblocks.node_sound_stone_defaults()
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local sound_glass = moreblocks.node_sound_glass_defaults()
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local sound_leaves = moreblocks.node_sound_leaves_defaults()
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-- Don't break on 0.4.14 and earlier.
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local sound_metal = (moreblocks.node_sound_metal_defaults
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and moreblocks.node_sound_metal_defaults() or sound_stone)
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local function tile_tiles(name)
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local tex = "moreblocks_" ..name.. ".png"
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return {tex, tex, tex, tex, tex.. "^[transformR90", tex.. "^[transformR90"}
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end
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local function wood_tile_replace(itemstack, placer, pointed_thing)
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local substack
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if itemstack:get_name() == "moreblocks:wood_tile_flipped" then
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substack = ItemStack("moreblocks:wood_tile")
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else -- right, left, and down variants
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substack = ItemStack("moreblocks:wood_tile_offset")
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end
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local _, success = core.item_place(substack, placer, pointed_thing)
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if success then
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itemstack:take_item()
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end
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return itemstack
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end
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local deprecated = (" ("..S('Deprecated')..")")
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local nodes = {
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["wood_tile"] = {
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description = S("Wooden Tile"),
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"default_wood.png^moreblocks_wood_tile.png",
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"default_wood.png^moreblocks_wood_tile.png",
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"default_wood.png^moreblocks_wood_tile.png",
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"default_wood.png^moreblocks_wood_tile.png",
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"default_wood.png^moreblocks_wood_tile.png^[transformR90",
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"default_wood.png^moreblocks_wood_tile.png^[transformR90"},
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sounds = sound_wood,
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},
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["wood_tile_flipped"] = {
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description = S("Wooden Tile") .. deprecated,
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tiles = {"default_wood.png^moreblocks_wood_tile.png^[transformR90",
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"default_wood.png^moreblocks_wood_tile.png^[transformR90",
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"default_wood.png^moreblocks_wood_tile.png^[transformR90",
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"default_wood.png^moreblocks_wood_tile.png^[transformR90",
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"default_wood.png^moreblocks_wood_tile.png^[transformR180",
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"default_wood.png^moreblocks_wood_tile.png^[transformR180"},
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no_stairs = true,
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on_place = wood_tile_replace
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},
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["wood_tile_center"] = {
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description = S("Centered Wooden Tile"),
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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tiles = {"default_wood.png^moreblocks_wood_tile_center.png"},
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sounds = sound_wood,
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},
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["wood_tile_full"] = {
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description = S("Full Wooden Tile"),
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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tiles = tile_tiles("wood_tile_full"),
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sounds = sound_wood,
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},
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["wood_tile_offset"] = {
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description = S("Offset Wooden Tile"),
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paramtype2 = "facedir",
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place_param2 = 0,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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tiles = {"default_wood.png^moreblocks_wood_tile_offset.png"},
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sounds = sound_wood,
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no_stairs = true,
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},
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["wood_tile_down"] = {
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description = S("Downwards Wooden Tile") .. deprecated,
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tiles = {"default_wood.png^[transformR180^moreblocks_wood_tile_offset.png^[transformR180"},
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no_stairs = true,
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on_place = wood_tile_replace
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},
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["wood_tile_left"] = {
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description = S("Leftwards Wooden Tile") .. deprecated,
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tiles = {"default_wood.png^[transformR270^moreblocks_wood_tile_offset.png^[transformR270"},
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no_stairs = true,
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on_place = wood_tile_replace
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},
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["wood_tile_right"] = {
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description = S("Rightwards Wooden Tile") .. deprecated,
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tiles = {"default_wood.png^[transformR90^moreblocks_wood_tile_offset.png^[transformR90"},
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no_stairs = true,
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on_place = wood_tile_replace
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},
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["circle_stone_bricks"] = {
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description = S("Circle Stone Bricks"),
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groups = {stone = 1, cracky = 3},
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sounds = sound_stone,
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},
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["grey_bricks"] = {
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description = S("Stone Bricks"),
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paramtype2 = "facedir",
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place_param2 = 0,
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groups = {cracky = 3},
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sounds = sound_stone,
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},
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["coal_stone_bricks"] = {
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description = S("Coal Stone Bricks"),
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paramtype2 = "facedir",
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place_param2 = 0,
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groups = {stone = 1, cracky = 3},
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sounds = sound_stone,
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},
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["iron_stone_bricks"] = {
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description = S("Iron Stone Bricks"),
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paramtype2 = "facedir",
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place_param2 = 0,
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groups = {stone = 1, cracky = 3},
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sounds = sound_stone,
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},
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["stone_tile"] = {
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description = S("Stone Tile"),
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groups = {stone = 1, cracky = 3},
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sounds = sound_stone,
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},
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["split_stone_tile"] = {
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description = S("Split Stone Tile"),
