many worldgen mods and gonna try technic now
@@ -0,0 +1,13 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
end_of_line = lf
|
||||
indent_style = space
|
||||
indent_size = 2
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.{lua,luacheckrc}]
|
||||
indent_style = tab
|
||||
indent_size = 4
|
||||
@@ -0,0 +1,24 @@
|
||||
name: build
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@master
|
||||
- uses: actions/setup-python@master
|
||||
|
||||
- run: |
|
||||
sudo apt-get update -qq
|
||||
sudo apt-get install -qqq luarocks
|
||||
- name: Install pre-commit
|
||||
run: pip3 install pre-commit
|
||||
|
||||
- name: Install LuaCheck
|
||||
run: luarocks install --local luacheck
|
||||
|
||||
- name: Run LuaCheck using pre-commit
|
||||
run: |
|
||||
pre-commit run --all-files
|
||||
$HOME/.luarocks/bin/luacheck .
|
||||
@@ -0,0 +1,35 @@
|
||||
std = "lua51+minetest"
|
||||
unused_args = false
|
||||
allow_defined_top = true
|
||||
max_line_length = 999
|
||||
|
||||
stds.minetest = {
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"minetest",
|
||||
"core",
|
||||
"dump",
|
||||
"vector",
|
||||
"nodeupdate",
|
||||
"VoxelManip",
|
||||
"VoxelArea",
|
||||
"PseudoRandom",
|
||||
"ItemStack",
|
||||
"default",
|
||||
table = {
|
||||
fields = {
|
||||
"copy",
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
"protector",
|
||||
"isprotect",
|
||||
"IsPlayerNodeOwner",
|
||||
"HasOwner",
|
||||
"getLastOwner",
|
||||
"GetNodeOwnerName",
|
||||
"place_rotated",
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
repos:
|
||||
- repo: https://github.com/pre-commit/pre-commit-hooks
|
||||
rev: v3.3.0
|
||||
hooks:
|
||||
- id: fix-byte-order-marker
|
||||
- id: end-of-file-fixer
|
||||
- id: trailing-whitespace
|
||||
|
||||
- id: mixed-line-ending
|
||||
args: [--fix=lf]
|
||||
@@ -0,0 +1,142 @@
|
||||
# Changelog
|
||||
|
||||
All notable changes to this project will be documented in this file.
|
||||
|
||||
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
|
||||
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
## [2.2.0] - 2021-06-28
|
||||
|
||||
### Changed
|
||||
|
||||
- Refactored recipe override mechanism to avoid re-coding recipes
|
||||
when we only want to change the amount produced.
|
||||
- [Realigned rail recipe to the changes made in Minetest Game.](https://github.com/minetest-mods/moreblocks/pull/169)
|
||||
- All rail recipes (standard, power, break) were boosted by 50%.
|
||||
|
||||
### Fixed
|
||||
|
||||
- [Shapeless crafting recipes are now handled in redefinitions.](https://github.com/minetest-mods/moreblocks/pull/171)
|
||||
- [Aliases are now resolved in Stairs+ circular saw cost calculation.](https://github.com/minetest-mods/moreblocks/pull/175)
|
||||
- [Fixed strange placement behavior for non-default Stairs+ nodes.](https://github.com/minetest-mods/moreblocks/pull/168)
|
||||
- [Fixed stairs placement over oddly-shaped nodes.](https://github.com/minetest-mods/moreblocks/pull/166)
|
||||
|
||||
## [2.1.0] - 2020-12-14
|
||||
|
||||
### Added
|
||||
|
||||
- Clean Glass versions of Trap and (Super) Glowing Glass.
|
||||
- Compressed desert cobblestone.
|
||||
|
||||
### Changed
|
||||
|
||||
- Revised placing strategy that takes into account which side of the face
|
||||
(top/bottom for horizontal, left/right for vertical placement) is being clicked.
|
||||
Aux (sprint/special, default E) key can be used to place the node with the orientation
|
||||
it would have if placed from the other side.
|
||||
When placing nodes next to nodes of the same gategory (e.g.slab to slab) the other
|
||||
node's orientation is copied, flipping it placing on top or below an upright or
|
||||
upside-down node. In this case the aux key will disable the special processing of
|
||||
same-category nodes.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Revised minetest_game crafting recipe overrides to match Minetest 5.0.0 and later.
|
||||
|
||||
### Removed
|
||||
|
||||
- Legacy Stairs+ conversion code.
|
||||
- It was only required to import worlds last edited before Q3 2013.
|
||||
|
||||
## [2.0.0] - 2019-11-25
|
||||
|
||||
### Added
|
||||
|
||||
- Stairs+ nodes for ice.
|
||||
- `settingtypes.txt` file to allow configuring settings in the main menu.
|
||||
- Polish translation.
|
||||
|
||||
### Changed
|
||||
|
||||
- The minimum supported Minetest version is now 5.0.0.
|
||||
- Stairs+ nodes now emit one light level less compared to full nodes to make up
|
||||
for their smaller visual size.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Fixed a recipe conflict that made Centered Wooden Tiles impossible to craft.
|
||||
|
||||
## [1.3.0] - 2019-03-23
|
||||
|
||||
### Changed
|
||||
|
||||
- Stairs+ are now displayed in the creative inventory by default.
|
||||
- Localization files now use the gettext `.po` format.
|
||||
- Updated intllib support to avoid using deprecated functions.
|
||||
|
||||
### Fixed
|
||||
|
||||
- Node rotation now works correctly when placing Stairs+ nodes.
|
||||
- Stairs+ glasslike nodes' textures are now easier to see.
|
||||
|
||||
## [1.2.0] - 2018-11-24
|
||||
|
||||
### Added
|
||||
|
||||
- Stairs+ nodes for `basic_materials`'s concrete, cement and brass blocks.
|
||||
- Listring add for circular saw.
|
||||
- **Stairs+:** New API function
|
||||
`stairsplus:register_custom_subset(subset, modname, subname, recipeitem, fields)`.
|
||||
|
||||
### Fixed
|
||||
|
||||
- The papyrus crafting recipe override is now properly applied over the
|
||||
`default` mod's recipe.
|
||||
- Centered wooden tiles are now craftable.
|
||||
- Wool Stairs+ nodes can no longer be used in crafting.
|
||||
- The circular saw can no longer replace items from the player's inventory
|
||||
when it is full.
|
||||
|
||||
### Changed
|
||||
|
||||
- New crafting recipes for:
|
||||
- Stone Tile
|
||||
- Circle Stone Bricks
|
||||
- Stairs+:
|
||||
- Moved definitions to `stairsplus.defs` table into a separate file.
|
||||
- Moved recipe definitions to `stairsplus.register_recipes` function
|
||||
into a separate file.
|
||||
|
||||
## [1.1.0] - 2017-10-04
|
||||
|
||||
### Added
|
||||
|
||||
- 3 new node shapes in the circular saw (thin slabs, available in
|
||||
"L-shaped", "corner-shaped" and "U-shaped" variations), all with 1/16
|
||||
thickness.
|
||||
- New Stairs+ nodes:
|
||||
- Coral Skeleton
|
||||
- Desert Sandstone, Silver Sandstone
|
||||
- Desert Sandstone Brick, Silver Sandstone Brick
|
||||
- Desert Sandstone Block, Silver Sandstone Block
|
||||
- Obsidian Block
|
||||
- Sandstone Block
|
||||
- Stone Block, Desert Stone Block
|
||||
- Straw
|
||||
- Tin Block
|
||||
- Wool (all colors)
|
||||
- Other mods can now get a list of all the defined Stairs+ shapes.
|
||||
|
||||
## 1.0.0 - 2017-02-19
|
||||
|
||||
- Initial versioned release.
|
||||
|
||||
[Unreleased]: https://github.com/minetest-mods/moreblocks/compare/v2.2.0...HEAD
|
||||
[2.2.0]: https://github.com/minetest-mods/moreblocks/compare/v2.1.0...v2.2.0
|
||||
[2.1.0]: https://github.com/minetest-mods/moreblocks/compare/v2.0.0...v2.1.0
|
||||
[2.0.0]: https://github.com/minetest-mods/moreblocks/compare/v1.3.0...v2.0.0
|
||||
[1.3.0]: https://github.com/minetest-mods/moreblocks/compare/v1.2.0...v1.3.0
|
||||
[1.2.0]: https://github.com/minetest-mods/moreblocks/compare/v1.1.0...v1.2.0
|
||||
[1.1.0]: https://github.com/minetest-mods/moreblocks/compare/v1.0.0...v1.1.0
|
||||
@@ -0,0 +1,10 @@
|
||||
# Contributing to More Blocks
|
||||
|
||||
Thank you for your interest in More Blocks! Before contributing,
|
||||
be sure to know about these few guidelines:
|
||||
|
||||
- Contributions have to be licensed under the zlib license (or compatible)
|
||||
for code, and CC BY-SA 3.0 (or compatible) for assets.
|
||||
- Make sure to update the changelog, keeping the
|
||||
[changelog format](http://keepachangelog.com/en/1.0.0/) we use.
|
||||
- Don't bump the version yourself. Maintainers will do this when necessary.
|
||||
@@ -0,0 +1,13 @@
|
||||
# zlib license
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors
|
||||
|
||||
**This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.**
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
@@ -0,0 +1,75 @@
|
||||
# More Blocks [](https://github.com/minetest-mods/moreblocks/actions)
|
||||
|
||||
More Blocks for [Luanti](https://www.luanti.org/), a free and open source infinite
|
||||
world block sandbox game.
|
||||
|
||||
[**Forum topic**](https://forum.luanti.org/viewtopic.php?f=11&t=509)
|
||||
|
||||
## Installation
|
||||
|
||||
### Download the mod
|
||||
|
||||
To install More Blocks, clone this Git repository into your Luanti's `mods/`
|
||||
directory:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/minetest-mods/moreblocks.git
|
||||
```
|
||||
|
||||
You can also
|
||||
[download a ZIP archive](https://github.com/minetest-mods/moreblocks/archive/master.zip)
|
||||
of More Blocks.
|
||||
|
||||
### Enable the mod
|
||||
|
||||
Once you have installed More Blocks, you need to enable it in Luanti.
|
||||
The procedure is as follows:
|
||||
|
||||
#### Using the client's main menu
|
||||
|
||||
This is the easiest way to enable More Blocks when playing in singleplayer
|
||||
(or on a server hosted from a client).
|
||||
|
||||
1. Start Luanti and switch to the **Local Game** tab.
|
||||
2. Select the world you want to enable More Blocks in.
|
||||
3. Click **Configure**, then enable `moreblocks` by double-clicking it
|
||||
(or ticking the **Enabled** checkbox).
|
||||
4. Save the changes, then start a game on the world you enabled More Blocks on.
|
||||
5. More Blocks should now be running on your world.
|
||||
|
||||
#### Using a text editor
|
||||
|
||||
This is the recommended way to enable the mod on a server without using a GUI.
|
||||
|
||||
1. Make sure Luanti is not currently running (otherwise, it will overwrite
|
||||
the changes when exiting).
|
||||
2. Open the world's `world.mt` file using a text editor.
|
||||
3. Add the following line at the end of the file:
|
||||
|
||||
```text
|
||||
load_mod_moreblocks = true
|
||||
```
|
||||
|
||||
If the line is already present in the file, then replace `false` with `true`
|
||||
on that line.
|
||||
|
||||
4. Save the file, then start a game on the world you enabled More Blocks on.
|
||||
5. More Blocks should now be running on your world.
|
||||
|
||||
## Version compatibility
|
||||
|
||||
More Blocks is currently primarily tested with Luanti 5.3.0.
|
||||
It may or may not work with newer or older versions. Issues arising in older
|
||||
versions than 5.0.0 will generally not be fixed.
|
||||
|
||||
## License
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors
|
||||
|
||||
- More Blocks code is licensed under the zlib license, see
|
||||
[`LICENSE.md`](LICENSE.md) for details.
|
||||
- Unless otherwise specified, More Blocks textures are licensed under
|
||||
[CC BY-SA 3.0 Unported](https://creativecommons.org/licenses/by-sa/3.0/).
|
||||
|
||||
`moreblocks_copperpatina.png` was created by pithydon, and is licensed under
|
||||
[CC0 1.0 Universal](https://creativecommons.org/publicdomain/zero/1.0/).
|
||||
@@ -0,0 +1,105 @@
|
||||
--[[
|
||||
More Blocks: alias definitions
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
-- More Blocks aliases:
|
||||
core.register_alias("sweeper", "moreblocks:sweeper")
|
||||
core.register_alias("circular_saw", "moreblocks:circular_saw")
|
||||
core.register_alias("jungle_stick", "moreblocks:jungle_stick")
|
||||
|
||||
-- Old block/item replacement:
|
||||
core.register_alias("moreblocks:oerkkiblock", "default:mossycobble")
|
||||
core.register_alias("moreblocks:screwdriver", "screwdriver:screwdriver")
|
||||
|
||||
-- Node and item renaming:
|
||||
core.register_alias("moreblocks:stone_bricks", "default:stonebrick")
|
||||
core.register_alias("moreblocks:stonebrick", "default:stonebrick")
|
||||
core.register_alias("moreblocks:junglewood", "default:junglewood")
|
||||
core.register_alias("moreblocks:jungle_wood", "default:junglewood")
|
||||
core.register_alias("moreblocks:fence_junglewood", "default:fence_junglewood")
|
||||
core.register_alias("moreblocks:fence_jungle_wood", "default:fence_junglewood")
|
||||
core.register_alias("moreblocks:jungle_stick", "default:stick")
|
||||
|
||||
for _, t in pairs(circular_saw.names) do
|
||||
core.register_alias("moreblocks:" .. t[1] .. "_jungle_wood" .. t[2],
|
||||
"moreblocks:" .. t[1] .. "_junglewood" .. t[2])
|
||||
end
|
||||
core.register_alias("moreblocks:horizontaltree", "moreblocks:horizontal_tree")
|
||||
core.register_alias("moreblocks:horizontaljungletree", "moreblocks:horizontal_jungle_tree")
|
||||
core.register_alias("moreblocks:stonesquare", "moreblocks:stone_tile")
|
||||
core.register_alias("moreblocks:circlestonebrick", "moreblocks:circle_stone_bricks")
|
||||
core.register_alias("moreblocks:ironstonebrick", "moreblocks:iron_stone_bricks")
|
||||
core.register_alias("moreblocks:coalstone", "moreblocks:coal_stone")
|
||||
core.register_alias("moreblocks:ironstone", "moreblocks:iron_stone")
|
||||
core.register_alias("moreblocks:woodtile", "moreblocks:wood_tile")
|
||||
core.register_alias("moreblocks:woodtile_full", "moreblocks:wood_tile_full")
|
||||
core.register_alias("moreblocks:woodtile_centered", "moreblocks:wood_tile_centered")
|
||||
core.register_alias("moreblocks:woodtile_up", "moreblocks:wood_tile_offset")
|
||||
core.register_alias("moreblocks:wood_tile_up", "moreblocks:wood_tile_offset")
|
||||
core.register_alias("moreblocks:woodtile_down", "moreblocks:wood_tile_down")
|
||||
core.register_alias("moreblocks:woodtile_left", "moreblocks:wood_tile_left")
|
||||
core.register_alias("moreblocks:woodtile_right", "moreblocks:wood_tile_right")
|
||||
core.register_alias("moreblocks:coalglass", "moreblocks:coal_glass")
|
||||
core.register_alias("moreblocks:ironglass", "moreblocks:iron_glass")
|
||||
core.register_alias("moreblocks:glowglass", "moreblocks:glow_glass")
|
||||
core.register_alias("moreblocks:superglowglass", "moreblocks:super_glow_glass")
|
||||
core.register_alias("moreblocks:trapglass", "moreblocks:trap_glass")
|
||||
core.register_alias("moreblocks:trapstone", "moreblocks:trap_stone")
|
||||
core.register_alias("moreblocks:cactuschecker", "moreblocks:cactus_checker")
|
||||
core.register_alias("moreblocks:coalchecker", "moreblocks:coal_checker")
|
||||
core.register_alias("moreblocks:ironchecker", "moreblocks:iron_checker")
|
||||
core.register_alias("moreblocks:cactusbrick", "moreblocks:cactus_brick")
|
||||
core.register_alias("moreblocks:cleanglass", "moreblocks:clean_glass")
|
||||
core.register_alias("moreblocks:emptybookshelf", "moreblocks:empty_bookshelf")
|
||||
core.register_alias("moreblocks:junglestick", "moreblocks:jungle_stick")
|
||||
core.register_alias("moreblocks:splitstonesquare","moreblocks:split_stone_tile")
|
||||
core.register_alias("moreblocks:allfacestree","moreblocks:all_faces_tree")
|
||||
core.register_alias("moreblocks:empty_bookshelf","moreblocks:empty_shelf")
|
||||
core.register_alias("moreblocks:split_stone_tile_alt","moreblocks:checker_stone_tile")
|
||||
|
||||
-- ABM for horizontal trees (fix facedir):
|
||||
local horizontal_tree_convert_facedir = {7, 12, 9, 18}
|
||||
|
||||
core.register_abm({
|
||||
nodenames = {"moreblocks:horizontal_tree","moreblocks:horizontal_jungle_tree"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
if node.name == "moreblocks:horizontal_tree" then
|
||||
node.name = "default:tree"
|
||||
else
|
||||
node.name = "default:jungletree"
|
||||
end
|
||||
node.param2 = node.param2 < 3 and node.param2 or 0
|
||||
core.set_node(pos, {
|
||||
name = node.name,
|
||||
param2 = horizontal_tree_convert_facedir[node.param2 + 1]
|
||||
})
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_lbm({
|
||||
name = "moreblocks:reduce_wood_tile_redundancy",
|
||||
nodenames = {
|
||||
"moreblocks:wood_tile_left",
|
||||
"moreblocks:wood_tile_down",
|
||||
"moreblocks:wood_tile_right",
|
||||
"moreblocks:wood_tile_flipped",
|
||||
},
|
||||
action = function(pos, node)
|
||||
if node.name:find("left") then
|
||||
core.set_node(pos, {name = "moreblocks:wood_tile_offset", param2=1})
|
||||
elseif node.name:find("down") then
|
||||
core.set_node(pos, {name = "moreblocks:wood_tile_offset", param2=2})
|
||||
elseif node.name:find("right") then
|
||||
core.set_node(pos, {name = "moreblocks:wood_tile_offset", param2=3})
|
||||
else -- wood_tile_flipped
|
||||
core.set_node(pos, {name = "moreblocks:wood_tile", param2=1})
|
||||
end
|
||||
core.log('action', "LBM replaced " .. node.name ..
|
||||
" at " .. core.pos_to_string(pos))
|
||||
end,
|
||||
})
|
||||
@@ -0,0 +1,477 @@
|
||||
--[[
|
||||
More Blocks: circular saw
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio, Sokomine and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
local S = moreblocks.S
|
||||
local F = core.formspec_escape
|
||||
|
||||
circular_saw = {}
|
||||
|
||||
circular_saw.known_stairs = setmetatable({}, {
|
||||
__newindex = function(k, v)
|
||||
local modname = core.get_current_modname()
|
||||
print(("WARNING: mod %s tried to add node %s to the circular saw manually."):format(modname, v))
|
||||
end,
|
||||
})
|
||||
|
||||
if not core.features.physics_overrides_v2 then
|
||||
-- Notable engine PR: #13919
|
||||
core.log("warning", "[moreblocks] Detected Luanti/Minetest < 5.8.0. Inventory handling issues may occur.")
|
||||
end
|
||||
|
||||
|
||||
-- This is populated by stairsplus:register_all:
|
||||
circular_saw.known_nodes = {}
|
||||
|
||||
-- This is populated by stairsplus:register_micro:
|
||||
circular_saw.microblocks = {}
|
||||
|
||||
circular_saw.names = {
|
||||
{"micro", "_1"},
|
||||
{"panel", "_1"},
|
||||
{"micro", "_2"},
|
||||
{"panel", "_2"},
|
||||
{"micro", "_4"},
|
||||
{"panel", "_4"},
|
||||
{"micro", ""},
|
||||
{"panel", ""},
|
||||
|
||||
{"micro", "_12"},
|
||||
{"panel", "_12"},
|
||||
{"micro", "_14"},
|
||||
{"panel", "_14"},
|
||||
{"micro", "_15"},
|
||||
{"panel", "_15"},
|
||||
{"stair", "_outer"},
|
||||
{"stair", ""},
|
||||
|
||||
{"stair", "_inner"},
|
||||
{"slab", "_1"},
|
||||
{"slab", "_2"},
|
||||
{"slab", "_quarter"},
|
||||
{"slab", ""},
|
||||
{"slab", "_three_quarter"},
|
||||
{"slab", "_14"},
|
||||
{"slab", "_15"},
|
||||
|
||||
{"slab", "_two_sides"},
|
||||
{"slab", "_three_sides"},
|
||||
{"slab", "_three_sides_u"},
|
||||
{"stair", "_half"},
|
||||
{"stair", "_alt_1"},
|
||||
{"stair", "_alt_2"},
|
||||
{"stair", "_alt_4"},
|
||||
{"stair", "_alt"},
|
||||
|
||||
{"slope", ""},
|
||||
{"slope", "_half"},
|
||||
{"slope", "_half_raised"},
|
||||
{"slope", "_inner"},
|
||||
{"slope", "_inner_half"},
|
||||
{"slope", "_inner_half_raised"},
|
||||
{"slope", "_inner_cut"},
|
||||
{"slope", "_inner_cut_half"},
|
||||
|
||||
{"slope", "_inner_cut_half_raised"},
|
||||
{"slope", "_outer"},
|
||||
{"slope", "_outer_half"},
|
||||
{"slope", "_outer_half_raised"},
|
||||
{"slope", "_outer_cut"},
|
||||
{"slope", "_outer_cut_half"},
|
||||
{"slope", "_outer_cut_half_raised"},
|
||||
{"slope", "_cut"},
|
||||
}
|
||||
|
||||
-- How many microblocks does this shape at the output inventory cost:
|
||||
-- It may cause slight loss, but no gain.
|
||||
function circular_saw:get_cost(inv, stackname)
|
||||
local name = core.registered_aliases[stackname] or stackname
|
||||
for i, item in pairs(inv:get_list("output")) do
|
||||
if item:get_name() == name then
|
||||
return item:get_definition()._circular_saw_cost
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function circular_saw:get_output_inv(modname, material, amount, max)
|
||||
if (not max or max < 1 or max > 99) then max = 99 end
|
||||
|
||||
local list = {}
|
||||
local pos = #list
|
||||
|
||||
-- If there is nothing inside, display empty inventory:
|
||||
if amount < 1 then
|
||||
return list
|
||||
end
|
||||
|
||||
for i = 1, #circular_saw.names do
|
||||
local t = circular_saw.names[i]
|
||||
local nodename = modname .. ":" .. t[1] .. "_" .. material .. t[2]
|
||||
local def = core.registered_nodes[nodename]
|
||||
if def then
|
||||
local cost = def._circular_saw_cost
|
||||
local balance = math.min(math.floor(amount/cost), max)
|
||||
pos = pos + 1
|
||||
list[pos] = nodename .. " " .. balance
|
||||
end
|
||||
end
|
||||
return list
|
||||
end
|
||||
|
||||
|
||||
-- Reset empty circular_saw after last full block has been taken out
|
||||
-- (or the circular_saw has been placed the first time)
|
||||
-- Note: max_offered is not reset:
|
||||
function circular_saw:reset(pos)
|
||||
local meta = core.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local owned_by = meta:get_string("owner")
|
||||
|
||||
if owned_by and owned_by ~= "" then
|
||||
owned_by = (" ("..S("owned by @1", meta:get_string("owner"))..")")
|
||||
else
|
||||
owned_by = ""
|
||||
end
|
||||
|
||||
inv:set_list("input", {})
|
||||
inv:set_list("micro", {})
|
||||
|
||||
local microblockcount = inv:get_stack("micro",1):get_count()
|
||||
meta:set_int("anz", microblockcount)
|
||||
if microblockcount == 0 then
|
||||
meta:set_string("infotext", S("Circular Saw is empty") .. owned_by)
|
||||
inv:set_list("output", {})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Player has taken something out of the box or placed something inside
|
||||
-- that amounts to count microblocks:
|
||||
function circular_saw:update_inventory(pos, amount)
|
||||
local meta = core.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
amount = meta:get_int("anz") + amount
|
||||
|
||||
-- The material is recycled automatically.
|
||||
inv:set_list("recycle", {})
|
||||
|
||||
if amount < 1 then -- If the last block is taken out.
|
||||
self:reset(pos)
|
||||
return
|
||||
end
|
||||
|
||||
local stack = inv:get_stack("input", 1)
|
||||
local microstack = inv:get_stack("micro",1)
|
||||
|
||||
-- At least one (micro)block is necessary to see what kind of stairs are requested.
|
||||
if stack:is_empty() and microstack:is_empty() then
|
||||
|
||||
self:reset(pos)
|
||||
return
|
||||
|
||||
end
|
||||
|
||||
local node_name = circular_saw.microblocks[microstack:get_name()] or stack:get_name() or ""
|
||||
local node_def = stack:get_definition()
|
||||
local name_parts = circular_saw.known_nodes[node_name] or ""
|
||||
local modname = name_parts[1]
|
||||
local material = name_parts[2]
|
||||
local owned_by = meta:get_string("owner")
|
||||
|
||||
if owned_by and owned_by ~= "" then
|
||||
owned_by = (" ("..S("owned by @1", meta:get_string("owner"))..")")
|
||||
else
|
||||
owned_by = ""
|
||||
end
|
||||
|
||||
inv:set_list("input", { -- Display as many full blocks as possible:
|
||||
node_name.. " " .. math.floor(amount / 8)
|
||||
})
|
||||
|
||||
-- The stairnodes made of default nodes use moreblocks namespace, other mods keep own:
|
||||
if modname == "default" then
|
||||
modname = "moreblocks"
|
||||
end
|
||||
-- print("circular_saw set to " .. modname .. " : "
|
||||
-- .. material .. " with " .. (amount) .. " microblocks.")
|
||||
|
||||
-- 0-7 microblocks may remain left-over:
|
||||
inv:set_list("micro", {
|
||||
modname .. ":micro_" .. material .. " " .. (amount % 8)
|
||||
})
|
||||
|
||||
-- Display:
|
||||
inv:set_list("output",
|
||||
self:get_output_inv(modname, material, amount,
|
||||
meta:get_int("max_offered")))
|
||||
-- Store how many microblocks are available:
|
||||
meta:set_int("anz", amount)
|
||||
|
||||
meta:set_string("infotext",
|
||||
S("Circular Saw is working on @1",
|
||||
node_def and node_def.description or material
|
||||
) .. owned_by
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
-- The amount of items offered per shape can be configured:
|
||||
function circular_saw.on_receive_fields(pos, formname, fields, sender)
|
||||
local meta = core.get_meta(pos)
|
||||
local max = tonumber(fields.max_offered)
|
||||
if max and max > 0 then
|
||||
meta:set_string("max_offered", max)
|
||||
-- Update to show the correct number of items:
|
||||
circular_saw:update_inventory(pos, 0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Moving the inventory of the circular_saw around is not allowed because it
|
||||
-- is a fictional inventory. Moving inventory around would be rather
|
||||
-- impractical and make things more difficult to calculate:
|
||||
function circular_saw.allow_metadata_inventory_move(
|
||||
pos, from_list, from_index, to_list, to_index, count, player)
|
||||
return 0
|
||||
end
|
||||
|
||||
|
||||
-- Only input- and recycle-slot (and microblock slot when empty) are intended as input slots:
|
||||
function circular_saw.allow_metadata_inventory_put(
|
||||
pos, listname, index, stack, player)
|
||||
-- The player is not allowed to put something in there:
|
||||
if listname == "output" then
|
||||
return 0
|
||||
end
|
||||
|
||||
local meta = core.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local stackname = stack:get_name()
|
||||
local count = stack:get_count()
|
||||
|
||||
-- Only allow those items that are offered in the output inventory to be recycled:
|
||||
if listname == "recycle" then
|
||||
if not inv:contains_item("output", stackname) then
|
||||
return 0
|
||||
end
|
||||
local stackmax = stack:get_stack_max()
|
||||
local instack = inv:get_stack("input", 1)
|
||||
local microstack = inv:get_stack("micro", 1)
|
||||
local incount = instack:get_count()
|
||||
local incost = (incount * 8) + microstack:get_count()
|
||||
local maxcost = (stackmax * 8) + 7
|
||||
local cost = circular_saw:get_cost(inv, stackname)
|
||||
if (incost + cost) > maxcost then
|
||||
return math.max((maxcost - incost) / cost, 0)
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
-- Only accept certain blocks as input which are known to be craftable into stairs:
|
||||
if listname == "input" then
|
||||
if not inv:is_empty("input") then
|
||||
if inv:get_stack("input", index):get_name() ~= stackname then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
if not inv:is_empty("micro") then
|
||||
local microstackname = inv:get_stack("micro", 1):get_name():gsub("^.+:micro_", "", 1)
|
||||
local cutstackname = stackname:gsub("^.+:", "", 1)
|
||||
if microstackname ~= cutstackname then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
for name, t in pairs(circular_saw.known_nodes) do
|
||||
if name == stackname and inv:room_for_item("input", stack) then
|
||||
return count
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
if listname == "micro" then
|
||||
if not (inv:is_empty("input") and inv:is_empty("micro")) then return 0 end
|
||||
for name, t in pairs(circular_saw.microblocks) do
|
||||
if name == stackname and inv:room_for_item("input", stack) then
|
||||
return count
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
-- Taking is allowed from all slots (even the internal microblock slot).
|
||||
-- Putting something in is slightly more complicated than taking anything
|
||||
-- because we have to make sure it is of a suitable material:
|
||||
function circular_saw.on_metadata_inventory_put(
|
||||
pos, listname, index, stack, player)
|
||||
-- We need to find out if the circular_saw is already set to a
|
||||
-- specific material or not:
|
||||
local meta = core.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local stackname = stack:get_name()
|
||||
local count = stack:get_count()
|
||||
|
||||
-- Putting something into the input slot is only possible if that had
|
||||
-- been empty before or did contain something of the same material:
|
||||
if listname == "input" then
|
||||
-- Each new block is worth 8 microblocks:
|
||||
circular_saw:update_inventory(pos, 8 * count)
|
||||
elseif listname == "micro" then
|
||||
circular_saw:update_inventory(pos, count)
|
||||
elseif listname == "recycle" then
|
||||
-- Lets look which shape this represents:
|
||||
local cost = circular_saw:get_cost(inv, stackname)
|
||||
local input_stack = inv:get_stack("input", 1)
|
||||
-- check if this would not exceed input itemstack max_stacks
|
||||
if input_stack:get_count() + ((cost * count) / 8) <= input_stack:get_stack_max() then
|
||||
circular_saw:update_inventory(pos, cost * count)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function circular_saw.allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
local meta = core.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local input_stack = inv:get_stack(listname, index)
|
||||
local player_inv = player:get_inventory()
|
||||
if not player_inv:room_for_item("main", input_stack) then
|
||||
return 0
|
||||
else return stack:get_count()
|
||||
end
|
||||
end
|
||||
|
||||
function circular_saw.on_metadata_inventory_take(
|
||||
pos, listname, index, stack, player)
|
||||
-- If it is one of the offered stairs: find out how many
|
||||
-- microblocks have to be subtracted:
|
||||
if listname == "output" then
|
||||
local def = stack:get_definition()
|
||||
-- We do know how much each block at each position costs:
|
||||
local cost = def._circular_saw_cost
|
||||
* stack:get_count()
|
||||
circular_saw:update_inventory(pos, -cost)
|
||||
elseif listname == "micro" then
|
||||
-- Each microblock costs 1 microblock:
|
||||
circular_saw:update_inventory(pos, -stack:get_count())
|
||||
elseif listname == "input" then
|
||||
-- Each normal (= full) block taken costs 8 microblocks:
|
||||
circular_saw:update_inventory(pos, 8 * -stack:get_count())
|
||||
end
|
||||
-- The recycle field plays no role here since it is processed immediately.
|
||||
end
|
||||
|
||||
local has_default_mod = core.get_modpath("default")
|
||||
|
||||
function circular_saw.on_construct(pos)
|
||||
local meta = core.get_meta(pos)
|
||||
local fancy_inv = ""
|
||||
if has_default_mod then
|
||||
-- prepend background and slot styles from default if available
|
||||
fancy_inv = default.gui_bg..default.gui_bg_img..default.gui_slots
|
||||
end
|
||||
meta:set_string(
|
||||
--FIXME Not work with @n in this part bug in luanti-org/luanti#7450.
|
||||
"formspec", "size[11,10]"..fancy_inv..
|
||||
"label[0,0;" ..S("Input material").. "]" ..
|
||||
"list[current_name;input;1.7,0;1,1;]" ..
|
||||
"label[0,1;" ..F(S("Left-over")).. "]" ..
|
||||
"list[current_name;micro;1.7,1;1,1;]" ..
|
||||
"label[0,2;" ..F(S("Recycle output")).. "]" ..
|
||||
"list[current_name;recycle;1.7,2;1,1;]" ..
|
||||
"field[0.3,3.5;1,1;max_offered;" ..F(S("Max")).. ":;${max_offered}]" ..
|
||||
"button[1,3.2;1.7,1;Set;" ..F(S("Set")).. "]" ..
|
||||
"list[current_name;output;2.8,0;8,6;]" ..
|
||||
"list[current_player;main;1.5,6.25;8,4;]" ..
|
||||
"listring[current_name;output]" ..
|
||||
"listring[current_player;main]" ..
|
||||
"listring[current_name;input]" ..
|
||||
"listring[current_player;main]" ..
|
||||
"listring[current_name;micro]" ..
|
||||
"listring[current_player;main]" ..
|
||||
"listring[current_name;recycle]" ..
|
||||
"listring[current_player;main]"
|
||||
)
|
||||
|
||||
meta:set_int("anz", 0) -- No microblocks inside yet.
|
||||
meta:set_string("max_offered", 99) -- How many items of this kind are offered by default?
|
||||
meta:set_string("infotext", S("Circular Saw is empty"))
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("input", 1) -- Input slot for full blocks of material x.
|
||||
inv:set_size("micro", 1) -- Storage for 1-7 surplus microblocks.
|
||||
inv:set_size("recycle", 1) -- Surplus partial blocks can be placed here.
|
||||
inv:set_size("output", 6*8) -- 6x8 versions of stair-parts of material x.
|
||||
|
||||
circular_saw:reset(pos)
|
||||
end
|
||||
|
||||
|
||||
function circular_saw.can_dig(pos,player)
|
||||
local meta = core.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if not inv:is_empty("input") or
|
||||
not inv:is_empty("micro") or
|
||||
not inv:is_empty("recycle") then
|
||||
return false
|
||||
end
|
||||
-- Can be dug by anyone when empty, not only by the owner:
|
||||
return true
|
||||
end
|
||||
|
||||
core.register_node("moreblocks:circular_saw", {
|
||||
description = S("Circular Saw"),
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.4, -0.5, -0.4, -0.25, 0.25, -0.25}, -- Leg
|
||||
{0.25, -0.5, 0.25, 0.4, 0.25, 0.4}, -- Leg
|
||||
{-0.4, -0.5, 0.25, -0.25, 0.25, 0.4}, -- Leg
|
||||
{0.25, -0.5, -0.4, 0.4, 0.25, -0.25}, -- Leg
|
||||
{-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, -- Tabletop
|
||||
{-0.01, 0.4375, -0.125, 0.01, 0.5, 0.125}, -- Saw blade (top)
|
||||
{-0.01, 0.375, -0.1875, 0.01, 0.4375, 0.1875}, -- Saw blade (bottom)
|
||||
{-0.25, -0.0625, -0.25, 0.25, 0.25, 0.25}, -- Motor case
|
||||
},
|
||||
},
|
||||
tiles = {"moreblocks_circular_saw_top.png",
|
||||
"moreblocks_circular_saw_bottom.png",
|
||||
"moreblocks_circular_saw_side.png"},
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 2,oddly_breakable_by_hand = 2},
|
||||
is_ground_content = false,
|
||||
sounds = moreblocks.node_sound_wood_defaults(),
|
||||
on_construct = circular_saw.on_construct,
|
||||
can_dig = circular_saw.can_dig,
|
||||
-- Set the owner of this circular saw.
|
||||
after_place_node = function(pos, placer)
|
||||
local meta = core.get_meta(pos)
|
||||
local owner = placer and placer:get_player_name() or ""
|
||||
local owned_by = owner
|
||||
|
||||
if owner ~= "" then
|
||||
owned_by = (" (%s)"):format(S("owned by @1", owner))
|
||||
end
|
||||
|
||||
meta:set_string("owner", owner)
|
||||
meta:set_string("infotext", S("Circular Saw is empty") .. owned_by)
|
||||
end,
|
||||
|
||||
-- The amount of items offered per shape can be configured:
|
||||
on_receive_fields = circular_saw.on_receive_fields,
|
||||
allow_metadata_inventory_move = circular_saw.allow_metadata_inventory_move,
|
||||
-- Only input- and recycle-slot are intended as input slots:
|
||||
allow_metadata_inventory_put = circular_saw.allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_take = circular_saw.allow_metadata_inventory_take,
|
||||
-- Taking is allowed from all slots (even the internal microblock slot). Moving is forbidden.
|
||||
-- Putting something in is slightly more complicated than taking anything because we have to make sure it is of a suitable material:
|
||||
on_metadata_inventory_put = circular_saw.on_metadata_inventory_put,
|
||||
on_metadata_inventory_take = circular_saw.on_metadata_inventory_take,
|
||||
})
|
||||
@@ -0,0 +1,29 @@
|
||||
--[[
|
||||
More Blocks: configuration handling
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
moreblocks.config = {}
|
||||
|
||||
local function getbool_default(setting, default)
|
||||
local value = core.settings:get_bool(setting)
|
||||
if value == nil then
|
||||
value = default
|
||||
end
|
||||
return value
|
||||
end
|
||||
|
||||
local function setting(settingtype, name, default)
|
||||
if settingtype == "bool" then
|
||||
moreblocks.config[name] =
|
||||
getbool_default("moreblocks." .. name, default)
|
||||
else
|
||||
moreblocks.config[name] =
|
||||
core.settings:get("moreblocks." .. name) or default
|
||||
end
|
||||
end
|
||||
|
||||
-- Show stairs/slabs/panels/microblocks in creative inventory (true or false):
|
||||
setting("bool", "stairsplus_in_creative_inventory", true)
|
||||
@@ -0,0 +1,644 @@
|
||||
--[[
|
||||
More Blocks: crafting recipes
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
core.register_craft({
|
||||
output = "default:stick 2",
|
||||
recipe = {{"default:dry_shrub"}, {"default:dry_shrub"}}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "default:stick",
|
||||
recipe = {{"group:sapling"}}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "default:wood",
|
||||
recipe = {
|
||||
{"default:stick", "default:stick"},
|
||||
{"default:stick", "default:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "default:dirt_with_grass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:junglegrass", "default:dirt"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "default:mossycobble",
|
||||
type = "shapeless",
|
||||
recipe = {"default:junglegrass", "default:cobble"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:wood_tile 9",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
-- This must be registered after `moreblocks:wood_tile` to avoid recipe conflicts,
|
||||
-- since `moreblocks:wood_tile` is part of `group:wood`
|
||||
core.register_craft({
|
||||
output = "moreblocks:wood_tile_center 9",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "moreblocks:wood_tile", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = "moreblocks:wood_tile",
|
||||
recipe = {"moreblocks:wood_tile_flipped"}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:wood_tile_full 4",
|
||||
recipe = {
|
||||
{"moreblocks:wood_tile", "moreblocks:wood_tile"},
|
||||
{"moreblocks:wood_tile", "moreblocks:wood_tile"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:wood_tile_offset",
|
||||
recipe = {
|
||||
{"default:stick"},
|
||||
{"moreblocks:wood_tile_center"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = "moreblocks:wood_tile_offset",
|
||||
recipe = {"moreblocks:wood_tile_down"}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = "moreblocks:wood_tile_offset",
|
||||
recipe = {"moreblocks:wood_tile_left"}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = "moreblocks:wood_tile_offset",
|
||||
recipe = {"moreblocks:wood_tile_right"}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:circle_stone_bricks 5",
|
||||
recipe = {
|
||||
{"", "default:stone", ""},
|
||||
{"default:stone", "default:coal_lump", "default:stone"},
|
||||
{"", "default:stone", ""},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:all_faces_tree 8",
|
||||
recipe = {
|
||||
{"default:tree", "default:tree", "default:tree"},
|
||||
{"default:tree", "", "default:tree"},
|
||||
{"default:tree", "default:tree", "default:tree"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:all_faces_jungle_tree 8",
|
||||
recipe = {
|
||||
{"default:jungletree", "default:jungletree", "default:jungletree"},
|
||||
{"default:jungletree", "", "default:jungletree"},
|
||||
{"default:jungletree", "default:jungletree", "default:jungletree"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:all_faces_pine_tree 8",
|
||||
recipe = {
|
||||
{"default:pine_tree", "default:pine_tree", "default:pine_tree"},
|
||||
{"default:pine_tree", "", "default:pine_tree"},
|
||||
{"default:pine_tree", "default:pine_tree", "default:pine_tree"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:all_faces_acacia_tree 8",
|
||||
recipe = {
|
||||
{"default:acacia_tree", "default:acacia_tree", "default:acacia_tree"},
|
||||
{"default:acacia_tree", "", "default:acacia_tree"},
|
||||
{"default:acacia_tree", "default:acacia_tree", "default:acacia_tree"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:all_faces_aspen_tree 8",
|
||||
recipe = {
|
||||
{"default:aspen_tree", "default:aspen_tree", "default:aspen_tree"},
|
||||
{"default:aspen_tree", "", "default:aspen_tree"},
|
||||
{"default:aspen_tree", "default:aspen_tree", "default:aspen_tree"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:sweeper 4",
|
||||
recipe = {
|
||||
{"default:junglegrass"},
|
||||
{"default:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:stone_tile 9",
|
||||
recipe = {
|
||||
{"default:cobble", "default:cobble", "default:cobble"},
|
||||
{"default:cobble", "default:stone", "default:cobble"},
|
||||
{"default:cobble", "default:cobble", "default:cobble"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:split_stone_tile",
|
||||
recipe = {
|
||||
{"moreblocks:stone_tile"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:checker_stone_tile",
|
||||
recipe = {
|
||||
{"moreblocks:split_stone_tile"},
|
||||
}
|
||||
})
|
||||
|
||||
-- When approaching the below craft, loop back to cobblestone, which can then be used to craft stone tiles again
|
||||
core.register_craft({
|
||||
output = "default:cobble",
|
||||
recipe = {
|
||||
{"moreblocks:checker_stone_tile"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:grey_bricks 2",
|
||||
type = "shapeless",
|
||||
recipe = {"default:stone", "default:brick"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:grey_bricks 2",
|
||||
type = "shapeless",
|
||||
recipe = {"default:stonebrick", "default:brick"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:empty_shelf",
|
||||
type = "shapeless",
|
||||
recipe = {"moreblocks:sweeper", "default:bookshelf"},
|
||||
replacements = {{"default:bookshelf", "default:book 3"}},
|
||||
-- When obtaining an empty shelf, return the books used in it as well
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:empty_shelf",
|
||||
type = "shapeless",
|
||||
recipe = {"moreblocks:sweeper", "vessels:shelf"},
|
||||
replacements = {{"vessels:shelf", "vessels:glass_bottle 3"}},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = "default:bookshelf",
|
||||
recipe = {"moreblocks:empty_shelf", "default:book", "default:book", "default:book"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:empty_shelf",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "", ""},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:coal_stone_bricks 4",
|
||||
recipe = {
|
||||
{"moreblocks:coal_stone", "moreblocks:coal_stone"},
|
||||
{"moreblocks:coal_stone", "moreblocks:coal_stone"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:iron_stone_bricks 4",
|
||||
recipe = {
|
||||
{"moreblocks:iron_stone", "moreblocks:iron_stone"},
|
||||
{"moreblocks:iron_stone", "moreblocks:iron_stone"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:plankstone 4",
|
||||
recipe = {
|
||||
{"group:stone", "group:wood"},
|
||||
{"group:wood", "group:stone"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:plankstone 4",
|
||||
recipe = {
|
||||
{"group:wood", "group:stone"},
|
||||
{"group:stone", "group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:coal_checker 4",
|
||||
recipe = {
|
||||
{"default:stone", "default:coal_lump"},
|
||||
{"default:coal_lump", "default:stone"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:coal_checker 4",
|
||||
recipe = {
|
||||
{"default:coal_lump", "default:stone"},
|
||||
{"default:stone", "default:coal_lump"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:iron_checker 4",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:stone"},
|
||||
{"default:stone", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:iron_checker 4",
|
||||
recipe = {
|
||||
{"default:stone", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:stone"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "default:chest_locked",
|
||||
type = "shapeless",
|
||||
recipe = {"default:steel_ingot", "default:chest"},
|
||||
})
|
||||
core.register_craft({
|
||||
output = "default:chest_locked",
|
||||
type = "shapeless",
|
||||
recipe = {"default:copper_ingot", "default:chest"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "default:chest_locked",
|
||||
type = "shapeless",
|
||||
recipe = {"default:bronze_ingot", "default:chest"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "default:chest_locked",
|
||||
type = "shapeless",
|
||||
recipe = {"default:gold_ingot", "default:chest"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:iron_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:steel_ingot", "default:glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "default:glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:coal_lump", "moreblocks:iron_glass"},
|
||||
})
|
||||
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:coal_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:coal_lump", "default:glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "default:glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:steel_ingot", "moreblocks:coal_glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:clean_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"moreblocks:sweeper", "default:glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_clean_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_clean_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"moreblocks:sweeper", "moreblocks:trap_glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:torch", "default:glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:clean_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:torch", "moreblocks:clean_glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:clean_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"moreblocks:sweeper", "moreblocks:glow_glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "default:glass", "default:torch"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:glow_glass"},
|
||||
})
|
||||
|
||||
-- several recipes are possible for the trap+clean+glow, we only present 3 of them
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_clean_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glow_glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_clean_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glass", "default:torch"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_clean_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"moreblocks:sweeper", "moreblocks:trap_glow_glass" },
|
||||
})
|
||||
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:torch", "default:torch", "default:glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:torch", "moreblocks:glow_glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:clean_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:torch", "default:torch", "moreblocks:clean_glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:clean_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:torch", "moreblocks:clean_glow_glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:clean_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"moreblocks:sweeper", "moreblocks:super_glow_glass"},
|
||||
})
|
||||
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "default:glass", "default:torch", "default:torch"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:super_glow_glass"},
|
||||
})
|
||||
|
||||
-- several recipes are possible for the trap+clean+glow, we only present 4 of them
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_clean_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_super_glow_glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_clean_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glow_glass", "default:torch"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_clean_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "moreblocks:clean_glass", "default:torch", "default:torch"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_clean_super_glow_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"moreblocks:sweeper", "moreblocks:trap_super_glow_glass" },
|
||||
})
|
||||
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:coal_stone",
|
||||
type = "shapeless",
|
||||
recipe = {"default:coal_lump", "default:stone"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "default:stone",
|
||||
type = "shapeless",
|
||||
recipe = {"default:steel_ingot", "moreblocks:coal_stone"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:iron_stone",
|
||||
type = "shapeless",
|
||||
recipe = {"default:steel_ingot", "default:stone"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "default:stone",
|
||||
type = "shapeless",
|
||||
recipe = {"default:coal_lump", "moreblocks:iron_stone"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_stone",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "default:stone"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_desert_stone",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "default:desert_stone"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "default:glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_obsidian_glass",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "default:obsidian_glass"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_obsidian",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "default:obsidian"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:trap_sandstone",
|
||||
type = "shapeless",
|
||||
recipe = {"default:mese_crystal_fragment", "default:sandstone"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:cactus_brick",
|
||||
type = "shapeless",
|
||||
recipe = {"default:cactus", "default:brick"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:cactus_checker 4",
|
||||
recipe = {
|
||||
{"default:cactus", "default:stone"},
|
||||
{"default:stone", "default:cactus"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:cactus_checker 4",
|
||||
recipe = {
|
||||
{"default:stone", "default:cactus"},
|
||||
{"default:cactus", "default:stone"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:rope 3",
|
||||
recipe = {
|
||||
{"default:junglegrass"},
|
||||
{"default:junglegrass"},
|
||||
{"default:junglegrass"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:dirt_compressed",
|
||||
recipe = {
|
||||
{'default:dirt', 'default:dirt', 'default:dirt'},
|
||||
{'default:dirt', 'default:dirt', 'default:dirt'},
|
||||
{'default:dirt', 'default:dirt', 'default:dirt'},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "default:dirt 9",
|
||||
recipe = {{"moreblocks:dirt_compressed"}},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:cobble_compressed",
|
||||
recipe = {
|
||||
{"default:cobble", "default:cobble", "default:cobble"},
|
||||
{"default:cobble", "default:cobble", "default:cobble"},
|
||||
{"default:cobble", "default:cobble", "default:cobble"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "default:cobble 9",
|
||||
recipe = {
|
||||
{"moreblocks:cobble_compressed"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:desert_cobble_compressed",
|
||||
recipe = {
|
||||
{"default:desert_cobble", "default:desert_cobble", "default:desert_cobble"},
|
||||
{"default:desert_cobble", "default:desert_cobble", "default:desert_cobble"},
|
||||
{"default:desert_cobble", "default:desert_cobble", "default:desert_cobble"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "default:desert_cobble 9",
|
||||
recipe = {
|
||||
{"moreblocks:desert_cobble_compressed"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "cooking", output = "moreblocks:tar", recipe = "default:pine_tree",
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "moreblocks:copperpatina 4",
|
||||
recipe = {
|
||||
{"", "default:copperblock", ""},
|
||||
{"default:copperblock", "group:water_bucket", "default:copperblock"},
|
||||
{"", "default:copperblock", ""}
|
||||
},
|
||||
replacements = {
|
||||
{"group:water_bucket", "bucket:bucket_empty"}
|
||||
}
|
||||
})
|
||||
|
||||
if core.settings:get_bool("moreblocks.circular_saw_crafting") ~= false then -- “If nil or true then”
|
||||
core.register_craft({
|
||||
output = "moreblocks:circular_saw",
|
||||
recipe = {
|
||||
{ "", "default:steel_ingot", "" },
|
||||
{ "group:wood", "group:wood", "group:wood"},
|
||||
{ "group:wood", "", "group:wood"},
|
||||
}
|
||||
})
|
||||
end
|
||||
@@ -0,0 +1,27 @@
|
||||
--[[
|
||||
=====================================================================
|
||||
** More Blocks **
|
||||
By Calinou, with the help of ShadowNinja and VanessaE.