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"moreblocks_split_stone_tile_top.png",
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"moreblocks_split_stone_tile.png"},
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groups = {stone = 1, cracky = 3},
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sounds = sound_stone,
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},
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["checker_stone_tile"] = {
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description = S("Checker Stone Tile"),
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groups = {stone = 1, cracky = 3},
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sounds = sound_stone,
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},
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["tar"] = {
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description = S("Tar"),
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groups = {cracky=2, tar_block=1},
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sounds = sound_stone,
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},
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["dirt_compressed"] = {
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description = S("Compressed Dirt"),
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groups = {crumbly=2, compressed = 1},
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sounds = sound_dirt,
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},
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["cobble_compressed"] = {
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description = S("Compressed Cobblestone"),
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groups = {cracky = 1, compressed = 1},
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sounds = sound_stone,
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},
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["desert_cobble_compressed"] = {
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description = S("Compressed Desert Cobblestone"),
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groups = {cracky = 1, compressed = 1},
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sounds = sound_stone,
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},
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["plankstone"] = {
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description = S("Plankstone"),
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paramtype2 = "facedir",
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place_param2 = 0,
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groups = {cracky = 3},
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tiles = tile_tiles("plankstone"),
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sounds = sound_stone,
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},
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["iron_glass"] = {
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description = S("Iron Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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},
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["coal_glass"] = {
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description = S("Coal Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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},
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["clean_glass"] = {
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description = S("Clean Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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},
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["cactus_brick"] = {
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description = S("Cactus Brick"),
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paramtype2 = "facedir",
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place_param2 = 0,
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groups = {cracky = 3},
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sounds = sound_stone,
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},
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["cactus_checker"] = {
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description = S("Cactus Checker"),
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groups = {stone = 1, cracky = 3},
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tiles = {"default_stone.png^moreblocks_cactus_checker.png",
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"default_stone.png^moreblocks_cactus_checker.png",
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"default_stone.png^moreblocks_cactus_checker.png",
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"default_stone.png^moreblocks_cactus_checker.png",
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"default_stone.png^moreblocks_cactus_checker.png^[transformR90",
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"default_stone.png^moreblocks_cactus_checker.png^[transformR90"},
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sounds = sound_stone,
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},
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["empty_shelf"] = {
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description = S("Empty Shelf"),
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paramtype2 = "facedir",
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tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
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"default_wood.png", "moreblocks_empty_shelf.png", "moreblocks_empty_shelf.png"},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = sound_wood,
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furnace_burntime = 15,
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no_stairs = true,
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},
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["coal_stone"] = {
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description = S("Coal Stone"),
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groups = {stone = 1, cracky = 3},
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sounds = sound_stone,
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},
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["iron_stone"] = {
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description = S("Iron Stone"),
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groups = {stone = 1, cracky = 3},
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sounds = sound_stone,
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},
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["coal_checker"] = {
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description = S("Coal Checker"),
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tiles = {"default_stone.png^moreblocks_coal_checker.png",
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"default_stone.png^moreblocks_coal_checker.png",
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"default_stone.png^moreblocks_coal_checker.png",
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"default_stone.png^moreblocks_coal_checker.png",
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"default_stone.png^moreblocks_coal_checker.png^[transformR90",
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"default_stone.png^moreblocks_coal_checker.png^[transformR90"},
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groups = {stone = 1, cracky = 3},
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sounds = sound_stone,
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},
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["iron_checker"] = {
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description = S("Iron Checker"),
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tiles = {"default_stone.png^moreblocks_iron_checker.png",
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"default_stone.png^moreblocks_iron_checker.png",
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"default_stone.png^moreblocks_iron_checker.png",
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"default_stone.png^moreblocks_iron_checker.png",
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"default_stone.png^moreblocks_iron_checker.png^[transformR90",
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"default_stone.png^moreblocks_iron_checker.png^[transformR90"},
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groups = {stone = 1, cracky = 3},
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sounds = sound_stone,
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},
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["trap_stone"] = {
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description = S("Trap Stone"),
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drawtype = "glasslike_framed",
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tiles = {"default_stone.png^moreblocks_trap_box.png"},
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walkable = false,
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groups = {cracky = 3},
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paramtype = "light",
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sounds = sound_stone,
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no_stairs = true,
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},
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["trap_desert_stone"] = {
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description = S("Trap Desert Stone"),
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drawtype = "glasslike_framed",