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
=====================================================================
|
||||
--]]
|
||||
|
||||
moreblocks = {}
|
||||
|
||||
local modpath = core.get_modpath("moreblocks")
|
||||
|
||||
moreblocks.S = core.get_translator("moreblocks")
|
||||
|
||||
dofile(modpath .. "/config.lua")
|
||||
dofile(modpath .. "/sounds.lua")
|
||||
dofile(modpath .. "/circular_saw.lua")
|
||||
dofile(modpath .. "/stairsplus/init.lua")
|
||||
|
||||
if core.get_modpath("default") then
|
||||
dofile(modpath .. "/nodes.lua")
|
||||
dofile(modpath .. "/redefinitions.lua")
|
||||
dofile(modpath .. "/crafting.lua")
|
||||
dofile(modpath .. "/aliases.lua")
|
||||
end
|
||||
@@ -0,0 +1,92 @@
|
||||
# textdomain: moreblocks
|
||||
|
||||
# German translation for More Blocks.
|
||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
|
||||
# This file is distributed under the same license as the More Blocks package.
|
||||
# Xanthin, 2014.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
|
||||
#: circular_saw.lua
|
||||
|
||||
Circular Saw=Kreissäge
|
||||
Input material=Ausgangs-@nmaterial
|
||||
Left-over=Rest
|
||||
Max=Anzahl
|
||||
Recycle output=Wiederver-@nwerten
|
||||
Set=Ok
|
||||
owned by @1=gehört @1
|
||||
Circular Saw is empty=Kreissäge ist leer
|
||||
Circular Saw is working on @1=Kreissäge arbeitet mit @1
|
||||
|
||||
#: init.lua
|
||||
|
||||
[moreblocks] loaded.=[moreblocks] geladen.
|
||||
|
||||
#: nodes.lua
|
||||
|
||||
Deprecated=veraltet
|
||||
All-faces Acacia Tree=allseitiger Akazienbaumstamm
|
||||
All-faces Aspen Tree=allseitiger Espenbaumstamm
|
||||
All-faces Jungle Tree=allseitiger Tropenbaumstamm
|
||||
All-faces Pine Tree=allseitiger Kieferbaumstamm
|
||||
All-faces Tree=allseitiger Baumstamm
|
||||
Cactus Brick=Kaktusziegel
|
||||
Cactus Checker=Kaktus-Mosaik
|
||||
Centered Wooden Tile=Holzfliese mittig
|
||||
Checker Stone Tile=Stein-Mosaik
|
||||
Circle Stone Bricks=Kreissteinziegel
|
||||
Clean Glass=Klares Glas
|
||||
Coal Checker=Kohlen-Mosaik
|
||||
Coal Glass=Kohleglas
|
||||
Clean Super Glow Glass=
|
||||
Trap Clean Super Glow Glass=
|
||||
Trap Clean Glass=
|
||||
Clean Glow Glass=
|
||||
Trap Clean Glow Glass=
|
||||
Coal Stone=Kohlestein
|
||||
Coal Stone Bricks=Kohlesteinziegel
|
||||
Compressed Cobblestone=Gepresster Kopfsteinpflaster
|
||||
Compressed Desert Cobblestone=
|
||||
Compressed Dirt=Gepresste Erde
|
||||
Copper Patina Block=Kupfer Edelrostblock
|
||||
Empty Shelf=Leeres Regal
|
||||
Full Wooden Tile=Vollholzfliese
|
||||
Glow Glass=Leuchtglas
|
||||
Iron Checker=Metall-Mosaik
|
||||
Iron Glass=metallisiertes Glas
|
||||
Iron Stone=Eisenstein
|
||||
Iron Stone Bricks=Eisensteinziegel
|
||||
Plankstone=Brettstein
|
||||
Rope=Seil
|
||||
Split Stone Tile=Geteilte Steinfliese
|
||||
Stone Bricks=Steinziegel
|
||||
Stone Tile=Steinfliese
|
||||
Super Glow Glass=Superleuchtglas
|
||||
Sweeper=Besen
|
||||
Tar=Teer
|
||||
Trap Desert Stone=Wüstensteinfalle
|
||||
Trap Glass=Glasfalle
|
||||
Trap Glow Glass=Leuchtglasfalle
|
||||
Trap Obsidian=Obsidianfalle
|
||||
Trap Obsidian Glass=Obsidianglasfalle
|
||||
Trap Sandstone=Sandsteinfalle
|
||||
Trap Stone=Steinfalle
|
||||
Trap Super Glow Glass=Superleuchtglasfalle
|
||||
Wooden Tile=Holzfliese
|
||||
Offset Wooden Tile=Holzfliese versetzt
|
||||
Downwards Wooden Tile=Holzfliese unten
|
||||
Leftwards Wooden Tile=Holzfliese links
|
||||
Rightwards Wooden Tile=Holzfliese rechts
|
||||
|
||||
#: ownership.lua
|
||||
|
||||
Sorry, @1 owns that spot.=Tut mir leid, dieser Bereich gehört @1.
|
||||
someone=jemand
|
||||
|
||||
#: stairsplus/common.lua
|
||||
|
||||
@1 Microblock=@1mikroblock
|
||||
@1 Slab=@1platte
|
||||
@1 Slope=@1neigung
|
||||
@1 Panel=@1paneel
|
||||
@1 Stairs=@1treppe
|
||||
@@ -0,0 +1,96 @@
|
||||
# textdomain: moreblocks
|
||||
|
||||
# Spanish translation for More Blocks.
|
||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
|
||||
# This file is distributed under the same license as the More Blocks package.
|
||||
# kaeza, 2013.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
# Carlos Barraza 2020.
|
||||
|
||||
#: circular_saw.lua
|
||||
|
||||
Circular Saw=Sierra circular
|
||||
Input material=Material de@nentrada
|
||||
Left-over=Sobrante
|
||||
Max=Maximo
|
||||
Recycle output=Reciclar@nsalida
|
||||
Set=Establecer
|
||||
owned by @1=protegido por @1
|
||||
Circular Saw is empty=La sierra circular está vacia
|
||||
Circular Saw is working on @1=Sierra circular trabajando en @1
|
||||
|
||||
#: nodes.lua
|
||||
|
||||
Deprecated=Obsoleto
|
||||
All-faces Acacia Tree=Árbol de Acacia, todas las caras
|
||||
All-faces Aspen Tree=Álamo temblón, todas las caras
|
||||
All-faces Jungle Tree=Árbol de Selva, todas las caras
|
||||
All-faces Pine Tree=Pino, todas las caras
|
||||
All-faces Tree=Tronco de Árbol
|
||||
Cactus Brick=Ladrillos de Cactus
|
||||
Cactus Checker=Cuadros de Cactus
|
||||
Centered Wooden Tile=Parqué Centrado
|
||||
Checker Stone Tile=Cuadros de Baldosa de Piedra
|
||||
Circle Stone Bricks=Bloques de Piedra Circulares
|
||||
Clean Glass=Cristal Limpio
|
||||
Coal Checker=Cuadros de Carbón
|
||||
Coal Glass=Cristal con Carbón
|
||||
Clean Super Glow Glass=Cristal Súper Brillante Limpio
|
||||
Trap Clean Super Glow Glass=Cristal Súper Brillante Limpio Falso
|
||||
Trap Clean Glass=Cristal Limpio Falso
|
||||
Clean Glow Glass=Cristal Brillante Limpio
|
||||
Trap Clean Glow Glass=Cristal Brillante Limpio Falso
|
||||
Coal Stone=Carbón y Piedra
|
||||
Coal Stone Bricks=Ladrillos de Piedra de Carbon
|
||||
Compressed Cobblestone=Adoquín Comprimido
|
||||
Compressed Desert Cobblestone=Adoquín del Desierto Comprimido
|
||||
Compressed Dirt=Tierra Comprimida
|
||||
Copper Patina Block=Bloque de Pátina de Cobre
|
||||
Empty Shelf=Estante vacio
|
||||
Full Wooden Tile=Parqué Completo
|
||||
Glow Glass=Cristal Brillante
|
||||
Iron Checker=Cuadros de Hierro
|
||||
Iron Glass=Cristal con Hierro
|
||||
Iron Stone=Hierro y Piedra
|
||||
Iron Stone Bricks=Ladrillo de Piedra de Hierro
|
||||
Plankstone=Tablones de piedra
|
||||
Rope=Soga
|
||||
Split Stone Tile=Baldosas de Piedra Partida
|
||||
Stone Bricks=Ladrillos de Piedra
|
||||
Stone Tile=Baldosa de Piedra
|
||||
Super Glow Glass=Cristal Súper Brillante
|
||||
Sweeper=Limpiador
|
||||
Tar=Alquitrán
|
||||
Trap Desert Stone=Piedra del Desierto Falsa
|
||||
Trap Glass=Cristal Falso
|
||||
Trap Glow Glass=Cristal Brillante Falso
|
||||
Trap Obsidian=Obsidiana Falsa
|
||||
Trap Obsidian Glass=Vidrio de Obsidiana Falso
|
||||
Trap Sandstone=Arenisca Falsa
|
||||
Trap Stone=Piedra Falsa
|
||||
Trap Super Glow Glass=Cristal Súper Brillante Falso
|
||||
Wooden Tile=Parqué
|
||||
Offset Wooden Tile=Parqué Ajustado
|
||||
Downwards Wooden Tile=Parqué hacia Abajo
|
||||
Leftwards Wooden Tile=Parqué hacia la Izquierda
|
||||
Rightwards Wooden Tile=Parqué hacia la Derecha
|
||||
|
||||
|
||||
#: ownership.lua
|
||||
|
||||
Sorry, @1 owns that spot.=Lo siento, @1 es dueño de ese lugar.
|
||||
someone=alguien
|
||||
|
||||
#: stairsplus/common.lua
|
||||
|
||||
@1 Microblock=Microbloque de @1
|
||||
@1 Slab=Losa de @1
|
||||
@1 Slope=Pendiente de @1
|
||||
@1 Panel=Panel de @1
|
||||
@1 Stairs=Escalera de @1
|
||||
|
||||
#: stairsplus/registrations.lua
|
||||
|
||||
Concrete=Concreto
|
||||
Cement=Cemento
|
||||
Brass Block=Bloque de latón
|
||||
@@ -0,0 +1,93 @@
|
||||
# textdomain: moreblocks
|
||||
|
||||
# French translation for More Blocks.
|
||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
|
||||
# This file is distributed under the same license as the More Blocks package.
|
||||
# Hugo Locurcio <hugo.locurcio@hugo.pro>, 2013-2019.
|
||||
# Jat15, 2013.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
|
||||
#: circular_saw.lua
|
||||
|
||||
Circular Saw=Scie circulaire
|
||||
Input material=Matériau@nd'entrée
|
||||
Left-over=Reste
|
||||
Max=Max
|
||||
Recycle output=Sortie à@nrecycler
|
||||
Set=Définir
|
||||
owned by @1=propriété de @1
|
||||
Circular Saw is empty=Scie circulaire vide
|
||||
Circular Saw is working on @1=Scie circulaire manipulant @1
|
||||
|
||||
#: init.lua
|
||||
|
||||
[moreblocks] loaded.=[moreblocks] a été chargé.
|
||||
|
||||
#: nodes.lua
|
||||
|
||||
Deprecated=déprécié
|
||||
All-faces Acacia Tree=Tronc d'arbre d'acacia (toutes faces)
|
||||
All-faces Aspen Tree=Tronc d'arbre de peuplier (toutes faces)
|
||||
All-faces Jungle Tree=Tronc d'arbre de jungle (toutes faces)
|
||||
All-faces Pine Tree=Tronc d'arbre de pin (toutes faces)
|
||||
All-faces Tree=Tronc d'arbre (toutes faces)
|
||||
Cactus Brick=Briques de cactus
|
||||
Cactus Checker=Damier en cactus
|
||||
Centered Wooden Tile=Dalle en bois centrée
|
||||
Checker Stone Tile=Damier de dalle en pierre
|
||||
Circle Stone Bricks=Briques en pierre circulaires
|
||||
Clean Glass=Verre propre
|
||||
Coal Checker=Damier en charbon
|
||||
Coal Glass=Verre de charbon
|
||||
Clean Super Glow Glass=
|
||||
Trap Clean Super Glow Glass=
|
||||
Trap Clean Glass=
|
||||
Clean Glow Glass=
|
||||
Trap Clean Glow Glass=
|
||||
Coal Stone=Pierre de charbon
|
||||
Coal Stone Bricks=Briques en pierre de charbon
|
||||
Compressed Cobblestone=Pierre taillée compressée
|
||||
Compressed Desert Cobblestone=
|
||||
Compressed Dirt=Terre compressée
|
||||
Copper Patina Block=Bloc de patine de cuivre
|
||||
Empty Shelf=Étagère vide
|
||||
Full Wooden Tile=Dalle en bois complète
|
||||
Glow Glass=Verre brillant
|
||||
Iron Checker=Damier de fer
|
||||
Iron Glass=Verre de fer
|
||||
Iron Stone=Pierre de fer
|
||||
Iron Stone Bricks=Briques en pierre de fer
|
||||
Plankstone=Pierre-bois
|
||||
Rope=Corde
|
||||
Split Stone Tile=Dalle en pierre découpée
|
||||
Stone Bricks=Briques en pierre
|
||||
Stone Tile=Dalle en pierre
|
||||
Super Glow Glass=Verre très brillant
|
||||
Sweeper=Balai
|
||||
Tar=Bitume
|
||||
Trap Desert Stone=Pierre du désert traversable
|
||||
Trap Glass=Verre traversable
|
||||
Trap Glow Glass=Verre brillant traversable
|
||||
Trap Obsidian=Obsidienne traversable
|
||||
Trap Obsidian Glass=Verre d'obsidienne traversable
|
||||
Trap Sandstone=Grès traversable
|
||||
Trap Stone=Pierre traversable
|
||||
Trap Super Glow Glass=Verre très brillant traversable
|
||||
Wooden Tile=Dalle en bois
|
||||
Offset Wooden Tile=Dalle en bois décalée
|
||||
Downwards Wooden Tile=Dalle en bois vers le bas
|
||||
Leftwards Wooden Tile=Dalle en bois vers la gauche
|
||||
Rightwards Wooden Tile=Dalle en bois vers la droite
|
||||
|
||||
#: ownership.lua
|
||||
|
||||
Sorry, @1 owns that spot.=Désolé, @1 possède cet endroit.
|
||||
someone=quelqu'un
|
||||
|
||||
#: stairsplus/common.lua
|
||||
|
||||
@1 Microblock=Microbloc en @1
|
||||
@1 Slab=Demi-dalle en @1
|
||||
@1 Slope=Pente en @1
|
||||
@1 Panel=Barre en @1
|
||||
@1 Stairs=Escaliers en @1
|
||||
@@ -0,0 +1,92 @@
|
||||
# textdomain: moreblocks
|
||||
|
||||
# Italian translation for More Blocks.
|
||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
|
||||
# This file is distributed under the same license as the More Blocks package.
|
||||
# Emon, 2016.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
|
||||
#: circular_saw.lua
|
||||
|
||||
Circular Saw=Sega circolare
|
||||
Input material=Materiale@niniziale
|
||||
Left-over=Scarto
|
||||
Max=Max.
|
||||
Recycle output=Ricicla@nfinale
|
||||
Set=Imp.
|
||||
owned by @1=
|
||||
Circular Saw is empty=Sega circolare, vuota
|
||||
Circular Saw is working on @1=Sega circolare, in funzione su @1
|
||||
|
||||
#: init.lua
|
||||
|
||||
[moreblocks] loaded.=[moreblocks] caricato.
|
||||
|
||||
#: nodes.lua
|
||||
|
||||
Deprecated=
|
||||
All-faces Acacia Tree=
|
||||
All-faces Aspen Tree=
|
||||
All-faces Jungle Tree=
|
||||
All-faces Pine Tree=
|
||||
All-faces Tree=Albero su ogni lato
|
||||
Cactus Brick=Mattoni di cactus
|
||||
Cactus Checker=Scacchiera in cactus
|
||||
Centered Wooden Tile=Mattonella in legno centrata
|
||||
Checker Stone Tile=
|
||||
Circle Stone Bricks=Mattoni concentrici in pietra
|
||||
Clean Glass=Vetro pulito
|
||||
Coal Checker=Scacchiera in carbone
|
||||
Coal Glass=Vetro e carbone
|
||||
Clean Super Glow Glass=
|
||||
Trap Clean Super Glow Glass=
|
||||
Trap Clean Glass=
|
||||
Clean Glow Glass=
|
||||
Trap Clean Glow Glass=
|
||||
Coal Stone=Pietra in carbone
|
||||
Coal Stone Bricks=Mattoni di pietra in carbone
|
||||
Compressed Cobblestone=
|
||||
Compressed Desert Cobblestone=
|
||||
Compressed Dirt=
|
||||
Copper Patina Block=
|
||||
Empty Shelf=Scaffale Vuoto
|
||||
Full Wooden Tile=Mattonella in legno pieno
|
||||
Glow Glass=Vetro luminoso
|
||||
Iron Checker=Scacchiera in ferro
|
||||
Iron Glass=Vetro e ferro
|
||||
Iron Stone=Pietra in ferro
|
||||
Iron Stone Bricks=Mattoni di pietra in ferro
|
||||
Plankstone=Pietra e legno
|
||||
Rope=Corda
|
||||
Split Stone Tile=Mattonella in pietra divisa
|
||||
Stone Bricks=
|
||||
Stone Tile=Mattonella in pietra
|
||||
Super Glow Glass=Super vetro luminoso
|
||||
Sweeper=Spazzola
|
||||
Tar=
|
||||
Trap Desert Stone=
|
||||
Trap Glass=Vetro trappola
|
||||
Trap Glow Glass=Vetro luminoso trappola
|
||||
Trap Obsidian=
|
||||
Trap Obsidian Glass=
|
||||
Trap Sandstone=
|
||||
Trap Stone=Pietra trappola
|
||||
Trap Super Glow Glass=Super vetro luminoso trappola
|
||||
Wooden Tile=Mattonella in legno
|
||||
Offset Wooden Tile=
|
||||
Downwards Wooden Tile=
|
||||
Leftwards Wooden Tile=
|
||||
Rightwards Wooden Tile=
|
||||
|
||||
#: ownership.lua
|
||||
|
||||
Sorry, @1 owns that spot.=Spiacente, quel punto è di proprietà di @1
|
||||
someone=qualcuno
|
||||
|
||||
#: stairsplus/common.lua
|
||||
|
||||
@1 Microblock=Microblocco @1
|
||||
@1 Slab=Lastra - @1
|
||||
@1 Slope=
|
||||
@1 Panel=Pannello - @1
|
||||
@1 Stairs=Scale - @1
|
||||
@@ -0,0 +1,93 @@
|
||||
# textdomain: moreblocks
|
||||
|
||||
# Polish translation for More Blocks.
|
||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
|
||||
# This file is distributed under the same license as the More Blocks package.
|
||||
# mat9117, 2019
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
|
||||
#: circular_saw.lua
|
||||
|
||||
Circular Saw=Piła tarczowa
|
||||
Input material=wejście@nmateriał
|
||||
Left-over=Resztki
|
||||
Max=Maks
|
||||
Recycle output=Przetwarzanie@nWyjście
|
||||
Set=Ustaw
|
||||
owned by @1=Należy do @1
|
||||
Circular Saw is empty=Piła tarczowa jest pusta
|
||||
Circular Saw is working on @1=Piła tarczowa pracuje na @1
|
||||
|
||||
#: init.lua
|
||||
|
||||
[moreblocks] loaded.=[moreblocks] załadowane.