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tiles = {"default_desert_stone.png^moreblocks_trap_box.png"},
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walkable = false,
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groups = {cracky = 3},
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paramtype = "light",
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sounds = sound_stone,
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no_stairs = true,
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},
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["trap_glass"] = {
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description = S("Trap Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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no_stairs = true,
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},
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["trap_obsidian_glass"] = {
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description = S("Trap Obsidian Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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no_stairs = true,
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},
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["trap_obsidian"] = {
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description = S("Trap Obsidian"),
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drawtype = "glasslike_framed",
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tiles = {"default_obsidian.png^moreblocks_trap_box.png"},
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walkable = false,
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groups = {cracky = 1, level = 2},
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paramtype = "light",
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sounds = sound_stone,
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no_stairs = true,
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},
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["trap_clean_glass"] = {
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description = S("Trap Clean Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png"},
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use_texture_alpha = "clip",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = sound_glass,
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no_stairs = true,
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},
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["trap_sandstone"] = {
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description = S("Trap Sandstone"),
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drawtype = "glasslike_framed",
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tiles = {"default_sandstone.png^moreblocks_trap_box.png"},
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walkable = false,
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groups = {crumbly = 1, cracky = 3},
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paramtype = "light",
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sounds = sound_stone,
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no_stairs = true,
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},
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["all_faces_tree"] = {
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description = S("All-faces Tree"),
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tiles = {"default_tree_top.png"},
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = sound_wood,
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furnace_burntime = 30,
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},
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["all_faces_jungle_tree"] = {
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description = S("All-faces Jungle Tree"),
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tiles = {"default_jungletree_top.png"},
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = sound_wood,
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furnace_burntime = 38,
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},
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["all_faces_pine_tree"] = {
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description = S("All-faces Pine Tree"),
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tiles = {"default_pine_tree_top.png"},
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groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
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||||
sounds = sound_wood,
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furnace_burntime = 26,
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},
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["all_faces_acacia_tree"] = {
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description = S("All-faces Acacia Tree"),
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tiles = {"default_acacia_tree_top.png"},
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = sound_wood,
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||||
furnace_burntime = 34,
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},
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["all_faces_aspen_tree"] = {
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description = S("All-faces Aspen Tree"),
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tiles = {"default_aspen_tree_top.png"},
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groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
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||||
sounds = sound_wood,
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||||
furnace_burntime = 22,
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||||
},
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||||
["glow_glass"] = {
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description = S("Glow Glass"),
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||||
drawtype = "glasslike_framed_optional",
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||||
tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
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||||
use_texture_alpha = "clip",
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||||
paramtype = "light",
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||||
sunlight_propagates = true,
|
||||
light_source = 11,
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||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
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||||
},
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||||
["clean_glow_glass"] = {
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||||
description = S("Clean Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = 11,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
["trap_glow_glass"] = {
|
||||
description = S("Trap Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = 11,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["trap_clean_glow_glass"] = {
|
||||
description = S("Trap Clean Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = 11,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["super_glow_glass"] = {
|
||||
description = S("Super Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
["clean_super_glow_glass"] = {
|
||||
description = S("Clean Super Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
["trap_super_glow_glass"] = {
|
||||
description = S("Trap Super Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["trap_clean_super_glow_glass"] = {
|
||||
description = S("Trap Clean Super Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["rope"] = {
|
||||
description = S("Rope"),
|
||||
drawtype = "signlike",
|
||||
inventory_image = "moreblocks_rope.png",
|
||||
wield_image = "moreblocks_rope.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
selection_box = {type = "wallmounted",},
|
||||
groups = {snappy = 3, flammable = 2},
|
||||
sounds = sound_leaves,
|
||||
no_stairs = true,
|
||||
},
|
||||
["copperpatina"] = {
|
||||
description = S("Copper Patina Block"),
|
||||
groups = {cracky = 1, level = 2},
|
||||
sounds = sound_metal,
|
||||
},
|
||||
}
|
||||
|
||||
for name, def in pairs(nodes) do
|
||||
def.is_ground_content = def.is_ground_content == true
|
||||
def.tiles = def.tiles or {"moreblocks_" ..name.. ".png"}
|
||||
|
||||
local burntime = def.furnace_burntime
|
||||
def.furnace_burntime = nil -- deprecated node def field
|
||||
|
||||
core.register_node("moreblocks:" ..name, def)
|
||||
core.register_alias(name, "moreblocks:" ..name)
|
||||
|
||||
-- Optional: register the node as fuel
|
||||
if burntime then
|
||||
core.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "moreblocks:" .. name,
|
||||
burntime = burntime,
|
||||
})
|
||||
end
|
||||
|
||||
local tiles = def.tiles
|
||||
|
||||
-- Use the primary tile for all sides of cut glasslike nodes.
|
||||
-- This makes them easier to see
|
||||
if
|
||||
#tiles > 1 and
|
||||
def.drawtype and
|
||||
def.drawtype == "glasslike_framed" or
|
||||
def.drawtype == "glasslike_framed_optional"
|
||||
then
|
||||
tiles = {def.tiles[1]}
|
||||
end
|
||||
|
||||
|
||||
if not def.no_stairs then
|
||||
local groups = {}
|
||||
for k, v in pairs(def.groups) do groups[k] = v end
|
||||
stairsplus:register_all("moreblocks", name, "moreblocks:" ..name, {
|
||||
description = def.description,
|
||||
groups = groups,
|
||||
tiles = tiles,
|
||||
sunlight_propagates = def.sunlight_propagates,
|
||||
light_source = def.light_source,
|
||||
sounds = def.sounds,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- Items
|
||||
|
||||
core.register_craftitem("moreblocks:sweeper", {
|
||||
description = S("Sweeper"),
|
||||
inventory_image = "moreblocks_sweeper.png",
|
||||
})
|
||||
Reference in new issue
Block a user