|
||||
|
||||
#: nodes.lua
|
||||
|
||||
Deprecated=Przestarzałe
|
||||
All-faces Acacia Tree=Wielostronna tekstura akacji
|
||||
All-faces Aspen Tree=Wielostronna tekstura osiki
|
||||
All-faces Jungle Tree=Wielostronna tekstura drzewa dżunglowego
|
||||
All-faces Pine Tree=Wielostronna tekstura sosny
|
||||
All-faces Tree=Wielostronna tekstura drzewa
|
||||
Cactus Brick=Kaktusowa cegła
|
||||
Cactus Checker=Kaktusowa szachownica
|
||||
Centered Wooden Tile=Wyśrodkowany drewniany kafelek
|
||||
Checker Stone Tile=Kamienna szachownica
|
||||
Circle Stone Bricks=Okrągłe kamienne cegły
|
||||
Clean Glass=Czyste szkło
|
||||
Coal Checker=Węglowa szachownica
|
||||
Coal Glass=Szkło węglowe
|
||||
Clean Super Glow Glass=
|
||||
Trap Clean Super Glow Glass=
|
||||
Trap Clean Glass=
|
||||
Clean Glow Glass=
|
||||
Trap Clean Glow Glass=
|
||||
Coal Stone=Kamień węglowy
|
||||
Coal Stone Bricks=Węglowe kamienne cegły
|
||||
Compressed Cobblestone=Skompresowany bruk
|
||||
Compressed Desert Cobblestone=
|
||||
Compressed Dirt=Skompresowana ziemia
|
||||
Copper Patina Block=Blok patynowanej miedzi
|
||||
Empty Shelf=Pusta półka
|
||||
Full Wooden Tile=Pełny drewniany kafelek
|
||||
Glow Glass=Świecące szkło
|
||||
Iron Checker=Żelazna szachownica
|
||||
Iron Glass=Żelazne szkło
|
||||
Iron Stone=Żelazny kamień
|
||||
Iron Stone Bricks=Żelazne kamienne cegły
|
||||
Plankstone=Deskokamień
|
||||
Rope=Lina
|
||||
Split Stone Tile=Kamienny blok kafelkowy
|
||||
Stone Bricks=Kamienne cegły
|
||||
Stone Tile=Kamienny kafelek
|
||||
Super Glow Glass=Super świecące szkło
|
||||
Sweeper=Miotła
|
||||
Tar=Smoła
|
||||
Trap Desert Stone=Pułapka z pustynnego kamienia
|
||||
Trap Glass=Szklana pułapka
|
||||
Trap Glow Glass=Pułapka ze świecącego szkłą
|
||||
Trap Obsidian=Obsydianowa pułapka
|
||||
Trap Obsidian Glass=Pułapka z obsydianowego szkła
|
||||
Trap Sandstone=Pułapka z piaskowca
|
||||
Trap Stone=Kamienna pułapka
|
||||
Trap Super Glow Glass=Pułapka z super świecącego szkła
|
||||
Wooden Tile=Drewniany kafelek
|
||||
Offset Wooden Tile=
|
||||
Downwards Wooden Tile=Dolny drewniany kafelek
|
||||
# @deprecated
|
||||
Leftwards Wooden Tile=Lewy drewniany kafelek
|
||||
# @deprecated
|
||||
Rightwards Wooden Tile=Prawy drewniany kafelek
|
||||
|
||||
#: ownership.lua
|
||||
Sorry, @1 owns that spot.=Przykro mi, to miejsce należy do @1
|
||||
someone=ktoś
|
||||
|
||||
#: stairsplus/common.lua
|
||||
|
||||
@1 Microblock=@1 Mikroblok
|
||||
@1 Slab=@1 Płyta
|
||||
@1 Slope=@1 Spad
|
||||
@1 Panel=@1 Panel
|
||||
@1 Stairs=@1 Schody
|
||||
@@ -0,0 +1,94 @@
|
||||
# textdomain: moreblocks
|
||||
|
||||
# Portuguese_Brazil translation for More Blocks.
|
||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
|
||||
# This file is distributed under the same license as the More Blocks package.
|
||||
# Jose Anastacio 2020.
|
||||
|
||||
#: circular_saw.lua
|
||||
|
||||
Circular Saw=Serra Circular
|
||||
Input material=Material de entrada
|
||||
Left-over=Sobra
|
||||
Max=Máximo
|
||||
Recycle output=Saida reciclagem
|
||||
Set=Defina
|
||||
owned by @1=propriedade de @1
|
||||
Circular Saw is empty=Serra Circular está vazia
|
||||
Circular Saw is working on @1=Serra Circular está trabalhando em @1
|
||||
|
||||
#: nodes.lua
|
||||
|
||||
Deprecated=Descontinuado
|
||||
All-faces Acacia Tree=Árvore de Acácia multifacetada
|
||||
All-faces Aspen Tree=Árvore Aspen multifacetada
|
||||
All-faces Jungle Tree=Árvore da Selva multifacetada
|
||||
All-faces Pine Tree=Pinheiro multifacetado
|
||||
All-faces Tree=Tronco de árvore
|
||||
Cactus Brick=Tijolos de Cacto
|
||||
Cactus Checker=Xadrez de Cacto
|
||||
Centered Wooden Tile=Tijolos Centrado de Madeira
|
||||
Checker Stone Tile=Xadrez Centrado de Pedra
|
||||
Circle Stone Bricks=Tijolos de Pedra Cricular
|
||||
Clean Glass=Vidro Limpo
|
||||
Coal Checker=Xadrez de Carvão
|
||||
Coal Glass=Vidro com Carvao
|
||||
Clean Super Glow Glass=Cristal Limpo Super brilhante
|
||||
Trap Clean Super Glow Glass=Vidro Limpo Super brilhante
|
||||
Trap Clean Glass=Cristal Falso Limpo
|
||||
Clean Glow Glass=Cristal Brillante Limpo
|
||||
Trap Clean Glow Glass=Cristal Brillante Limpo Falso
|
||||
Coal Stone=Pedra de carvão
|
||||
Coal Stone Bricks=Tijolos de Carvão
|
||||
Compressed Cobblestone=Pedregulho Comprimido
|
||||
Compressed Desert Cobblestone=Pedregulho do Deserto Comprimido
|
||||
Compressed Dirt=Terra Comprimida
|
||||
Copper Patina Block=Bloco pátina de cobre
|
||||
Empty Shelf=Prateleira Vazia
|
||||
Full Wooden Tile=Xadrez de Madeira completo
|
||||
Glow Glass=Vidro brilhante
|
||||
Iron Checker=Xadrez de Ferro
|
||||
Iron Glass=Cristal com ferro
|
||||
Iron Stone=Ferro e Pedra
|
||||
Iron Stone Bricks=Tijolos de Ferro
|
||||
Plankstone=Prancha de Pedra
|
||||
Rope=Corda
|
||||
Split Stone Tile=Xadrez de Pedra Dividido
|
||||
Stone Bricks=Tijolos de Pedra
|
||||
Stone Tile=Xadrez de Pedra
|
||||
Super Glow Glass=Cristal Súper Brillante
|
||||
Sweeper=Limpiador
|
||||
Tar=Alquitrán
|
||||
Trap Desert Stone=Pedra del Desierto Falsa
|
||||
Trap Glass=Cristal Falso
|
||||
Trap Glow Glass=Cristal Brillante Falso
|
||||
Trap Obsidian=Obsidiana Falsa
|
||||
Trap Obsidian Glass=Vidrio de Obsidiana Falso
|
||||
Trap Sandstone=Arenisca Falsa
|
||||
Trap Stone=Piedra Falsa
|
||||
Trap Super Glow Glass=Cristal Súper Brillante Falso
|
||||
Wooden Tile=Xadrez de Madeira
|
||||
Offset Wooden Tile=Xadrez de Madeira compensada
|
||||
Downwards Wooden Tile=Xadrez de Madeira para baixo
|
||||
Leftwards Wooden Tile=Xadrez de Madeira para a esquerda
|
||||
Rightwards Wooden Tile=Xadrez de Madeira para a direita
|
||||
|
||||
|
||||
#: ownership.lua
|
||||
|
||||
Sorry, @1 owns that spot.=Desculpe, @1 é o dono desse lugar.
|
||||
someone=alguem
|
||||
|
||||
#: stairsplus/common.lua
|
||||
|
||||
@1 Microblock=Microbloco de @1
|
||||
@1 Slab=Laje de @1
|
||||
@1 Slope=Declive de @1
|
||||
@1 Painel=Panel de @1
|
||||
@1 Stairs=Escadas de @1
|
||||
|
||||
#: stairsplus/registrations.lua
|
||||
|
||||
Concrete=Concreto
|
||||
Cement=Cimento
|
||||
Brass Block=Bloco de latão
|
||||
@@ -0,0 +1,95 @@
|
||||
# textdomain: moreblocks
|
||||
|
||||
# Russian translation for MOREBLOCKS Luanti mod.
|
||||
# Copyright (C) 2018 Hugo Locurcio and contributors
|
||||
# This file is distributed under the same license as the MOREBLOCKS package.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
#
|
||||
#, fuzzy
|
||||
|
||||
#: circular_saw.lua
|
||||
|
||||
Circular Saw=циркулярная пила
|
||||
Input material=Входной@nматериал
|
||||
Left-over=Остатки
|
||||
Max=Кол.
|
||||
Recycle output=Пере-@nобработка
|
||||
Set=ОК
|
||||
owned by @1=принадлежит @1
|
||||
Circular Saw is empty=циркулярная пила пустая
|
||||
Circular Saw is working on @1=циркулярная пила, @1 в обработке
|
||||
|
||||
#: init.lua
|
||||
|
||||
[MOD] moreblocks loaded.=[MOD] moreblocks загружен.
|
||||
|
||||
#: nodes.lua
|
||||
|
||||
Deprecated=устаревший
|
||||
All-faces Acacia Tree=всестороннее бревно акации
|
||||
All-faces Aspen Tree=всестороннее бревно осины
|
||||
All-faces Jungle Tree=всестороннее бревно дерева джунглей
|
||||
All-faces Pine Tree=всестороннее бревно сосновое
|
||||
All-faces Tree=всестороннее бревно дерева
|
||||
Cactus Brick=кирпич из кактуса
|
||||
Cactus Checker=мозаика из кактуса
|
||||
Centered Wooden Tile=деревянная мозаика (центр)
|
||||
Checker Stone Tile=каменная мозаика
|
||||
Circle Stone Bricks=кольцевой камень
|
||||
Clean Glass=чистое стекло
|
||||
Coal Checker=угольная мозаика
|
||||
Coal Glass=угольное стекло
|
||||
Clean Super Glow Glass=
|
||||
Trap Clean Super Glow Glass=
|
||||
Trap Clean Glass=
|
||||
Clean Glow Glass=
|
||||
Trap Clean Glow Glass=
|
||||
Coal Stone=угольный камень
|
||||
Coal Stone Bricks=угольно-каменный кирпич
|
||||
Compressed Cobblestone=прессованный булыжник
|
||||
Compressed Desert Cobblestone=
|
||||
Compressed Dirt=прессованная земля
|
||||
Copper Patina Block=медный патинированный блок
|
||||
Empty Shelf=пустые полки
|
||||
Full Wooden Tile=деревянная мозаика
|
||||
Glow Glass=светящееся стекло
|
||||
Iron Checker=стальная мозаика
|
||||
Iron Glass=металлизированное стекло
|
||||
Iron Stone=железный камень
|
||||
Iron Stone Bricks=железно-каменный кирпич
|
||||
Plankstone=дерево-каменная мозаика
|
||||
Rope=верёвка
|
||||
Split Stone Tile=каменная мозаика
|
||||
Stone Bricks=каменный кирпич
|
||||
Stone Tile=каменная плитка
|
||||
Super Glow Glass=супер светящееся стекло
|
||||
Sweeper=метёлка
|
||||
Tar=смола
|
||||
Trap Desert Stone=мнимый пустынный камень
|
||||
Trap Glass=мнимое стекло
|
||||
Trap Glow Glass=мнимое светящееся стекло
|
||||
Trap Obsidian=мнимый обсидиан
|
||||
Trap Obsidian Glass=мнимое обсидиановое стекло
|
||||
Trap Sandstone=мнимый песчаник
|
||||
Trap Stone=мнимый камень
|
||||
Trap Super Glow Glass=мнимое супер светящееся стекло
|
||||
Wooden Tile=деревянная мозаика
|
||||
Offset Wooden Tile=деревянная мозаика (сверху)
|
||||
# @deprecated
|
||||
Downwards Wooden Tile=деревянная мозаика (снизу)
|
||||
# @deprecated
|
||||
Leftwards Wooden Tile=деревянная мозаика (слева)
|
||||
# @deprecated
|
||||
Rightwards Wooden Tile=деревянная мозаика (справа)
|
||||
|
||||
#: ownership.lua
|
||||
Sorry, @1 owns that spot.=Извините, это принадлежит @1.
|
||||
someone=кому-то
|
||||
|
||||
#: stairsplus/common.lua
|
||||
|
||||
@1 Microblock=@1 (микроблок)
|
||||
@1 Slab=@1 (плита)
|
||||
@1 Slope=@1 (наклон)
|
||||
@1 Panel=@1 (панель)
|
||||
@1 Stairs=@1 (лестница)
|
||||
@@ -0,0 +1,89 @@
|
||||
# textdomain: moreblocks
|
||||
|
||||
#: circular_saw.lua
|
||||
|
||||
Circular Saw=
|
||||
Input material=
|
||||
Left-over=
|
||||
Max=
|
||||
Recycle output=
|
||||
Set=
|
||||
owned by @1=
|
||||
Circular Saw is empty=
|
||||
Circular Saw is working on @1=
|
||||
|
||||
#: nodes.lua
|
||||
|
||||
Deprecated=
|
||||
All-faces Acacia Tree=
|
||||
All-faces Aspen Tree=
|
||||
All-faces Jungle Tree=
|
||||
All-faces Pine Tree=
|
||||
All-faces Tree=
|
||||
Cactus Brick=
|
||||
Cactus Checker=
|
||||
Centered Wooden Tile=
|
||||
Checker Stone Tile=
|
||||
Circle Stone Bricks=
|
||||
Clean Glass=
|
||||
Coal Checker=
|
||||
Coal Glass=
|
||||
Clean Super Glow Glass=
|
||||
Trap Clean Super Glow Glass=
|
||||
Trap Clean Glass=
|
||||
Clean Glow Glass=
|
||||
Trap Clean Glow Glass=
|
||||
Coal Stone=
|
||||
Coal Stone Bricks=
|
||||
Compressed Cobblestone=
|
||||
Compressed Desert Cobblestone=
|
||||
Compressed Dirt=
|
||||
Copper Patina Block=
|
||||
Empty Shelf=
|
||||
Full Wooden Tile=
|
||||
Glow Glass=
|
||||
Iron Checker=
|
||||
Iron Glass=
|
||||
Iron Stone=
|
||||
Iron Stone Bricks=
|
||||
Plankstone=
|
||||
Rope=
|
||||
Split Stone Tile=
|
||||
Stone Bricks=
|
||||
Stone Tile=
|
||||
Super Glow Glass=
|
||||
Sweeper=
|
||||
Tar=
|
||||
Trap Desert Stone=
|
||||
Trap Glass=
|
||||
Trap Glow Glass=
|
||||
Trap Obsidian=
|
||||
Trap Obsidian Glass=
|
||||
Trap Sandstone=
|
||||
Trap Stone=
|
||||
Trap Super Glow Glass=
|
||||
Wooden Tile=
|
||||
Offset Wooden Tile=
|
||||
Downwards Wooden Tile=
|
||||
Leftwards Wooden Tile=
|
||||
Rightwards Wooden Tile=
|
||||
|
||||
|
||||
#: ownership.lua
|
||||
|
||||
Sorry, @1 owns that spot.=
|
||||
someone=
|
||||
|
||||
#: stairsplus/common.lua
|
||||
|
||||
@1 Microblock=
|
||||
@1 Slab=
|
||||
@1 Slope=
|
||||
@1 Panel=
|
||||
@1 Stairs=
|
||||
|
||||
#: stairsplus/registrations.lua
|
||||
|
||||
Concrete=
|
||||
Cement=
|
||||
Brass Block=
|
||||
@@ -0,0 +1,92 @@
|
||||
# textdomain: moreblocks
|
||||
|
||||
More Blocks=Більше Блоків
|
||||
Adds various miscellaneous blocks to the game.=Додає різноманітні нові блоки до гри.
|
||||
Adds various miscellaneous blocks.=Додає різноманітні нові блоки до гри.
|
||||
|
||||
#: circular_saw.lua
|
||||
|
||||
Circular Saw=Циркулярна пила
|
||||
Input material=Вхідний@nматеріал
|
||||
Left-over=Залишки
|
||||
Max=Кільк.
|
||||
Recycle output=Пере-@nобробка
|
||||
Set=Гаразд
|
||||
owned by @1=належить @1
|
||||
Circular Saw is empty=Циркулярна пила пуста
|
||||
Circular Saw is working on @1=Циркулярна пила працює над @1
|
||||
|
||||
#: init.lua
|
||||
|
||||
[MOD] moreblocks loaded.=[MOD] moreblocks завантажено.
|
||||
|
||||
#: nodes.lua
|
||||
|
||||
Deprecated=застарілий
|
||||
All-faces Acacia Tree=Всебічна колода акації
|
||||
All-faces Aspen Tree=Всебічна колода осики
|
||||
All-faces Jungle Tree=Всебічна джунглева колода
|
||||
All-faces Pine Tree=Всебічна колода сосни
|
||||
All-faces Tree=Всебічна колода яблуні
|
||||
Cactus Brick=Кактусова цегла
|
||||
Cactus Checker=Кактусова мозаїка
|
||||
Centered Wooden Tile=Дерев'яна мозаїка (центр)
|
||||
Checker Stone Tile=Кам'яна мозаїка
|
||||
Circle Stone Bricks=Кільцевий камінь
|
||||
Clean Glass=Чисте скло
|
||||
Coal Checker=Вугілляна мозаїка
|
||||
Coal Glass=Вугілляне скло
|
||||
Clean Super Glow Glass=Чисте супер-сяюче скло
|
||||
Trap Clean Super Glow Glass=Trap чисте супер-сяюче скло
|
||||
Trap Clean Glass=Trap чисте скло
|
||||
Clean Glow Glass=Чисте сяюче скло
|
||||
Trap Clean Glow Glass=Trap чисте сяюче скло
|
||||
Coal Stone=Вугілляний камінь
|
||||
Coal Stone Bricks=Вуглекам'яна цегла
|
||||
Compressed Cobblestone=Пресований кругляк
|
||||
Compressed Desert Cobblestone=Пресований пустельний кругляк
|
||||
Compressed Dirt=Пресований ґрунт
|
||||
Copper Patina Block=Блок мідного патину
|
||||
Empty Shelf=Пусті полиці
|
||||
Full Wooden Tile=Дерев'яна мозаїка
|
||||
Glow Glass=Сяюче скло
|
||||
Iron Checker=Сталева мозаїка
|
||||
Iron Glass=Металізоване скло
|
||||
Iron Stone=Залізний камінь
|
||||
Iron Stone Bricks=Залізокам'яна цегла
|
||||
Plankstone=Деревокам'яна мозаїка
|
||||
Rope=Мотузка
|
||||
Split Stone Tile=Кам'яна мозаїка
|
||||
Stone Bricks=Кам'яна цегла
|
||||
Stone Tile=Кам'яна плитка
|
||||
Super Glow Glass=Супер-сяюче скло
|
||||
Sweeper=Підмітальник
|
||||
Tar=Смола
|
||||
Trap Desert Stone=Уявний пустельний камінь
|
||||
Trap Glass=Уявне скло
|
||||
Trap Glow Glass=Уявне сяюче скло
|
||||
Trap Obsidian=Уявний обсидіан
|
||||
Trap Obsidian Glass=Уявне обсидіанове скло
|
||||
Trap Sandstone=Уявний пісковик
|
||||
Trap Stone=Уявний камінь
|
||||
Trap Super Glow Glass=Уявне супер-сяюче скло
|
||||
Wooden Tile=Дерев'яна мозаїка
|
||||
Offset Wooden Tile=Дерев'яна мозаїка (зверзу)
|
||||
# @deprecated
|
||||
Downwards Wooden Tile=Дерев'яна мозаїка (знизу)
|
||||
# @deprecated
|
||||
Leftwards Wooden Tile=Дерев'яна мозаїка (ліворуч)
|
||||
# @deprecated
|
||||
Rightwards Wooden Tile=Дерев'яна мозаїка (праворуч)
|
||||
|
||||
#: ownership.lua
|
||||
Sorry, @1 owns that spot.=Вибачте, це належить @1.
|
||||
someone=комусь
|
||||
|
||||
#: stairsplus/common.lua
|
||||
|
||||
@1 Microblock=@1 (мікроблок)
|
||||
@1 Slab=@1 (плита)
|
||||
@1 Slope=@1 (схил)
|
||||
@1 Panel=@1 (панель)
|
||||
@1 Stairs=@1 (сходи)
|
||||
@@ -0,0 +1,94 @@
|
||||
# textdomain: moreblocks
|
||||
|
||||
# zh_CN translation for More Blocks.
|
||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
|
||||
# This file is distributed under the same license as the More Blocks package.
|
||||
# IFRFSX <IFRFSX@protonmail.com>, 2020.
|
||||
|
||||
#: circular_saw.lua
|
||||
|
||||
Circular Saw=圆锯
|
||||
Input material=输入@n材料
|
||||
Left-over=剩余材料
|
||||
Max=最大值
|
||||
Recycle output=回收@n输出物
|
||||
Set=设置
|
||||
owned by @1=属于@1所有
|
||||
Circular Saw is empty=圆锯是空的
|
||||
Circular Saw is working on @1=圆锯正在加工@1
|
||||
|
||||
#: nodes.lua
|
||||
|
||||
Deprecated=弃用
|
||||
All-faces Acacia Tree=全切面相思树木方块
|
||||
All-faces Aspen Tree=全切面白杨树木方块
|
||||
All-faces Jungle Tree=全切面丛林树木方块
|
||||
All-faces Pine Tree=全切面松树木方块
|
||||
All-faces Tree=全切面树木方块
|
||||
Cactus Brick=仙人掌砖
|
||||
Cactus Checker=仙人掌棋盘方块
|
||||
Centered Wooden Tile=居中的木瓦
|
||||
Checker Stone Tile=棋盘石瓦
|
||||
Circle Stone Bricks=圆石砖
|
||||
Clean Glass=干净的玻璃
|
||||
Coal Checker=棋盘煤块
|
||||
Coal Glass=煤玻璃
|
||||
Clean Super Glow Glass=
|
||||
Trap Clean Super Glow Glass=
|
||||
Trap Clean Glass=
|
||||
Clean Glow Glass=
|
||||
Trap Clean Glow Glass=
|
||||
Coal Stone=煤炭石
|
||||
Coal Stone Bricks=煤炭石砖
|
||||
Compressed Cobblestone=压缩圆石
|
||||
Compressed Desert Cobblestone=
|
||||
Compressed Dirt=压缩土
|
||||
Copper Patina Block=铜绿方块
|
||||
Empty Shelf=空书架
|
||||
Full Wooden Tile=全木瓦
|
||||
Glow Glass=发光玻璃
|
||||
Iron Checker=棋盘铁方块
|
||||
Iron Glass=铁玻璃
|
||||
Iron Stone=铁石
|
||||
Iron Stone Bricks=铁石砖
|
||||
Plankstone=板石
|
||||
Rope=绳子
|
||||
Split Stone Tile=裂石砖
|
||||
Stone Bricks=石砖
|
||||
Stone Tile=石瓦
|
||||
Super Glow Glass=超级发光玻璃
|
||||
Sweeper=清扫器
|
||||
Tar=焦油
|
||||
Trap Desert Stone=陷阱沙漠石
|
||||
Trap Glass=陷阱玻璃
|
||||
Trap Glow Glass=陷阱发光玻璃
|
||||
Trap Obsidian=陷阱黑耀石
|
||||
Trap Obsidian Glass=陷阱黑耀石玻璃
|
||||
Trap Sandstone=陷阱沙石
|
||||
Trap Stone=陷阱石
|
||||
Trap Super Glow Glass=陷阱超级发光玻璃
|
||||
Wooden Tile=木瓦
|
||||
Offset Wooden Tile=胶合木瓦
|
||||
Downwards Wooden Tile=向下的木瓦
|
||||
Leftwards Wooden Tile=向左的木瓦
|
||||
Rightwards Wooden Tile=向右的木瓦
|
||||
|
||||
|
||||
#: ownership.lua
|
||||
|
||||
Sorry, @1 owns that spot.=抱歉,那个位置是@1的。
|
||||
someone=某人
|
||||
|
||||
#: stairsplus/common.lua
|
||||
|
||||
@1 Microblock=@1小方块
|
||||
@1 Slab=@1台阶
|
||||
@1 Slope=@1斜坡
|
||||
@1 Panel=@1嵌板
|
||||
@1 Stairs=@1楼梯
|
||||
|
||||
#: stairsplus/registrations.lua
|
||||
|
||||
Concrete=
|
||||
Cement=
|
||||
Brass Block=
|
||||
@@ -0,0 +1,94 @@
|
||||
# textdomain: moreblocks
|
||||
|
||||
# zh_TW translation for More Blocks.
|
||||
# Copyright © 2011-2020 Hugo Locurcio and contributors
|
||||
# This file is distributed under the same license as the More Blocks package.
|
||||
# IFRFSX <IFRFSX@protonmail.com>, 2020.
|
||||
|
||||
#: circular_saw.lua
|
||||
|
||||
Circular Saw=圓鋸
|
||||
Input material=輸入@n材料
|
||||
Left-over=剩餘材料
|
||||
Max=最大值
|
||||
Recycle output=回收@n輸出物
|
||||
Set=設置
|
||||
owned by @1=屬於@1所有
|
||||
Circular Saw is empty=圓鋸是空的
|
||||
Circular Saw is working on @1=圓鋸正在加工@1
|
||||
|
||||
#: nodes.lua
|
||||
|
||||
Deprecated=棄用
|
||||
All-faces Acacia Tree=全切面相思樹木方塊
|
||||
All-faces Aspen Tree=全切面白楊樹木方塊
|
||||
All-faces Jungle Tree=全切面叢林樹木方塊
|
||||
All-faces Pine Tree=全切面松樹木方塊
|
||||
All-faces Tree=全切面樹木方塊
|
||||
Cactus Brick=仙人掌磚
|
||||
Cactus Checker=仙人掌棋盤方塊
|
||||
Centered Wooden Tile=居中的木瓦
|
||||
Checker Stone Tile=棋盤石瓦
|
||||
Circle Stone Bricks=圓石磚
|
||||
Clean Glass=乾淨的玻璃
|
||||
Coal Checker=棋盤煤塊
|
||||
Coal Glass=煤玻璃
|
||||
Clean Super Glow Glass=
|
||||
Trap Clean Super Glow Glass=
|
||||
Trap Clean Glass=
|
||||
Clean Glow Glass=
|
||||
Trap Clean Glow Glass=
|
||||
Coal Stone=煤炭石
|
||||
Coal Stone Bricks=煤炭石磚
|
||||
Compressed Cobblestone=壓縮圓石
|
||||
Compressed Desert Cobblestone=
|
||||
Compressed Dirt=壓縮土
|
||||
Copper Patina Block=銅綠方塊
|
||||
Empty Shelf=空書架
|
||||
Full Wooden Tile=全木瓦
|
||||
Glow Glass=發光玻璃
|
||||
Iron Checker=棋盤鐵方塊
|
||||
Iron Glass=鐵玻璃
|
||||
Iron Stone=鐵石
|
||||
Iron Stone Bricks=鐵石磚
|
||||
Plankstone=板石
|
||||
Rope=繩子
|
||||
Split Stone Tile=裂石磚
|
||||
Stone Bricks=石磚
|
||||
Stone Tile=石瓦
|
||||
Super Glow Glass=超級發光玻璃
|
||||
Sweeper=清掃器
|
||||
Tar=焦油
|
||||
Trap Desert Stone=陷阱沙漠石
|
||||
Trap Glass=陷阱玻璃
|
||||
Trap Glow Glass=陷阱發光玻璃
|
||||
Trap Obsidian=陷阱黑耀石
|
||||
Trap Obsidian Glass=陷阱黑耀石玻璃
|
||||
Trap Sandstone=陷阱沙石
|
||||
Trap Stone=陷阱石
|
||||
Trap Super Glow Glass=陷阱超級發光玻璃
|
||||
Wooden Tile=木瓦
|
||||
Offset Wooden Tile=膠合木瓦
|
||||
Downwards Wooden Tile=向下的木瓦
|
||||
Leftwards Wooden Tile=向左的木瓦
|
||||
Rightwards Wooden Tile=向右的木瓦
|
||||
|
||||
|
||||
#: ownership.lua
|
||||
|
||||
Sorry, @1 owns that spot.=抱歉,那個位置是@1的。
|
||||
someone=某人
|
||||
|
||||
#: stairsplus/common.lua
|
||||
|
||||
@1 Microblock=@1小方塊
|
||||
@1 Slab=@1臺階
|
||||
@1 Slope=@1斜坡
|
||||
@1 Panel=@1嵌板
|
||||
@1 Stairs=@1樓梯
|
||||
|
||||
#: stairsplus/registrations.lua
|
||||
|
||||
Concrete=
|
||||
Cement=
|
||||
Brass Block=
|
||||
@@ -0,0 +1,4 @@
|
||||
name = moreblocks
|
||||
description = Adds various miscellaneous blocks to the game.
|
||||
optional_depends = default,stairs,farming,wool,basic_materials,place_rotated
|
||||
min_minetest_version = 5.0.0
|
||||
@@ -0,0 +1,56 @@
|
||||
g top
|
||||
v 0.500000 0.500000 0.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
vt 1.0000 1.0000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vn 0.0000 0.7071 -0.7071
|
||||
s off
|
||||
f 2/1/1 1/2/1 4/3/1 3/4/1
|
||||
g bottom
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vt 1.0000 1.0000
|
||||
vt 0.0000 1.0000
|
||||
vn 0.0000 -1.0000 -0.0000
|
||||
s off
|
||||
f 6/5/2 5/6/2 7/7/2 8/8/2
|
||||
g right
|
||||
v -0.500000 0.500000 0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
vt 1.0000 1.0000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
s off
|
||||
f 9/9/3 11/10/3 10/11/3
|
||||
g left
|
||||
v 0.500000 0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
s off
|
||||
f 12/12/4 13/13/4 14/14/4
|
||||
g back
|
||||
v 0.500000 0.500000 0.500000
|
||||
v -0.500000 0.500000 0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
vt 1.0000 1.0000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vn 0.0000 -0.0000 1.0000
|
||||
s off
|
||||
f 15/15/5 16/16/5 17/17/5 18/18/5
|
||||
@@ -0,0 +1,68 @@
|
||||
g top
|
||||
v 0.500000 0.500000 0.500000
|
||||
v -0.500000 -0.000000 0.500000
|
||||
v 0.500000 0.000000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
vt 0.5000 0.0000
|
||||
vt 1.0000 1.0000
|
||||
vt 0.5000 2.0000
|
||||
vt 0.0000 1.0000
|
||||
vn -0.4082 0.8165 -0.4082
|
||||
s 1
|
||||
f 4/1/1 2/2/1 1/3/1 3/4/1
|
||||
g bottom
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
vt 1.0000 1.0000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vn 0.0000 -1.0000 -0.0000
|
||||
s 1
|
||||
f 6/5/2 5/6/2 8/7/2 7/8/2
|
||||
g right
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v -0.500000 -0.000000 0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
vt 0.0000 0.0000
|
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|
||||
f 5/7/3 6/8/3 7/9/3 8/10/3
|
||||
g right
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.000000 0.500000
|
||||
vt 1.0000 0.5000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vn 0.0000 -0.0000 1.0000
|
||||
s off
|
||||
f 11/11/4 9/12/4 10/13/4
|
||||
g left
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.000000 0.500000
|
||||
vt 1.0000 0.0000
|
||||
vt 0.0000 0.5000
|
||||
vt 0.0000 0.0000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
s off
|
||||
f 12/14/5 14/15/5 13/16/5
|
||||
@@ -0,0 +1,74 @@
|
||||
g top
|
||||
v -0.500000 -0.000000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
v 0.500000 0.000000 -0.500000
|
||||
v -0.500000 0.000000 -0.500000
|
||||
vt 1.0000 0.0000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 1.0000
|
||||
vn 0.0000 0.8944 -0.4472
|
||||
vn -0.4472 0.8944 0.0000
|
||||
s off
|
||||
f 4/1/1 2/2/1 3/3/1
|
||||
f 4/1/2 1/4/2 2/2/2
|
||||
g bottom
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vt 1.0000 1.0000
|
||||
vn 0.0000 -1.0000 -0.0000
|
||||
s off
|
||||
f 7/5/3 6/6/3 5/7/3 8/8/3
|
||||
g right
|
||||
v -0.500000 -0.000000 0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v -0.500000 0.000000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
vt 1.0000 0.5000
|
||||
vt 0.0000 0.5000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
s off
|
||||
f 9/9/4 11/10/4 12/11/4 10/12/4
|
||||
g left
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 0.000000 -0.500000
|
||||
vt 0.0000 1.0000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vt 1.0000 0.5000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
s off
|
||||
f 14/13/5 13/14/5 15/15/5 16/16/5
|
||||
g back
|
||||
v -0.500000 -0.000000 0.500000
|
||||
v -0.500000 -0.500000 0.500000
|
||||
v 0.500000 -0.500000 0.500000
|
||||
v 0.500000 0.500000 0.500000
|
||||
vt 0.0000 0.5000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vt 1.0000 1.0000
|
||||
vn -0.0000 -0.0000 1.0000
|
||||
s off
|
||||
f 17/17/6 18/18/6 19/19/6 20/20/6
|
||||
g front
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 0.000000 -0.500000
|
||||
v -0.500000 0.000000 -0.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
vt 0.0000 0.5000
|
||||
vt 0.0000 0.0000
|
||||
vt 1.0000 0.0000
|
||||
vt 1.0000 0.5000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
s off
|
||||
f 22/21/7 21/22/7 24/23/7 23/24/7
|
||||
@@ -0,0 +1,548 @@
|
||||
--[[
|
||||
More Blocks: node definitions
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
local S = moreblocks.S
|
||||
|
||||
local sound_dirt = moreblocks.node_sound_dirt_defaults()
|
||||
local sound_wood = moreblocks.node_sound_wood_defaults()
|
||||
local sound_stone = moreblocks.node_sound_stone_defaults()
|
||||
local sound_glass = moreblocks.node_sound_glass_defaults()
|
||||
local sound_leaves = moreblocks.node_sound_leaves_defaults()
|
||||
|
||||
-- Don't break on 0.4.14 and earlier.
|
||||
local sound_metal = (moreblocks.node_sound_metal_defaults
|
||||
and moreblocks.node_sound_metal_defaults() or sound_stone)
|
||||
|
||||
local function tile_tiles(name)
|
||||
local tex = "moreblocks_" ..name.. ".png"
|
||||
return {tex, tex, tex, tex, tex.. "^[transformR90", tex.. "^[transformR90"}
|
||||
end
|
||||
|
||||
local function wood_tile_replace(itemstack, placer, pointed_thing)
|
||||
local substack
|
||||
if itemstack:get_name() == "moreblocks:wood_tile_flipped" then
|
||||
substack = ItemStack("moreblocks:wood_tile")
|
||||
else -- right, left, and down variants
|
||||
substack = ItemStack("moreblocks:wood_tile_offset")
|
||||
end
|
||||
local _, success = core.item_place(substack, placer, pointed_thing)
|
||||
if success then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local deprecated = (" ("..S('Deprecated')..")")
|
||||
local nodes = {
|
||||
["wood_tile"] = {
|
||||
description = S("Wooden Tile"),
|
||||
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
tiles = {"default_wood.png^moreblocks_wood_tile.png",
|
||||
"default_wood.png^moreblocks_wood_tile.png",
|
||||
"default_wood.png^moreblocks_wood_tile.png",
|
||||
"default_wood.png^moreblocks_wood_tile.png",
|
||||
"default_wood.png^moreblocks_wood_tile.png^[transformR90",
|
||||
"default_wood.png^moreblocks_wood_tile.png^[transformR90"},
|
||||
sounds = sound_wood,
|
||||
},
|
||||
["wood_tile_flipped"] = {
|
||||
description = S("Wooden Tile") .. deprecated,
|
||||
tiles = {"default_wood.png^moreblocks_wood_tile.png^[transformR90",
|
||||
"default_wood.png^moreblocks_wood_tile.png^[transformR90",
|
||||
"default_wood.png^moreblocks_wood_tile.png^[transformR90",
|
||||
"default_wood.png^moreblocks_wood_tile.png^[transformR90",
|
||||
"default_wood.png^moreblocks_wood_tile.png^[transformR180",
|
||||
"default_wood.png^moreblocks_wood_tile.png^[transformR180"},
|
||||
no_stairs = true,
|
||||
on_place = wood_tile_replace
|
||||
},
|
||||
["wood_tile_center"] = {
|
||||
description = S("Centered Wooden Tile"),
|
||||
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
tiles = {"default_wood.png^moreblocks_wood_tile_center.png"},
|
||||
sounds = sound_wood,
|
||||
},
|
||||
["wood_tile_full"] = {
|
||||
description = S("Full Wooden Tile"),
|
||||
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
tiles = tile_tiles("wood_tile_full"),
|
||||
sounds = sound_wood,
|
||||
},
|
||||
["wood_tile_offset"] = {
|
||||
description = S("Offset Wooden Tile"),
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
tiles = {"default_wood.png^moreblocks_wood_tile_offset.png"},
|
||||
sounds = sound_wood,
|
||||
no_stairs = true,
|
||||
},
|
||||
["wood_tile_down"] = {
|
||||
description = S("Downwards Wooden Tile") .. deprecated,
|
||||
tiles = {"default_wood.png^[transformR180^moreblocks_wood_tile_offset.png^[transformR180"},
|
||||
no_stairs = true,
|
||||
on_place = wood_tile_replace
|
||||
},
|
||||
["wood_tile_left"] = {
|
||||
description = S("Leftwards Wooden Tile") .. deprecated,
|
||||
tiles = {"default_wood.png^[transformR270^moreblocks_wood_tile_offset.png^[transformR270"},
|
||||
no_stairs = true,
|
||||
on_place = wood_tile_replace
|
||||
},
|
||||
["wood_tile_right"] = {
|
||||
description = S("Rightwards Wooden Tile") .. deprecated,
|
||||
tiles = {"default_wood.png^[transformR90^moreblocks_wood_tile_offset.png^[transformR90"},
|
||||
no_stairs = true,
|
||||
on_place = wood_tile_replace
|
||||
},
|
||||
["circle_stone_bricks"] = {
|
||||
description = S("Circle Stone Bricks"),
|
||||
groups = {stone = 1, cracky = 3},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["grey_bricks"] = {
|
||||
description = S("Stone Bricks"),
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
groups = {cracky = 3},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["coal_stone_bricks"] = {
|
||||
description = S("Coal Stone Bricks"),
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
groups = {stone = 1, cracky = 3},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["iron_stone_bricks"] = {
|
||||
description = S("Iron Stone Bricks"),
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
groups = {stone = 1, cracky = 3},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["stone_tile"] = {
|
||||
description = S("Stone Tile"),
|
||||
groups = {stone = 1, cracky = 3},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["split_stone_tile"] = {
|
||||
description = S("Split Stone Tile"),
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
tiles = {"moreblocks_split_stone_tile_top.png",
|
||||
"moreblocks_split_stone_tile.png"},
|
||||
groups = {stone = 1, cracky = 3},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["checker_stone_tile"] = {
|
||||
description = S("Checker Stone Tile"),
|
||||
groups = {stone = 1, cracky = 3},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["tar"] = {
|
||||
description = S("Tar"),
|
||||
groups = {cracky=2, tar_block=1},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["dirt_compressed"] = {
|
||||
description = S("Compressed Dirt"),
|
||||
groups = {crumbly=2, compressed = 1},
|
||||
sounds = sound_dirt,
|
||||
},
|
||||
["cobble_compressed"] = {
|
||||
description = S("Compressed Cobblestone"),
|
||||
groups = {cracky = 1, compressed = 1},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["desert_cobble_compressed"] = {
|
||||
description = S("Compressed Desert Cobblestone"),
|
||||
groups = {cracky = 1, compressed = 1},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["plankstone"] = {
|
||||
description = S("Plankstone"),
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
groups = {cracky = 3},
|
||||
tiles = tile_tiles("plankstone"),
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["iron_glass"] = {
|
||||
description = S("Iron Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
["coal_glass"] = {
|
||||
description = S("Coal Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
["clean_glass"] = {
|
||||
description = S("Clean Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
["cactus_brick"] = {
|
||||
description = S("Cactus Brick"),
|
||||
paramtype2 = "facedir",
|
||||
place_param2 = 0,
|
||||
groups = {cracky = 3},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["cactus_checker"] = {
|
||||
description = S("Cactus Checker"),
|
||||
groups = {stone = 1, cracky = 3},
|
||||
tiles = {"default_stone.png^moreblocks_cactus_checker.png",
|
||||
"default_stone.png^moreblocks_cactus_checker.png",
|
||||
"default_stone.png^moreblocks_cactus_checker.png",
|
||||
"default_stone.png^moreblocks_cactus_checker.png",
|
||||
"default_stone.png^moreblocks_cactus_checker.png^[transformR90",
|
||||
"default_stone.png^moreblocks_cactus_checker.png^[transformR90"},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["empty_shelf"] = {
|
||||
description = S("Empty Shelf"),
|
||||
paramtype2 = "facedir",
|
||||
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
|
||||
"default_wood.png", "moreblocks_empty_shelf.png", "moreblocks_empty_shelf.png"},
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
sounds = sound_wood,
|
||||
furnace_burntime = 15,
|
||||
no_stairs = true,
|
||||
},
|
||||
["coal_stone"] = {
|
||||
description = S("Coal Stone"),
|
||||
groups = {stone = 1, cracky = 3},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["iron_stone"] = {
|
||||
description = S("Iron Stone"),
|
||||
groups = {stone = 1, cracky = 3},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["coal_checker"] = {
|
||||
description = S("Coal Checker"),
|
||||
tiles = {"default_stone.png^moreblocks_coal_checker.png",
|
||||
"default_stone.png^moreblocks_coal_checker.png",
|
||||
"default_stone.png^moreblocks_coal_checker.png",
|
||||
"default_stone.png^moreblocks_coal_checker.png",
|
||||
"default_stone.png^moreblocks_coal_checker.png^[transformR90",
|
||||
"default_stone.png^moreblocks_coal_checker.png^[transformR90"},
|
||||
groups = {stone = 1, cracky = 3},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["iron_checker"] = {
|
||||
description = S("Iron Checker"),
|
||||
tiles = {"default_stone.png^moreblocks_iron_checker.png",
|
||||
"default_stone.png^moreblocks_iron_checker.png",
|
||||
"default_stone.png^moreblocks_iron_checker.png",
|
||||
"default_stone.png^moreblocks_iron_checker.png",
|
||||
"default_stone.png^moreblocks_iron_checker.png^[transformR90",
|
||||
"default_stone.png^moreblocks_iron_checker.png^[transformR90"},
|
||||
groups = {stone = 1, cracky = 3},
|
||||
sounds = sound_stone,
|
||||
},
|
||||
["trap_stone"] = {
|
||||
description = S("Trap Stone"),
|
||||
drawtype = "glasslike_framed",
|
||||
tiles = {"default_stone.png^moreblocks_trap_box.png"},
|
||||
walkable = false,
|
||||
groups = {cracky = 3},
|
||||
paramtype = "light",
|
||||
sounds = sound_stone,
|
||||
no_stairs = true,
|
||||
},
|
||||
["trap_desert_stone"] = {
|
||||
description = S("Trap Desert Stone"),
|
||||
drawtype = "glasslike_framed",
|
||||
tiles = {"default_desert_stone.png^moreblocks_trap_box.png"},
|
||||
walkable = false,
|
||||
groups = {cracky = 3},
|
||||
paramtype = "light",
|
||||
sounds = sound_stone,
|
||||
no_stairs = true,
|
||||
},
|
||||
["trap_glass"] = {
|
||||
description = S("Trap Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["trap_obsidian_glass"] = {
|
||||
description = S("Trap Obsidian Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["trap_obsidian"] = {
|
||||
description = S("Trap Obsidian"),
|
||||
drawtype = "glasslike_framed",
|
||||
tiles = {"default_obsidian.png^moreblocks_trap_box.png"},
|
||||
walkable = false,
|
||||
groups = {cracky = 1, level = 2},
|
||||
paramtype = "light",
|
||||
sounds = sound_stone,
|
||||
no_stairs = true,
|
||||
},
|
||||
["trap_clean_glass"] = {
|
||||
description = S("Trap Clean Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"moreblocks_clean_glass.png^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["trap_sandstone"] = {
|
||||
description = S("Trap Sandstone"),
|
||||
drawtype = "glasslike_framed",
|
||||
tiles = {"default_sandstone.png^moreblocks_trap_box.png"},
|
||||
walkable = false,
|
||||
groups = {crumbly = 1, cracky = 3},
|
||||
paramtype = "light",
|
||||
sounds = sound_stone,
|
||||
no_stairs = true,
|
||||
},
|
||||
["all_faces_tree"] = {
|
||||
description = S("All-faces Tree"),
|
||||
tiles = {"default_tree_top.png"},
|
||||
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = sound_wood,
|
||||
furnace_burntime = 30,
|
||||
},
|
||||
["all_faces_jungle_tree"] = {
|
||||
description = S("All-faces Jungle Tree"),
|
||||
tiles = {"default_jungletree_top.png"},
|
||||
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = sound_wood,
|
||||
furnace_burntime = 38,
|
||||
},
|
||||
["all_faces_pine_tree"] = {
|
||||
description = S("All-faces Pine Tree"),
|
||||
tiles = {"default_pine_tree_top.png"},
|
||||
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
|
||||
sounds = sound_wood,
|
||||
furnace_burntime = 26,
|
||||
},
|
||||
["all_faces_acacia_tree"] = {
|
||||
description = S("All-faces Acacia Tree"),
|
||||
tiles = {"default_acacia_tree_top.png"},
|
||||
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = sound_wood,
|
||||
furnace_burntime = 34,
|
||||
},
|
||||
["all_faces_aspen_tree"] = {
|
||||
description = S("All-faces Aspen Tree"),
|
||||
tiles = {"default_aspen_tree_top.png"},
|
||||
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
|
||||
sounds = sound_wood,
|
||||
furnace_burntime = 22,
|
||||
},
|
||||
["glow_glass"] = {
|
||||
description = S("Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = 11,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
["clean_glow_glass"] = {
|
||||
description = S("Clean Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = 11,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
["trap_glow_glass"] = {
|
||||
description = S("Trap Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = 11,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["trap_clean_glow_glass"] = {
|
||||
description = S("Trap Clean Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"moreblocks_clean_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#E9CD61"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = 11,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["super_glow_glass"] = {
|
||||
description = S("Super Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
["clean_super_glow_glass"] = {
|
||||
description = S("Clean Super Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
},
|
||||
["trap_super_glow_glass"] = {
|
||||
description = S("Trap Super Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["trap_clean_super_glow_glass"] = {
|
||||
description = S("Trap Clean Super Glow Glass"),
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"moreblocks_clean_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "moreblocks_clean_glass_detail.png^[colorize:#FFFF78"},
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
light_source = default.LIGHT_MAX,
|
||||
walkable = false,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
sounds = sound_glass,
|
||||
no_stairs = true,
|
||||
},
|
||||
["rope"] = {
|
||||
description = S("Rope"),
|
||||
drawtype = "signlike",
|
||||
inventory_image = "moreblocks_rope.png",
|
||||
wield_image = "moreblocks_rope.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
selection_box = {type = "wallmounted",},
|
||||
groups = {snappy = 3, flammable = 2},
|
||||
sounds = sound_leaves,
|
||||
no_stairs = true,
|
||||
},
|
||||
["copperpatina"] = {
|
||||
description = S("Copper Patina Block"),
|
||||
groups = {cracky = 1, level = 2},
|
||||
sounds = sound_metal,
|
||||
},
|
||||
}
|
||||
|
||||
for name, def in pairs(nodes) do
|
||||
def.is_ground_content = def.is_ground_content == true
|
||||
def.tiles = def.tiles or {"moreblocks_" ..name.. ".png"}
|
||||
|
||||
local burntime = def.furnace_burntime
|
||||
def.furnace_burntime = nil -- deprecated node def field
|
||||
|
||||
core.register_node("moreblocks:" ..name, def)
|
||||
core.register_alias(name, "moreblocks:" ..name)
|
||||
|
||||
-- Optional: register the node as fuel
|
||||
if burntime then
|
||||
core.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "moreblocks:" .. name,
|
||||
burntime = burntime,
|
||||
})
|
||||
end
|
||||
|
||||
local tiles = def.tiles
|
||||
|
||||
-- Use the primary tile for all sides of cut glasslike nodes.
|
||||
-- This makes them easier to see
|
||||
if
|
||||
#tiles > 1 and
|
||||
def.drawtype and
|
||||
def.drawtype == "glasslike_framed" or
|
||||
def.drawtype == "glasslike_framed_optional"
|
||||
then
|
||||
tiles = {def.tiles[1]}
|
||||
end
|
||||
|
||||
|
||||
if not def.no_stairs then
|
||||
local groups = {}
|
||||
for k, v in pairs(def.groups) do groups[k] = v end
|
||||
stairsplus:register_all("moreblocks", name, "moreblocks:" ..name, {
|
||||
description = def.description,
|
||||
groups = groups,
|
||||
tiles = tiles,
|
||||
sunlight_propagates = def.sunlight_propagates,
|
||||
light_source = def.light_source,
|
||||
sounds = def.sounds,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- Items
|
||||
|
||||
core.register_craftitem("moreblocks:sweeper", {
|
||||
description = S("Sweeper"),
|
||||
inventory_image = "moreblocks_sweeper.png",
|
||||
})
|
||||
@@ -0,0 +1,41 @@
|
||||
--[[
|
||||
More Blocks: ownership handling
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
local S = moreblocks.S
|
||||
|
||||
function moreblocks.node_is_owned(pos, placer)
|
||||
local ownername = false
|
||||
if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
|
||||
if HasOwner(pos, placer) then -- returns true if the node is owned
|
||||
if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
|
||||
if type(getLastOwner) == "function" then -- ...is an old version
|
||||
ownername = getLastOwner(pos)
|
||||
elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
|
||||
ownername = GetNodeOwnerName(pos)
|
||||
else
|
||||
ownername = S("someone")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif type(isprotect)=="function" then -- glomie's protection mod
|
||||
if not isprotect(5, pos, placer) then
|
||||
ownername = S("someone")
|
||||
end
|
||||
elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod
|
||||
if not protector.can_dig(5, pos, placer) then
|
||||
ownername = S("someone")
|
||||
end
|
||||
end
|
||||
|
||||
if ownername ~= false then
|
||||
core.chat_send_player( placer:get_player_name(), S("Sorry, @1 owns that spot.", ownername) )
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,94 @@
|
||||
--[[
|
||||
More Blocks: redefinitions of default stuff
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
local modname = core.get_current_modname()
|
||||
|
||||
-- Redefine some of the default crafting recipes to be more productive
|
||||
|
||||
-- Auxiliary function: take a recipe as returned by get_all_craft_recipes
|
||||
-- and turn it into a table that can be used to clear a craft or declare a new one
|
||||
local reconstruct_internal_craft = function(recipe)
|
||||
local recp = {
|
||||
{ "", "", "" },
|
||||
{ "", "", "" },
|
||||
{ "", "", "" },
|
||||
}
|
||||
local width = recipe.width
|
||||
for idx, item in pairs(recipe.items) do
|
||||
local row = math.ceil(idx / width)
|
||||
local col = idx - (row-1)*width
|
||||
recp[row][col] = item
|
||||
end
|
||||
return recp
|
||||
end
|
||||
|
||||
-- Change the amount produced by recipe by apply func to the old amount
|
||||
local change_recipe_amount = function(product, recipe, func)
|
||||
-- if width == 0, this is a shapeless recipe, for which the
|
||||
-- internal and Lua API recipe table is the same.
|
||||
-- Otherwise we need to reconstruct the table for the shaped recipe.
|
||||
local shapeless = (recipe.width == 0)
|
||||
local recp = shapeless and recipe.items or reconstruct_internal_craft(recipe)
|
||||
|
||||
local oldamount = tonumber(recipe.output:match(" [0-9]+$") or "1")
|
||||
|
||||
local newamount = func(oldamount)
|
||||
|
||||
-- remove old crafting recipe
|
||||
local redo = { recipe = recp }
|
||||
-- preserve shapelessness
|
||||
if shapeless then
|
||||
redo.type = "shapeless"
|
||||
end
|
||||
core.clear_craft(redo)
|
||||
|
||||
-- new output
|
||||
redo.output = ("%s %d"):format(product, newamount)
|
||||
core.register_craft(redo)
|
||||
|
||||
core.log("action", ("[MOD]%s: recipe for %s production: %d => %d"):format(modname, product, oldamount, newamount))
|
||||
end
|
||||
|
||||
local increase_craft_production = function(product, func)
|
||||
local recipes = core.get_all_craft_recipes(product)
|
||||
for _, r in pairs(recipes) do
|
||||
if r.type == "normal" or r.method == "normal" then
|
||||
change_recipe_amount(product, r, func)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Increase the crafting production according to the rules from the table, which is in the form:
|
||||
-- {
|
||||
-- { detector, amount changing function }
|
||||
-- { detector, amount changing function }
|
||||
-- }
|
||||
-- TODO: consider exporting this function to other mods
|
||||
local increase_craft_production_table = function(map_table)
|
||||
for product, _ in pairs(core.registered_items) do
|
||||
for _, tab in pairs(map_table) do
|
||||
local detector = tab[1]
|
||||
local func = tab[2]
|
||||
if detector(product) then
|
||||
increase_craft_production(product, func)
|
||||
-- only apply one boost
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
increase_craft_production_table({
|
||||
{ function(n) return n:match('^default:sign_wall') end, function(old) return old + 1 end },
|
||||
{ function(n) return n == 'default:paper' end, function(old) return old*4 end },
|
||||
{ function(n) return n:match('^carts:.*rail$') or n:match('^default:.*rail$') end, function(old) return old + old/2 end },
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "toolrepair",
|
||||
additional_wear = -0.10, -- Tool repair buff (10% bonus instead of 2%).
|
||||
})
|
||||
@@ -0,0 +1,3 @@
|
||||
# If enabled, Stairs+ nodes will be displayed in the inventory when playing in creative mode.
|
||||
# Disabling this can speed up loading times for clients as fewer nodes need to be registered in the creative inventory.
|
||||
moreblocks.stairsplus_in_creative_inventory (Display Stairs+ nodes in creative inventory) bool true
|
||||
@@ -0,0 +1,20 @@
|
||||
--[[
|
||||
More Blocks: sound definitions
|
||||
|
||||
Copyright © 2011-2021 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
local has_default_mod = core.get_modpath("default")
|
||||
for _, sound in ipairs({"dirt", "wood", "stone", "metal", "glass", "leaves"}) do
|
||||
-- use sound-function from default if available
|
||||
-- otherwise fall back to a no-op function (no sounds)
|
||||
local sound_function_name = "node_sound_" .. sound .. "_defaults"
|
||||
if has_default_mod then
|
||||
-- use default sounds
|
||||
moreblocks[sound_function_name] = default[sound_function_name]
|
||||
else
|
||||
-- no-op
|
||||
moreblocks[sound_function_name] = function() end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,82 @@
|
||||
# API documentation for Stairs+
|
||||
|
||||
* `stairsplus:register_all(modname, subname, recipeitem, fields)`
|
||||
Registers a stair, slab, panel, microblock, and any other types of
|
||||
nodes to be added in the future.
|
||||
This also registers the node with the circular saw.
|
||||
Example:
|
||||
```lua
|
||||
stairsplus:register_all("moreblocks", "wood", "default:wood", {
|
||||
description = "Wooden",
|
||||
tiles = {"default_wood.png"},
|
||||
groups = {oddly_breakable_by_hand=1},
|
||||
sounds = moreblocks.node_sound_wood_defaults(),
|
||||
})
|
||||
```
|
||||
The following register only a particular type of microblock.
|
||||
You will probably never want to use them directly:
|
||||
|
||||
* `stairsplus:register_stair(modname, subname, recipeitem, fields)`
|
||||
* `stairsplus:register_slab(modname, subname, recipeitem, fields)`
|
||||
* `stairsplus:register_panel(modname, subname, recipeitem, fields)`
|
||||
* `stairsplus:register_micro(modname, subname, recipeitem, fields)`
|
||||
* `stairsplus:register_slope(modname, subname, recipeitem, fields)`
|
||||
|
||||
If you only want to register a subset of stairsplus nodes,
|
||||
you can use the `stairsplus:register_custom_subset(subset, modname, subname, recipeitem, fields)` function.
|
||||
The subset table should have the following format:
|
||||
|
||||
```lua
|
||||
local subset = {
|
||||
{ "micro", "" },
|
||||
{ "micro", "_1" },
|
||||
{ "micro", "_2" },
|
||||
{ "micro", "_4" },
|
||||
{ "micro", "_12" },
|
||||
{ "micro", "_14" },
|
||||
{ "micro", "_15" },
|
||||
{ "panel", "" },
|
||||
{ "panel", "_1" },
|
||||
{ "panel", "_2" },
|
||||
{ "panel", "_4" },
|
||||
{ "panel", "_12" },
|
||||
{ "panel", "_14" },
|
||||
{ "panel", "_15" },
|
||||
{ "slab", "" },
|
||||
{ "slab", "_quarter" },
|
||||
{ "slab", "_three_quarter" },
|
||||
{ "slab", "_1" },
|
||||
{ "slab", "_2" },
|
||||
{ "slab", "_14" },
|
||||
{ "slab", "_15" },
|
||||
{ "slab", "_two_sides" },
|
||||
{ "slab", "_three_sides" },
|
||||
{ "slab", "_three_sides_u" },
|
||||
{ "slope", "" },
|
||||
{ "slope", "_half" },
|
||||
{ "slope", "_half_raised" },
|
||||
{ "slope", "_inner" },
|
||||
{ "slope", "_inner_half" },
|
||||
{ "slope", "_inner_half_raised" },
|
||||
{ "slope", "_inner_cut" },
|
||||
{ "slope", "_inner_cut_half" },
|
||||
{ "slope", "_inner_cut_half_raised" },
|
||||
{ "slope", "_outer" },
|
||||
{ "slope", "_outer_half" },
|
||||
{ "slope", "_outer_half_raised" },
|
||||
{ "slope", "_outer_cut" },
|
||||
{ "slope", "_outer_cut_half" },
|
||||
{ "slope", "_outer_cut_half_raised" },
|
||||
{ "slope", "_cut" },
|
||||
{ "stair", "" },
|
||||
{ "stair", "_half" },
|
||||
{ "stair", "_right_half" },
|
||||
{ "stair", "_inner" },
|
||||
{ "stair", "_outer" },
|
||||
{ "stair", "_alt" },
|
||||
{ "stair", "_alt_1" },
|
||||
{ "stair", "_alt_2" },
|
||||
{ "stair", "_alt_4" },
|
||||
}
|
||||
```
|
||||
You can remove entries as needed.
|
||||
@@ -0,0 +1,192 @@
|
||||
--[[
|
||||
More Blocks: registrations
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
local S = moreblocks.S
|
||||
|
||||
local descriptions = {
|
||||
["micro"] = "Microblock",
|
||||
["slab"] = "Slab",
|
||||
["slope"] = "Slope",
|
||||
["panel"] = "Panel",
|
||||
["stair"] = "Stairs",
|
||||
}
|
||||
|
||||
-- Extends the standad rotate_node placement so that it takes into account
|
||||
-- the side (top/bottom or left/right) of the face being pointed at.
|
||||
-- As with the standard rotate_node, sneak can be used to force the perpendicular
|
||||
-- placement (wall placement on floor/ceiling, floor/ceiling placement on walls).
|
||||
-- Additionally, the aux / sprint / special key can be used to place the node
|
||||
-- as if from the opposite side.
|
||||
--
|
||||
-- When placing a node next to one of the same category (e.g. slab to slab or
|
||||
-- stair to stair), the default placement (regardless of sneak) is to copy the
|
||||
-- under node's param2, flipping if placed above or below it. The aux key disable
|
||||
-- this behavior.
|
||||
local wall_right_dirmap = {9, 18, 7, 12}
|
||||
local wall_left_dirmap = {11, 16, 5, 14}
|
||||
local ceil_dirmap = {20, 23, 22, 21}
|
||||
|
||||
-- extract the stairsplus category from a node name
|
||||
-- assumes the name is in the form mod_name:category_original_ndoe_name
|
||||
local function name_to_category(name)
|
||||
local colon = name:find(":") or 0
|
||||
colon = colon + 1
|
||||
local under = name:find("_", colon)
|
||||
return name:sub(colon, under)
|
||||
end
|
||||
|
||||
stairsplus.rotate_node_aux = function(itemstack, placer, pointed_thing)
|
||||
local sneak = placer and placer:get_player_control().sneak
|
||||
local aux = placer and placer:get_player_control().aux1
|
||||
|
||||
-- category for what we are placing
|
||||
local item_prefix = name_to_category(itemstack:get_name())
|
||||
-- category for what we are placing against
|
||||
local under = pointed_thing.under
|
||||
local under_node = core.get_node(under)
|
||||
local under_prefix = under_node and name_to_category(under_node.name)
|
||||
|
||||
local same_cat = item_prefix == under_prefix
|
||||
|
||||
-- standard (floor) facedir, also used for sneak placement against the lower half of the wall
|
||||
local p2 = placer and core.dir_to_facedir(placer:get_look_dir()) or 0
|
||||
|
||||
-- check which face and which quadrant we are interested in
|
||||
-- this is used both to check if we're handling parallel placement in the same-category case,
|
||||
-- and in general for sneak placement
|
||||
local face_pos = core.pointed_thing_to_face_pos(placer, pointed_thing)
|
||||
local face_off = vector.subtract(face_pos, under)
|
||||
|
||||
-- we cannot trust face_off to tell us the correct directionif the
|
||||
-- under node has a non-standard shape, so use the distance between under and above
|
||||
local wallmounted = core.dir_to_wallmounted(vector.subtract(pointed_thing.above, under))
|
||||
|
||||
if same_cat and not aux then
|
||||
-- param2 can be in the range [0, 31]. We assume that the stair nodes use the
|
||||
-- drawtype "facedir". Wrap the value like done in Luanti `src/mapnode.cpp`.
|
||||
p2 = under_node.param2 % 24
|
||||
|
||||
-- flip if placing above or below an upright or upside-down node
|
||||
-- TODO should we also flip when placing next to a side-mounted node?
|
||||
if wallmounted < 2 then
|
||||
if p2 < 4 then
|
||||
p2 = (p2 + 2) % 4
|
||||
p2 = ceil_dirmap[p2 + 1]
|
||||
elseif p2 > 19 then
|
||||
p2 = ceil_dirmap[p2 - 19] - 20
|
||||
p2 = (p2 + 2) % 4
|
||||
end
|
||||
end
|
||||
else
|
||||
-- for same-cat placement, aux is used to disable param2 copying
|
||||
if same_cat then
|
||||
aux = not aux
|
||||
end
|
||||
|
||||
local remap = nil
|
||||
|
||||
-- standard placement against the wall
|
||||
local use_wallmap = (wallmounted > 1 and not sneak) or (wallmounted < 2 and sneak)
|
||||
|
||||
-- standard placement against the ceiling, or sneak placement against the upper half of the wall
|
||||
local use_ceilmap = wallmounted == 1 and not sneak
|
||||
use_ceilmap = use_ceilmap or (wallmounted > 1 and sneak and face_off.y > 0)
|
||||
|
||||
if use_wallmap then
|
||||
local left = (p2 == 0 and face_off.x < 0) or
|
||||
(p2 == 1 and face_off.z > 0) or
|
||||
(p2 == 2 and face_off.x > 0) or
|
||||
(p2 == 3 and face_off.z < 0)
|
||||
if aux then
|
||||
left = not left
|
||||
end
|
||||
remap = left and wall_left_dirmap or wall_right_dirmap
|
||||
elseif use_ceilmap then
|
||||
remap = ceil_dirmap
|
||||
end
|
||||
|
||||
if aux then
|
||||
p2 = (p2 + 2) % 4
|
||||
end
|
||||
|
||||
if remap then
|
||||
p2 = remap[p2 + 1]
|
||||
end
|
||||
end
|
||||
|
||||
return core.item_place(itemstack, placer, pointed_thing, p2)
|
||||
end
|
||||
|
||||
stairsplus.register_single = function(category, alternate, info, modname, subname, recipeitem, fields)
|
||||
|
||||
local src_def = core.registered_nodes[recipeitem] or {}
|
||||
local desc_base = S("@1 "..descriptions[category], fields.description)
|
||||
local def = {}
|
||||
|
||||
if category ~= "slab" then
|
||||
def = table.copy(info)
|
||||
end
|
||||
|
||||
-- copy fields to def
|
||||
for k, v in pairs(fields) do
|
||||
def[k] = v
|
||||
end
|
||||
|
||||
def.is_ground_content = def.is_ground_content == true
|
||||
def.drawtype = "nodebox"
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = def.paramtype2 or "facedir"
|
||||
if def.use_texture_alpha == nil then
|
||||
def.use_texture_alpha = src_def.use_texture_alpha
|
||||
end
|
||||
|
||||
-- This makes node rotation work on placement
|
||||
def.place_param2 = nil
|
||||
|
||||
-- This strips palettes from respective nodes to prevent warnings
|
||||
def.palette = nil
|
||||
|
||||
-- Darken light sources slightly to make up for their smaller visual size
|
||||
def.light_source = math.max(0, (def.light_source or 0) - 1)
|
||||
def.groups = stairsplus:prepare_groups(fields.groups)
|
||||
|
||||
if category == "slab" then
|
||||
if core.global_exists("place_rotated") then
|
||||
def.on_place = place_rotated.slab
|
||||
else
|
||||
def.on_place = stairsplus.rotate_node_aux
|
||||
end
|
||||
if info._circular_saw_cost then
|
||||
def._circular_saw_cost = info._circular_saw_cost
|
||||
end
|
||||
if info.size then
|
||||
def.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, (info.size/16)-0.5, 0.5},
|
||||
}
|
||||
def.description = ("%s (%d/16)"):format(desc_base, info.size)
|
||||
else
|
||||
def.node_box = info.node_box
|
||||
def.description = desc_base .. alternate:gsub("_", " "):gsub("(%a)(%S*)", function(a, b) return a:upper() .. b end)
|
||||
end
|
||||
else
|
||||
def.on_place = stairsplus.rotate_node_aux
|
||||
def.description = desc_base
|
||||
if category == "slope" then
|
||||
def.drawtype = "mesh"
|
||||
elseif category == "stair" and alternate == "" then
|
||||
def.groups.stair = 1
|
||||
end
|
||||
end
|
||||
|
||||
if fields.drop and (type(fields.drop) ~= "table") then
|
||||
def.drop = modname.. ":" .. category .. "_" .. fields.drop .. alternate
|
||||
end
|
||||
|
||||
core.register_node(":" ..modname.. ":" .. category .. "_" .. subname .. alternate, def)
|
||||
stairsplus.register_recipes(category, alternate, modname, subname, recipeitem)
|
||||
end
|
||||
@@ -0,0 +1,98 @@
|
||||
--[[
|
||||
More Blocks: microblock definitions
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
--[[
|
||||
Subset table should have the following format: (You can remove entries as needed.)
|
||||
|
||||
local subset = {
|
||||
{ "micro", "" },
|
||||
{ "micro", "_1" },
|
||||
{ "micro", "_2" },
|
||||
{ "micro", "_4" },
|
||||
{ "micro", "_12" },
|
||||
{ "micro", "_14" },
|
||||
{ "micro", "_15" },
|
||||
{ "panel", "" },
|
||||
{ "panel", "_1" },
|
||||
{ "panel", "_2" },
|
||||
{ "panel", "_4" },
|
||||
{ "panel", "_12" },
|
||||
{ "panel", "_14" },
|
||||
{ "panel", "_15" },
|
||||
{ "slab", "" },
|
||||
{ "slab", "_quarter" },
|
||||
{ "slab", "_three_quarter" },
|
||||
{ "slab", "_1" },
|
||||
{ "slab", "_2" },
|
||||
{ "slab", "_14" },
|
||||
{ "slab", "_15" },
|
||||
{ "slab", "_two_sides" },
|
||||
{ "slab", "_three_sides" },
|
||||
{ "slab", "_three_sides_u" },
|
||||
{ "slope", "" },
|
||||
{ "slope", "_half" },
|
||||
{ "slope", "_half_raised" },
|
||||
{ "slope", "_inner" },
|
||||
{ "slope", "_inner_half" },
|
||||
{ "slope", "_inner_half_raised" },
|
||||
{ "slope", "_inner_cut" },
|
||||
{ "slope", "_inner_cut_half" },
|
||||
{ "slope", "_inner_cut_half_raised" },
|
||||
{ "slope", "_outer" },
|
||||
{ "slope", "_outer_half" },
|
||||
{ "slope", "_outer_half_raised" },
|
||||
{ "slope", "_outer_cut" },
|
||||
{ "slope", "_outer_cut_half" },
|
||||
{ "slope", "_outer_cut_half_raised" },
|
||||
{ "slope", "_cut" },
|
||||
{ "stair", "" },
|
||||
{ "stair", "_half" },
|
||||
{ "stair", "_right_half" },
|
||||
{ "stair", "_inner" },
|
||||
{ "stair", "_outer" },
|
||||
{ "stair", "_alt" },
|
||||
{ "stair", "_alt_1" },
|
||||
{ "stair", "_alt_2" },
|
||||
{ "stair", "_alt_4" },
|
||||
}
|
||||
--]]
|
||||
|
||||
-- luacheck: no unused
|
||||
local function register_custom_subset(subset, modname, subname, recipeitem, groups, images, description, drop, light)
|
||||
stairsplus:register_custom_subset(subset, modname, subname, recipeitem, {
|
||||
groups = groups,
|
||||
tiles = images,
|
||||
description = description,
|
||||
drop = drop,
|
||||
light_source = light,
|
||||
sounds = moreblocks.node_sound_stone_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
function stairsplus:register_custom_subset_alias(subset, modname_old, subname_old, modname_new, subname_new)
|
||||
local subset_copy = table.copy(subset)
|
||||
for k, v in pairs(subset_copy) do
|
||||
core.register_alias(modname_old .. ":" .. v[1] .. "_" .. subname_old .. v[2], modname_new .. ":" .. v[1] .. "_" .. subname_new .. v[2])
|
||||
end
|
||||
end
|
||||
|
||||
function stairsplus:register_custom_subset_alias_force(subset, modname_old, subname_old, modname_new, subname_new)
|
||||
local subset_copy = table.copy(subset)
|
||||
for k, v in pairs(subset_copy) do
|
||||
core.register_alias_force(modname_old .. ":" .. v[1] .. "_" .. subname_old .. v[2], modname_new .. ":" .. v[1] .. "_" .. subname_new .. v[2])
|
||||
end
|
||||
end
|
||||
|
||||
function stairsplus:register_custom_subset(subset, modname, subname, recipeitem, fields)
|
||||
local subset_copy = table.copy(subset)
|
||||
for k, v in pairs(subset_copy) do
|
||||
stairsplus.register_single(v[1], v[2], stairsplus.defs[v[1]][v[2]], modname, subname, recipeitem, fields)
|
||||
end
|
||||
|
||||
circular_saw.known_nodes[recipeitem] = {modname, subname}
|
||||
circular_saw.microblocks[modname.. ":micro_" .. subname] = recipeitem
|
||||
end
|
||||
@@ -0,0 +1,487 @@
|
||||
--[[
|
||||
More Blocks: registrations
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
|
||||
local box_slope = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
|
||||
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.25, 0.5},
|
||||
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
|
||||
}
|
||||
}
|
||||
|
||||
local box_slope_half = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
|
||||
{-0.5, -0.375, -0.25, 0.5, -0.25, 0.5},
|
||||
{-0.5, -0.25, 0, 0.5, -0.125, 0.5},
|
||||
{-0.5, -0.125, 0.25, 0.5, 0, 0.5},
|
||||
}
|
||||
}
|
||||
|
||||
local box_slope_half_raised = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.125, 0.5},
|
||||
{-0.5, 0.125, -0.25, 0.5, 0.25, 0.5},
|
||||
{-0.5, 0.25, 0, 0.5, 0.375, 0.5},
|
||||
{-0.5, 0.375, 0.25, 0.5, 0.5, 0.5},
|
||||
}
|
||||
}
|
||||
|
||||
--==============================================================
|
||||
|
||||
local box_slope_inner = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
|
||||
{-0.5, -0.5, -0.25, 0.5, 0, 0.5},
|
||||
{-0.5, -0.5, -0.5, 0.25, 0, 0.5},
|
||||
{-0.5, 0, -0.5, 0, 0.25, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.25, 0.5},
|
||||
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5},
|
||||
{-0.5, 0.25, -0.5, -0.25, 0.5, 0.5},
|
||||
}
|
||||
}
|
||||
|
||||
local box_slope_inner_half = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
|
||||
{-0.5, -0.375, -0.25, 0.5, -0.25, 0.5},
|
||||
{-0.5, -0.375, -0.5, 0.25, -0.25, 0.5},
|
||||
{-0.5, -0.25, -0.5, 0, -0.125, 0.5},
|
||||
{-0.5, -0.25, 0, 0.5, -0.125, 0.5},
|
||||
{-0.5, -0.125, 0.25, 0.5, 0, 0.5},
|
||||
{-0.5, -0.125, -0.5, -0.25, 0, 0.5},
|
||||
}
|
||||
}
|
||||
|
||||
local box_slope_inner_half_raised = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.125, 0.5},
|
||||
{-0.5, 0.125, -0.25, 0.5, 0.25, 0.5},
|
||||
{-0.5, 0.125, -0.5, 0.25, 0.25, 0.5},
|
||||
{-0.5, 0.25, -0.5, 0, 0.375, 0.5},
|
||||
{-0.5, 0.25, 0, 0.5, 0.375, 0.5},
|
||||
{-0.5, 0.375, 0.25, 0.5, 0.5, 0.5},
|
||||
{-0.5, 0.375, -0.5, -0.25, 0.5, 0.5},
|
||||
}
|
||||
}
|
||||
|
||||
--==============================================================
|
||||
|
||||
local box_slope_outer = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
|
||||
{-0.5, -0.25, -0.25, 0.25, 0, 0.5},
|
||||
{-0.5, 0, 0, 0, 0.25, 0.5},
|
||||
{-0.5, 0.25, 0.25, -0.25, 0.5, 0.5}
|
||||
}
|
||||
}
|
||||
|
||||
local box_slope_outer_half = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
|
||||
{-0.5, -0.375, -0.25, 0.25, -0.25, 0.5},
|
||||
{-0.5, -0.25, 0, 0, -0.125, 0.5},
|
||||
{-0.5, -0.125, 0.25, -0.25, 0, 0.5}
|
||||
}
|
||||
}
|
||||
|
||||
local box_slope_outer_half_raised = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.125, 0.5},
|
||||
{-0.5, 0.125, -0.25, 0.25, 0.25, 0.5},
|
||||
{-0.5, 0.25, 0, 0, 0.375, 0.5},
|
||||
{-0.5, 0.375, 0.25, -0.25, 0.5, 0.5}
|
||||
}
|
||||
}
|
||||
|
||||
stairsplus.defs = {
|
||||
["micro"] = {
|
||||
[""] = {
|
||||
_circular_saw_cost = 1,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0, 0, 0.5},
|
||||
},
|
||||
},
|
||||
["_1"] = {
|
||||
_circular_saw_cost = 1,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0, -0.4375, 0.5},
|
||||
},
|
||||
},
|
||||
["_2"] = {
|
||||
_circular_saw_cost = 1,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0, -0.375, 0.5},
|
||||
},
|
||||
},
|
||||
["_4"] = {
|
||||
_circular_saw_cost = 1,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0, -0.25, 0.5},
|
||||
},
|
||||
},
|
||||
["_12"] = {
|
||||
_circular_saw_cost = 2,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0, 0.25, 0.5},
|
||||
},
|
||||
},
|
||||
["_14"] = {
|
||||
_circular_saw_cost = 2,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0, 0.375, 0.5},
|
||||
},
|
||||
},
|
||||
["_15"] = {
|
||||
_circular_saw_cost = 2,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0, 0.4375, 0.5},
|
||||
},
|
||||
}
|
||||
},
|
||||
["panel"] = {
|
||||
[""] = {
|
||||
_circular_saw_cost = 2,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0.5, 0, 0.5},
|
||||
},
|
||||
},
|
||||
["_1"] = {
|
||||
_circular_saw_cost = 1,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0.5, -0.4375, 0.5},
|
||||
},
|
||||
},
|
||||
["_2"] = {
|
||||
_circular_saw_cost = 1,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0.5, -0.375, 0.5},
|
||||
},
|
||||
},
|
||||
["_4"] = {
|
||||
_circular_saw_cost = 1,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0.5, -0.25, 0.5},
|
||||
},
|
||||
},
|
||||
["_12"] = {
|
||||
_circular_saw_cost = 3,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0.5, 0.25, 0.5},
|
||||
},
|
||||
},
|
||||
["_14"] = {
|
||||
_circular_saw_cost = 4,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0.5, 0.375, 0.5},
|
||||
},
|
||||
},
|
||||
["_15"] = {
|
||||
_circular_saw_cost = 4,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 0, 0.5, 0.4375, 0.5},
|
||||
},
|
||||
}
|
||||
},
|
||||
["slab"] = {
|
||||
[""] = {
|
||||
_circular_saw_cost = 4,
|
||||
size = 8
|
||||
},
|
||||
["_quarter"] = {
|
||||
_circular_saw_cost = 2,
|
||||
size = 4
|
||||
},
|
||||
["_three_quarter"] = {
|
||||
_circular_saw_cost = 6,
|
||||
size = 12
|
||||
},
|
||||
["_1"] = {
|
||||
_circular_saw_cost = 1,
|
||||
size = 1
|
||||
},
|
||||
["_2"] = {
|
||||
_circular_saw_cost = 1,
|
||||
size = 2
|
||||
},
|
||||
["_14"] = {
|
||||
_circular_saw_cost = 7,
|
||||
size = 14
|
||||
},
|
||||
["_15"] = {
|
||||
_circular_saw_cost = 8,
|
||||
size = 15;
|
||||
},
|
||||
["_two_sides"] = {
|
||||
_circular_saw_cost = 1,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, -7/16, 7/16 },
|
||||
{ -0.5, -0.5, 7/16, 0.5, 0.5, 0.5 }
|
||||
}
|
||||
};
|
||||
},
|
||||
["_three_sides"] = {
|
||||
_circular_saw_cost = 2,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -7/16, -0.5, -0.5, 0.5, -7/16, 7/16 },
|
||||
{ -7/16, -0.5, 7/16, 0.5, 0.5, 0.5 },
|
||||
{ -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 }
|
||||
}
|
||||
}
|
||||
},
|
||||
["_three_sides_u"] = {
|
||||
_circular_saw_cost = 2,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -0.5, -0.5, -0.5, 0.5, 0.5, -7/16 },
|
||||
{ -0.5, -0.5, -7/16, 0.5, -7/16, 7/16 },
|
||||
{ -0.5, -0.5, 7/16, 0.5, 0.5, 0.5 }
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
["slope"] = {
|
||||
[""] = {
|
||||
_circular_saw_cost = 4,
|
||||
mesh = "moreblocks_slope.obj",
|
||||
collision_box = box_slope,
|
||||
selection_box = box_slope,
|
||||
|
||||
},
|
||||
["_half"] = {
|
||||
_circular_saw_cost = 2,
|
||||
mesh = "moreblocks_slope_half.obj",
|
||||
collision_box = box_slope_half,
|
||||
selection_box = box_slope_half,
|
||||
},
|
||||
["_half_raised"] = {
|
||||
_circular_saw_cost = 6,
|
||||
mesh = "moreblocks_slope_half_raised.obj",
|
||||
collision_box = box_slope_half_raised,
|
||||
selection_box = box_slope_half_raised,
|
||||
},
|
||||
|
||||
--==============================================================
|
||||
|
||||
["_inner"] = {
|
||||
_circular_saw_cost = 7,
|
||||
mesh = "moreblocks_slope_inner.obj",
|
||||
collision_box = box_slope_inner,
|
||||
selection_box = box_slope_inner,
|
||||
},
|
||||
["_inner_half"] = {
|
||||
_circular_saw_cost = 3,
|
||||
mesh = "moreblocks_slope_inner_half.obj",
|
||||
collision_box = box_slope_inner_half,
|
||||
selection_box = box_slope_inner_half,
|
||||
},
|
||||
["_inner_half_raised"] = {
|
||||
_circular_saw_cost = 7,
|
||||
mesh = "moreblocks_slope_inner_half_raised.obj",
|
||||
collision_box = box_slope_inner_half_raised,
|
||||
selection_box = box_slope_inner_half_raised,
|
||||
},
|
||||
|
||||
--==============================================================
|
||||
|
||||
["_inner_cut"] = {
|
||||
_circular_saw_cost = 7,
|
||||
mesh = "moreblocks_slope_inner_cut.obj",
|
||||
collision_box = box_slope_inner,
|
||||
selection_box = box_slope_inner,
|
||||
},
|
||||
["_inner_cut_half"] = {
|
||||
_circular_saw_cost = 4,
|
||||
mesh = "moreblocks_slope_inner_cut_half.obj",
|
||||
collision_box = box_slope_inner_half,
|
||||
selection_box = box_slope_inner_half,
|
||||
},
|
||||
["_inner_cut_half_raised"] = {
|
||||
_circular_saw_cost = 8,
|
||||
mesh = "moreblocks_slope_inner_cut_half_raised.obj",
|
||||
collision_box = box_slope_inner_half_raised,
|
||||
selection_box = box_slope_inner_half_raised,
|
||||
},
|
||||
|
||||
--==============================================================
|
||||
|
||||
["_outer"] = {
|
||||
_circular_saw_cost = 3,
|
||||
mesh = "moreblocks_slope_outer.obj",
|
||||
collision_box = box_slope_outer,
|
||||
selection_box = box_slope_outer,
|
||||
},
|
||||
["_outer_half"] = {
|
||||
_circular_saw_cost = 2,
|
||||
mesh = "moreblocks_slope_outer_half.obj",
|
||||
collision_box = box_slope_outer_half,
|
||||
selection_box = box_slope_outer_half,
|
||||
},
|
||||
["_outer_half_raised"] = {
|
||||
_circular_saw_cost = 6,
|
||||
mesh = "moreblocks_slope_outer_half_raised.obj",
|
||||
collision_box = box_slope_outer_half_raised,
|
||||
selection_box = box_slope_outer_half_raised,
|
||||
},
|
||||
|
||||
--==============================================================
|
||||
|
||||
["_outer_cut"] = {
|
||||
_circular_saw_cost = 2,
|
||||
mesh = "moreblocks_slope_outer_cut.obj",
|
||||
collision_box = box_slope_outer,
|
||||
selection_box = box_slope_outer,
|
||||
},
|
||||
["_outer_cut_half"] = {
|
||||
_circular_saw_cost = 1,
|
||||
mesh = "moreblocks_slope_outer_cut_half.obj",
|
||||
collision_box = box_slope_outer_half,
|
||||
selection_box = box_slope_outer_half,
|
||||
},
|
||||
["_outer_cut_half_raised"] = {
|
||||
_circular_saw_cost = 3,
|
||||
mesh = "moreblocks_slope_outer_cut_half_raised.obj",
|
||||
collision_box = box_slope_outer_half_raised,
|
||||
selection_box = box_slope_outer_half_raised,
|
||||
},
|
||||
["_cut"] = {
|
||||
_circular_saw_cost = 4,
|
||||
mesh = "moreblocks_slope_cut.obj",
|
||||
collision_box = box_slope_outer,
|
||||
selection_box = box_slope_outer,
|
||||
},
|
||||
},
|
||||
["stair"] = {
|
||||
[""] = {
|
||||
_circular_saw_cost = 6,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
},
|
||||
["_half"] = {
|
||||
_circular_saw_cost = 3,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0, 0, 0.5},
|
||||
{-0.5, 0, 0, 0, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
},
|
||||
-- TODO FIXME not included in circular_saw.names
|
||||
["_right_half"] = {
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{0, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
},
|
||||
["_inner"] = {
|
||||
_circular_saw_cost = 7,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
{-0.5, 0, -0.5, 0, 0.5, 0},
|
||||
},
|
||||
},
|
||||
},
|
||||
["_outer"] = {
|
||||
_circular_saw_cost = 5,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, 0, 0, 0, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
},
|
||||
["_alt"] = {
|
||||
_circular_saw_cost = 4,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0},
|
||||
{-0.5, 0, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
},
|
||||
["_alt_1"] = {
|
||||
_circular_saw_cost = 1,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.0625, -0.5, 0.5, 0, 0},
|
||||
{-0.5, 0.4375, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
},
|
||||
["_alt_2"] = {
|
||||
_circular_saw_cost = 1,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.125, -0.5, 0.5, 0, 0},
|
||||
{-0.5, 0.375, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
},
|
||||
["_alt_4"] = {
|
||||
_circular_saw_cost = 2,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.25, -0.5, 0.5, 0, 0},
|
||||
{-0.5, 0.25, 0, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
for type,a in pairs(stairsplus.defs) do
|
||||
for name,b in pairs(stairsplus.defs[type]) do
|
||||
table.insert(stairsplus.shapes_list, { type .. "_", name })
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,82 @@
|
||||
--[[
|
||||
More Blocks: Stairs+
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
-- Nodes will be called <modname>:{stair,slab,panel,micro,slope}_<subname>
|
||||
|
||||
local modpath = core.get_modpath("moreblocks").. "/stairsplus"
|
||||
|
||||
stairsplus = {}
|
||||
stairsplus.expect_infinite_stacks = false
|
||||
|
||||
stairsplus.shapes_list = {}
|
||||
|
||||
if
|
||||
not core.get_modpath("unified_inventory")
|
||||
and core.settings:get_bool("creative_mode")
|
||||
then
|
||||
stairsplus.expect_infinite_stacks = true
|
||||
end
|
||||
|
||||
function stairsplus:prepare_groups(groups)
|
||||
local result = {}
|
||||
if groups then
|
||||
for k, v in pairs(groups) do
|
||||
if k ~= "wood" and k ~= "stone" and k ~= "wool" and k ~= "tree" then
|
||||
result[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
if not moreblocks.config.stairsplus_in_creative_inventory then
|
||||
result.not_in_creative_inventory = 1
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
function stairsplus:register_all(modname, subname, recipeitem, fields)
|
||||
self:register_stair(modname, subname, recipeitem, fields)
|
||||
self:register_slab(modname, subname, recipeitem, fields)
|
||||
self:register_slope(modname, subname, recipeitem, fields)
|
||||
self:register_panel(modname, subname, recipeitem, fields)
|
||||
self:register_micro(modname, subname, recipeitem, fields)
|
||||
end
|
||||
|
||||
function stairsplus:register_alias_all(modname_old, subname_old, modname_new, subname_new)
|
||||
self:register_stair_alias(modname_old, subname_old, modname_new, subname_new)
|
||||
self:register_slab_alias(modname_old, subname_old, modname_new, subname_new)
|
||||
self:register_slope_alias(modname_old, subname_old, modname_new, subname_new)
|
||||
self:register_panel_alias(modname_old, subname_old, modname_new, subname_new)
|
||||
self:register_micro_alias(modname_old, subname_old, modname_new, subname_new)
|
||||
end
|
||||
function stairsplus:register_alias_force_all(modname_old, subname_old, modname_new, subname_new)
|
||||
self:register_stair_alias_force(modname_old, subname_old, modname_new, subname_new)
|
||||
self:register_slab_alias_force(modname_old, subname_old, modname_new, subname_new)
|
||||
self:register_slope_alias_force(modname_old, subname_old, modname_new, subname_new)
|
||||
self:register_panel_alias_force(modname_old, subname_old, modname_new, subname_new)
|
||||
self:register_micro_alias_force(modname_old, subname_old, modname_new, subname_new)
|
||||
end
|
||||
|
||||
-- luacheck: no unused
|
||||
local function register_stair_slab_panel_micro(modname, subname, recipeitem, groups, images, description, drop, light)
|
||||
stairsplus:register_all(modname, subname, recipeitem, {
|
||||
groups = groups,
|
||||
tiles = images,
|
||||
description = description,
|
||||
drop = drop,
|
||||
light_source = light
|
||||
})
|
||||
end
|
||||
|
||||
dofile(modpath .. "/defs.lua")
|
||||
dofile(modpath .. "/recipes.lua")
|
||||
dofile(modpath .. "/common.lua")
|
||||
dofile(modpath .. "/stairs.lua")
|
||||
dofile(modpath .. "/slabs.lua")
|
||||
dofile(modpath .. "/slopes.lua")
|
||||
dofile(modpath .. "/panels.lua")
|
||||
dofile(modpath .. "/microblocks.lua")
|
||||
dofile(modpath .. "/custom.lua")
|
||||
dofile(modpath .. "/registrations.lua")
|
||||
@@ -0,0 +1,44 @@
|
||||
--[[
|
||||
More Blocks: microblock definitions
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
-- Node will be called <modname>:micro_<subname>
|
||||
|
||||
-- luacheck: no unused
|
||||
local function register_micro(modname, subname, recipeitem, groups, images, description, drop, light)
|
||||
stairsplus:register_micro(modname, subname, recipeitem, {
|
||||
groups = groups,
|
||||
tiles = images,
|
||||
description = description,
|
||||
drop = drop,
|
||||
light_source = light,
|
||||
sounds = moreblocks.node_sound_stone_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
function stairsplus:register_micro_alias(modname_old, subname_old, modname_new, subname_new)
|
||||
local defs = table.copy(stairsplus.defs["micro"])
|
||||
for alternate, def in pairs(defs) do
|
||||
core.register_alias(modname_old .. ":micro_" .. subname_old .. alternate, modname_new .. ":micro_" .. subname_new .. alternate)
|
||||
end
|
||||
end
|
||||
|
||||
function stairsplus:register_micro_alias_force(modname_old, subname_old, modname_new, subname_new)
|
||||
local defs = table.copy(stairsplus.defs["micro"])
|
||||
for alternate, def in pairs(defs) do
|
||||
core.register_alias_force(modname_old .. ":micro_" .. subname_old .. alternate, modname_new .. ":micro_" .. subname_new .. alternate)
|
||||
end
|
||||
end
|
||||
|
||||
function stairsplus:register_micro(modname, subname, recipeitem, fields)
|
||||
local defs = table.copy(stairsplus.defs["micro"])
|
||||
for alternate, def in pairs(defs) do
|
||||
stairsplus.register_single("micro", alternate, def, modname, subname, recipeitem, fields)
|
||||
end
|
||||
|
||||
circular_saw.known_nodes[recipeitem] = {modname, subname}
|
||||
circular_saw.microblocks[modname.. ":micro_" .. subname] = recipeitem
|
||||
end
|
||||
@@ -0,0 +1,43 @@
|
||||
--[[
|
||||
More Blocks: panel definitions
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
-- Node will be called <modname>:panel_<subname>
|
||||
|
||||
-- luacheck: no unused
|
||||
local function register_panel(modname, subname, recipeitem, groups, images, description, drop, light)
|
||||
stairsplus:register_panel(modname, subname, recipeitem, {
|
||||
groups = groups,
|
||||
tiles = images,
|
||||
description = description,
|
||||
drop = drop,
|
||||
light_source = light,
|
||||
sounds = moreblocks.node_sound_stone_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
function stairsplus:register_panel_alias(modname_old, subname_old, modname_new, subname_new)
|
||||
local defs = table.copy(stairsplus.defs["panel"])
|
||||
for alternate, def in pairs(defs) do
|
||||
core.register_alias(modname_old .. ":panel_" .. subname_old .. alternate, modname_new .. ":panel_" .. subname_new .. alternate)
|
||||
end
|
||||
end
|
||||
|
||||
function stairsplus:register_panel_alias_force(modname_old, subname_old, modname_new, subname_new)
|
||||
local defs = table.copy(stairsplus.defs["panel"])
|
||||
for alternate, def in pairs(defs) do
|
||||
core.register_alias_force(modname_old .. ":panel_" .. subname_old .. alternate, modname_new .. ":panel_" .. subname_new .. alternate)
|
||||
end
|
||||
end
|
||||
|
||||
function stairsplus:register_panel(modname, subname, recipeitem, fields)
|
||||
local defs = table.copy(stairsplus.defs["panel"])
|
||||
for alternate, def in pairs(defs) do
|
||||
stairsplus.register_single("panel", alternate, def, modname, subname, recipeitem, fields)
|
||||
end
|
||||
|
||||
circular_saw.known_nodes[recipeitem] = {modname, subname}
|
||||
end
|
||||
@@ -0,0 +1,443 @@
|
||||
--[[
|
||||
More Blocks: Stairs+
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
|
||||
stairsplus.register_recipes = function(category, alternate, modname, subname, recipeitem)
|
||||
if category == "micro" and alternate == "" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":micro_" .. subname .. " 7",
|
||||
recipe = {modname .. ":stair_" .. subname .. "_inner"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":micro_" .. subname .. " 6",
|
||||
recipe = {modname .. ":stair_" .. subname},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":micro_" .. subname .. " 5",
|
||||
recipe = {modname .. ":stair_" .. subname .. "_outer"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":micro_" .. subname .. " 4",
|
||||
recipe = {modname .. ":slab_" .. subname},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":micro_" .. subname .. " 4",
|
||||
recipe = {modname .. ":stair_" .. subname .. "_alt"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":micro_" .. subname .. " 3",
|
||||
recipe = {modname .. ":stair_" .. subname .. "_right_half"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":micro_" .. subname .. " 2",
|
||||
recipe = {modname .. ":panel_" .. subname},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname},
|
||||
})
|
||||
|
||||
core.register_alias(modname .. ":micro_" .. subname .. "_bottom", modname .. ":micro_" .. subname)
|
||||
elseif category == "panel" and alternate == "" then
|
||||
core.register_craft({
|
||||
output = modname .. ":panel_" .. subname .. " 12",
|
||||
recipe = {
|
||||
{recipeitem, ""},
|
||||
{recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = modname .. ":panel_" .. subname .. " 12",
|
||||
recipe = {
|
||||
{"", recipeitem},
|
||||
{recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":panel_" .. subname,
|
||||
recipe = {modname .. ":micro_" .. subname, modname .. ":micro_" .. subname},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":panel_" .. subname, modname .. ":panel_" .. subname, modname .. ":panel_" .. subname, modname .. ":panel_" .. subname},
|
||||
})
|
||||
|
||||
core.register_alias(modname.. ":panel_" ..subname.. "_bottom", modname.. ":panel_" ..subname)
|
||||
elseif category == "slab" then
|
||||
if alternate == "" then
|
||||
core.register_craft({
|
||||
output = modname .. ":slab_" .. subname .. " 6",
|
||||
recipe = {{recipeitem, recipeitem, recipeitem}},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname,
|
||||
recipe = {modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname},
|
||||
})
|
||||
|
||||
-- uncomment this rule when conflict is no longer likely to happen
|
||||
-- https://github.com/luanti-org/luanti/issues/2881
|
||||
-- core.register_craft({
|
||||
-- type = "shapeless",
|
||||
-- output = modname .. ":slab_" .. subname,
|
||||
-- recipe = {modname .. ":panel_" .. subname, modname .. ":panel_" .. subname},
|
||||
-- })
|
||||
|
||||
-- then remove these two
|
||||
core.register_craft({
|
||||
output = modname .. ":slab_" .. subname,
|
||||
recipe = {{modname .. ":panel_" .. subname, modname .. ":panel_" .. subname}},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = modname .. ":slab_" .. subname,
|
||||
recipe = {
|
||||
{modname .. ":panel_" .. subname},
|
||||
{modname .. ":panel_" .. subname},
|
||||
},
|
||||
})
|
||||
------------------------------
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":slab_" .. subname, modname .. ":slab_" .. subname},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname .. " 3",
|
||||
recipe = {modname .. ":stair_" .. subname, modname .. ":stair_" .. subname},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname,
|
||||
recipe = {modname .. ":slab_" .. subname .. "_quarter", modname .. ":slab_" .. subname .. "_quarter"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname,
|
||||
recipe = {modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname,
|
||||
recipe = {modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname,
|
||||
recipe = {modname .. ":slope_" .. subname .. "_half", modname .. ":slope_" .. subname .. "_half"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname,
|
||||
recipe = {modname .. ":slope_" .. subname .. "_outer_half", modname .. ":slope_" .. subname .. "_inner_half"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname,
|
||||
recipe = {modname .. ":slope_" .. subname .. "_outer_cut_half", modname .. ":slope_" .. subname .. "_inner_cut_half"},
|
||||
})
|
||||
elseif alternate == "_quarter" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":slab_" .. subname .. "_quarter", modname .. ":slab_" .. subname .. "_quarter", modname .. ":slab_" .. subname .. "_quarter", modname .. ":slab_" .. subname .. "_quarter"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":slab_" .. subname .. "_three_quarter", modname .. ":slab_" .. subname .. "_quarter"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname .. "_quarter",
|
||||
recipe = {modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname .. "_quarter",
|
||||
recipe = {modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1"},
|
||||
})
|
||||
elseif alternate == "_three_quarter" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname .. "_three_quarter",
|
||||
recipe = {modname .. ":slab_" .. subname, modname .. ":slab_" .. subname .. "_quarter"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname .. "_three_quarter",
|
||||
recipe = {modname .. ":slab_" .. subname .. "_quarter", modname .. ":slab_" .. subname .. "_quarter", modname .. ":slab_" .. subname .. "_quarter"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname .. "_three_quarter",
|
||||
recipe = {modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2"},
|
||||
})
|
||||
elseif alternate == "_2" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":slab_" .. subname .. "_14", modname .. ":slab_" .. subname .. "_2"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname .. "_2",
|
||||
recipe = {modname .. ":slab_" .. subname .. "_1", modname .. ":slab_" .. subname .. "_1"},
|
||||
})
|
||||
elseif alternate == "_14" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname .. "_14",
|
||||
recipe = {modname .. ":slab_" .. subname .. "_three_quarter", modname .. ":slab_" .. subname .. "_2"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname .. "_14",
|
||||
recipe = {modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2", modname .. ":slab_" .. subname .. "_2"},
|
||||
})
|
||||
elseif alternate == "_15" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":slab_" .. subname .. "_15", modname .. ":slab_" .. subname .. "_1"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slab_" .. subname .. "_15",
|
||||
recipe = {modname .. ":slab_" .. subname .. "_14", modname .. ":slab_" .. subname .. "_1"},
|
||||
})
|
||||
end
|
||||
elseif category == "slope" then
|
||||
if alternate == "" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":slope_" .. subname, modname .. ":slope_" .. subname},
|
||||
})
|
||||
elseif alternate == "_half" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":slope_" .. subname .. "_half", modname .. ":slope_" .. subname .. "_half_raised"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":slope_" .. subname .. "_half", modname .. ":slope_" .. subname .. "_half",
|
||||
modname .. ":slope_" .. subname .. "_half", modname .. ":slope_" .. subname .. "_half"},
|
||||
})
|
||||
elseif alternate == "_outer" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":slope_" .. subname .. "_outer", modname .. ":slope_" .. subname .. "_inner"},
|
||||
})
|
||||
elseif alternate == "_outer_half" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":slope_" .. subname .. "_outer_half", modname .. ":slope_" .. subname .. "_inner_half_raised"},
|
||||
})
|
||||
elseif alternate == "_inner_half" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":slope_" .. subname .. "_outer_half_raised", modname .. ":slope_" .. subname .. "_inner_half"},
|
||||
})
|
||||
elseif alternate == "_outer_cut" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":slope_" .. subname .. "_outer_cut", modname .. ":slope_" .. subname .. "_inner_cut"},
|
||||
})
|
||||
elseif alternate == "_outer_cut_half" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":slope_" .. subname .. "_outer_cut_half", modname .. ":slope_" .. subname .. "_inner_cut_half_raised"},
|
||||
})
|
||||
elseif alternate == "_cut" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = recipeitem,
|
||||
recipe = {modname .. ":slope_" .. subname .. "_cut", modname .. ":slope_" .. subname .. "_cut"},
|
||||
})
|
||||
elseif alternate == "_half_raised" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slope_" .. subname .. "_half_raised",
|
||||
recipe = {modname .. ":slope_" .. subname .. "_half", modname .. ":slope_" .. subname .. "_half",
|
||||
modname .. ":slope_" .. subname .. "_half"},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slope_" .. subname .. "_half_raised",
|
||||
recipe = {modname .. ":slab_" .. subname, modname .. ":slope_" .. subname .. "_half"},
|
||||
})
|
||||
elseif alternate == "_inner_half_raised" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slope_" .. subname .. "_inner_half_raised",
|
||||
recipe = {modname .. ":slab_" .. subname, modname .. ":slope_" .. subname .. "_inner_half"},
|
||||
})
|
||||
elseif alternate == "_outer_half_raised" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slope_" .. subname .. "_outer_half_raised",
|
||||
recipe = {modname .. ":slab_" .. subname, modname .. ":slope_" .. subname .. "_outer_half"},
|
||||
})
|
||||
elseif alternate == "_inner_cut_half_raised" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":slope_" .. subname .. "_inner_cut_half_raised",
|
||||
recipe = {modname .. ":slab_" .. subname, modname .. ":slope_" .. subname .. "_inner_cut_half"},
|
||||
})
|
||||
end
|
||||
elseif category == "stair" then
|
||||
if alternate == "" then
|
||||
core.register_craft({
|
||||
output = modname .. ":stair_" .. subname .. " 8",
|
||||
recipe = {
|
||||
{recipeitem, "", ""},
|
||||
{recipeitem, recipeitem, ""},
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = modname .. ":stair_" .. subname .. " 8",
|
||||
recipe = {
|
||||
{"", "", recipeitem},
|
||||
{"", recipeitem, recipeitem},
|
||||
{recipeitem, recipeitem, recipeitem},
|
||||
},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":stair_" .. subname,
|
||||
recipe = {modname .. ":panel_" .. subname, modname .. ":slab_" .. subname},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":stair_" .. subname,
|
||||
recipe = {modname .. ":panel_" .. subname, modname .. ":panel_" .. subname, modname .. ":panel_" .. subname},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":stair_" .. subname,
|
||||
recipe = {modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":stair_" .. subname,
|
||||
recipe = {modname .. ":panel_" .. subname, modname .. ":panel_" .. subname, modname .. ":panel_" .. subname},
|
||||
})
|
||||
elseif alternate == "_inner" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":stair_" .. subname .. "_inner",
|
||||
recipe = {modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname},
|
||||
})
|
||||
elseif alternate == "_outer" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":stair_" .. subname .. "_outer",
|
||||
recipe = {modname .. ":micro_" .. subname, modname .. ":slab_" .. subname},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":stair_" .. subname .. "_outer",
|
||||
recipe = {modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname},
|
||||
})
|
||||
elseif alternate == "_half" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":stair_" .. subname .. "_half",
|
||||
recipe = {modname .. ":micro_" .. subname, modname .. ":micro_" .. subname, modname .. ":micro_" .. subname},
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":stair_" .. subname .. "_half",
|
||||
recipe = {modname .. ":panel_" .. subname, modname .. ":micro_" .. subname},
|
||||
})
|
||||
elseif alternate == "_right_half" then
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = modname .. ":stair_" .. subname .. "_right_half",
|
||||
recipe = {modname .. ":stair_" .. subname .. "_half"},
|
||||
})
|
||||
elseif alternate == "_alt" then
|
||||
core.register_craft({ -- See mirrored variation of the recipe below.
|
||||
output = modname .. ":stair_" .. subname .. "_alt",
|
||||
recipe = {
|
||||
{modname .. ":panel_" .. subname, ""},
|
||||
{"" , modname .. ":panel_" .. subname},
|
||||
},
|
||||
})
|
||||
|
||||
core.register_craft({ -- Mirrored variation of the recipe above.
|
||||
output = modname .. ":stair_" .. subname .. "_alt",
|
||||
recipe = {
|
||||
{"" , modname .. ":panel_" .. subname},
|
||||
{modname .. ":panel_" .. subname, ""},
|
||||
},
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,163 @@
|
||||
--[[
|
||||
More Blocks: registrations
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
local S = moreblocks.S
|
||||
-- default registrations
|
||||
if core.get_modpath("default") then
|
||||
local default_nodes = { -- Default stairs/slabs/panels/microblocks:
|
||||
"stone",
|
||||
"stone_block",
|
||||
"cobble",
|
||||
"mossycobble",
|
||||
"brick",
|
||||
"sandstone",
|
||||
"steelblock",
|
||||
"goldblock",
|
||||
"copperblock",
|
||||
"bronzeblock",
|
||||
"diamondblock",
|
||||
"tinblock",
|
||||
"desert_stone",
|
||||
"desert_stone_block",
|
||||
"desert_cobble",
|
||||
"meselamp",
|
||||
"glass",
|
||||
"tree",
|
||||
"wood",
|
||||
"jungletree",
|
||||
"junglewood",
|
||||
"pine_tree",
|
||||
"pine_wood",
|
||||
"acacia_tree",
|
||||
"acacia_wood",
|
||||
"aspen_tree",
|
||||
"aspen_wood",
|
||||
"obsidian",
|
||||
"obsidian_block",
|
||||
"obsidianbrick",
|
||||
"obsidian_glass",
|
||||
"stonebrick",
|
||||
"desert_stonebrick",
|
||||
"sandstonebrick",
|
||||
"silver_sandstone",
|
||||
"silver_sandstone_brick",
|
||||
"silver_sandstone_block",
|
||||
"desert_sandstone",
|
||||
"desert_sandstone_brick",
|
||||
"desert_sandstone_block",
|
||||
"sandstone_block",
|
||||
"coral_skeleton",
|
||||
"ice",
|
||||
}
|
||||
|
||||
for _, name in pairs(default_nodes) do
|
||||
local mod = "default"
|
||||
local nodename = mod .. ":" .. name
|
||||
local ndef = table.copy(core.registered_nodes[nodename])
|
||||
ndef.sunlight_propagates = true
|
||||
|
||||
-- Stone and desert_stone drop cobble and desert_cobble respectively.
|
||||
if type(ndef.drop) == "string" then
|
||||
ndef.drop = ndef.drop:gsub(".+:", "")
|
||||
end
|
||||
|
||||
-- Use the primary tile for all sides of cut glasslike nodes and disregard paramtype2.
|
||||
if #ndef.tiles > 1 and ndef.drawtype and ndef.drawtype:find("glass") then
|
||||
ndef.tiles = {ndef.tiles[1]}
|
||||
ndef.paramtype2 = nil
|
||||
end
|
||||
|
||||
mod = "moreblocks"
|
||||
stairsplus:register_all(mod, name, nodename, ndef)
|
||||
core.register_alias_force("stairs:stair_" .. name, mod .. ":stair_" .. name)
|
||||
core.register_alias_force("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
|
||||
core.register_alias_force("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
|
||||
core.register_alias_force("stairs:slab_" .. name, mod .. ":slab_" .. name)
|
||||
end
|
||||
end
|
||||
|
||||
-- farming registrations
|
||||
if core.get_modpath("farming") then
|
||||
local farming_nodes = {"straw"}
|
||||
for _, name in pairs(farming_nodes) do
|
||||
local mod = "farming"
|
||||
local nodename = mod .. ":" .. name
|
||||
local ndef = table.copy(core.registered_nodes[nodename])
|
||||
ndef.sunlight_propagates = true
|
||||
|
||||
mod = "moreblocks"
|
||||
stairsplus:register_all(mod, name, nodename, ndef)
|
||||
core.register_alias_force("stairs:stair_" .. name, mod .. ":stair_" .. name)
|
||||
core.register_alias_force("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
|
||||
core.register_alias_force("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
|
||||
core.register_alias_force("stairs:slab_" .. name, mod .. ":slab_" .. name)
|
||||
end
|
||||
end
|
||||
|
||||
-- wool registrations
|
||||
if core.get_modpath("wool") then
|
||||
local dyes = {"white", "grey", "black", "red", "yellow", "green", "cyan",
|
||||
"blue", "magenta", "orange", "violet", "brown", "pink",
|
||||
"dark_grey", "dark_green"}
|
||||
for _, name in pairs(dyes) do
|
||||
local mod = "wool"
|
||||
local nodename = mod .. ":" .. name
|
||||
local ndef = table.copy(core.registered_nodes[nodename])
|
||||
ndef.sunlight_propagates = true
|
||||
|
||||
stairsplus:register_all(mod, name, nodename, ndef)
|
||||
end
|
||||
end
|
||||
|
||||
-- basic_materials, keeping the original other-mod-oriented names
|
||||
-- for backwards compatibility
|
||||
|
||||
if core.get_modpath("basic_materials") then
|
||||
stairsplus:register_all("technic","concrete","basic_materials:concrete_block",{
|
||||
description = S("Concrete"),
|
||||
tiles = {"basic_materials_concrete_block.png",},
|
||||
groups = {cracky=1, level=2, concrete=1},
|
||||
sounds = moreblocks.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
core.register_alias("prefab:concrete_stair","technic:stair_concrete")
|
||||
core.register_alias("prefab:concrete_slab","technic:slab_concrete")
|
||||
|
||||
stairsplus:register_all("gloopblocks", "cement", "basic_materials:cement_block", {
|
||||
description = S("Cement"),
|
||||
tiles = {"basic_materials_cement_block.png"},
|
||||
groups = {cracky=2, not_in_creative_inventory=1},
|
||||
sounds = moreblocks.node_sound_stone_defaults(),
|
||||
sunlight_propagates = true,
|
||||
})
|
||||
|
||||
stairsplus:register_all("technic", "brass_block", "basic_materials:brass_block", {
|
||||
description= S("Brass Block"),
|
||||
groups={cracky=1, not_in_creative_inventory=1},
|
||||
tiles={"basic_materials_brass_block.png"},
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-- Alias cuts of split_stone_tile_alt which was renamed checker_stone_tile.
|
||||
stairsplus:register_alias_all("moreblocks", "split_stone_tile_alt", "moreblocks", "checker_stone_tile")
|
||||
|
||||
-- The following LBM is necessary because the name stair_split_stone_tile_alt
|
||||
-- conflicts with another node and so the alias for that specific node gets
|
||||
-- ignored.
|
||||
core.register_lbm({
|
||||
name = "moreblocks:fix_split_stone_tile_alt_name_collision",
|
||||
nodenames = {"moreblocks:stair_split_stone_tile_alt"},
|
||||
action = function(pos, node)
|
||||
core.set_node(pos, {
|
||||
name = "moreblocks:stair_checker_stone_tile",
|
||||
param2 = core.get_node(pos).param2
|
||||
|
||||
})
|
||||
core.log('action', "LBM replaced " .. node.name ..
|
||||
" at " .. core.pos_to_string(pos))
|
||||
end,
|
||||
})
|
||||
@@ -0,0 +1,43 @@
|
||||
--[[
|
||||
More Blocks: slab definitions
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
-- Node will be called <modname>:slab_<subname>
|
||||
|
||||
-- luacheck: no unused
|
||||
local function register_slab(modname, subname, recipeitem, groups, images, description, drop, light)
|
||||
stairsplus:register_slab(modname, subname, recipeitem, {
|
||||
groups = groups,
|
||||
tiles = images,
|
||||
description = description,
|
||||
drop = drop,
|
||||
light_source = light,
|
||||
sounds = moreblocks.node_sound_stone_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
function stairsplus:register_slab_alias(modname_old, subname_old, modname_new, subname_new)
|
||||
local defs = table.copy(stairsplus.defs["slab"])
|
||||
for alternate, def in pairs(defs) do
|
||||
core.register_alias(modname_old .. ":slab_" .. subname_old .. alternate, modname_new .. ":slab_" .. subname_new .. alternate)
|
||||
end
|
||||
end
|
||||
|
||||
function stairsplus:register_slab_alias_force(modname_old, subname_old, modname_new, subname_new)
|
||||
local defs = table.copy(stairsplus.defs["slab"])
|
||||
for alternate, def in pairs(defs) do
|
||||
core.register_alias_force(modname_old .. ":slab_" .. subname_old .. alternate, modname_new .. ":slab_" .. subname_new .. alternate)
|
||||
end
|
||||
end
|
||||
|
||||
function stairsplus:register_slab(modname, subname, recipeitem, fields)
|
||||
local defs = table.copy(stairsplus.defs["slab"])
|
||||
for alternate, shape in pairs(defs) do
|
||||
stairsplus.register_single("slab", alternate, shape, modname, subname, recipeitem, fields)
|
||||
end
|
||||
|
||||
circular_saw.known_nodes[recipeitem] = {modname, subname}
|
||||
end
|
||||
@@ -0,0 +1,43 @@
|
||||
--[[
|
||||
More Blocks: slope definitions
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
-- Node will be called <modname>:slope_<subname>
|
||||
|
||||
-- luacheck: no unused
|
||||
local function register_slope(modname, subname, recipeitem, groups, images, description, drop, light)
|
||||
stairsplus:register_slope(modname, subname, recipeitem, {
|
||||
groups = groups,
|
||||
tiles = images,
|
||||
description = description,
|
||||
drop = drop,
|
||||
light_source = light,
|
||||
sounds = moreblocks.node_sound_stone_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
function stairsplus:register_slope_alias(modname_old, subname_old, modname_new, subname_new)
|
||||
local defs = table.copy(stairsplus.defs["slope"])
|
||||
for alternate, def in pairs(defs) do
|
||||
core.register_alias(modname_old .. ":slope_" .. subname_old .. alternate, modname_new .. ":slope_" .. subname_new .. alternate)
|
||||
end
|
||||
end
|
||||
|
||||
function stairsplus:register_slope_alias_force(modname_old, subname_old, modname_new, subname_new)
|
||||
local defs = table.copy(stairsplus.defs["slope"])
|
||||
for alternate, def in pairs(defs) do
|
||||
core.register_alias_force(modname_old .. ":slope_" .. subname_old .. alternate, modname_new .. ":slope_" .. subname_new .. alternate)
|
||||
end
|
||||
end
|
||||
|
||||
function stairsplus:register_slope(modname, subname, recipeitem, fields)
|
||||
local defs = table.copy(stairsplus.defs["slope"])
|
||||
for alternate, def in pairs(defs) do
|
||||
stairsplus.register_single("slope", alternate, def, modname, subname, recipeitem, fields)
|
||||
end
|
||||
|
||||
circular_saw.known_nodes[recipeitem] = {modname, subname}
|
||||
end
|
||||
@@ -0,0 +1,43 @@
|
||||
--[[
|
||||
More Blocks: stair definitions
|
||||
|
||||
Copyright © 2011-2020 Hugo Locurcio and contributors.
|
||||
Licensed under the zlib license. See LICENSE.md for more information.
|
||||
--]]
|
||||
|
||||
-- Node will be called <modname>:stair_<subname>
|
||||
|
||||
-- luacheck: no unused
|
||||
local function register_stair(modname, subname, recipeitem, groups, images, description, drop, light)
|
||||
stairsplus:register_stair(modname, subname, recipeitem, {
|
||||
groups = groups,
|
||||
tiles = images,
|
||||
description = description,
|
||||
drop = drop,
|
||||
light_source = light,
|
||||
sounds = moreblocks.node_sound_stone_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
function stairsplus:register_stair_alias(modname_old, subname_old, modname_new, subname_new)
|
||||
local defs = table.copy(stairsplus.defs["stair"])
|
||||
for alternate, def in pairs(defs) do
|
||||
core.register_alias(modname_old .. ":stair_" .. subname_old .. alternate, modname_new .. ":stair_" .. subname_new .. alternate)
|
||||
end
|
||||
end
|
||||
|
||||
function stairsplus:register_stair_alias_force(modname_old, subname_old, modname_new, subname_new)
|
||||
local defs = table.copy(stairsplus.defs["stair"])
|
||||
for alternate, def in pairs(defs) do
|
||||
core.register_alias_force(modname_old .. ":stair_" .. subname_old .. alternate, modname_new .. ":stair_" .. subname_new .. alternate)
|
||||
end
|
||||
end
|
||||
|
||||
function stairsplus:register_stair(modname, subname, recipeitem, fields)
|
||||
local defs = table.copy(stairsplus.defs["stair"])
|
||||
for alternate, def in pairs(defs) do
|
||||
stairsplus.register_single("stair", alternate, def, modname, subname, recipeitem, fields)
|
||||
end
|
||||
|
||||
circular_saw.known_nodes[recipeitem] = {modname, subname}
|
||||
end
|
||||
|
After Width: | Height: | Size: 697 B |
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After Width: | Height: | Size: 439 B |
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After Width: | Height: | Size: 170 B |
|
After Width: | Height: | Size: 96 B |
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After Width: | Height: | Size: 738 B |
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After Width: | Height: | Size: 163 B |
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After Width: | Height: | Size: 229 B |
|
After Width: | Height: | Size: 481 B |
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After Width: | Height: | Size: 356 B |
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After Width: | Height: | Size: 258 B |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 269 B |
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After Width: | Height: | Size: 207 B |
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After Width: | Height: | Size: 167 B |
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After Width: | Height: | Size: 167 B |
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After Width: | Height: | Size: 725 B |
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After Width: | Height: | Size: 739 B |
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After Width: | Height: | Size: 167 B |
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After Width: | Height: | Size: 229 B |
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After Width: | Height: | Size: 483 B |
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After Width: | Height: | Size: 115 B |
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After Width: | Height: | Size: 144 B |
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After Width: | Height: | Size: 335 B |
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After Width: | Height: | Size: 354 B |
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After Width: | Height: | Size: 352 B |
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After Width: | Height: | Size: 272 B |
|
After Width: | Height: | Size: 278 B |
|
After Width: | Height: | Size: 271 B |
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After Width: | Height: | Size: 169 B |
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After Width: | Height: | Size: 309 B |
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After Width: | Height: | Size: 266 B |
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After Width: | Height: | Size: 88 B |
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After Width: | Height: | Size: 117 B |
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After Width: | Height: | Size: 286 B |
|
After Width: | Height: | Size: 387 B |
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After Width: | Height: | Size: 281 B |
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After Width: | Height: | Size: 433 B |