many worldgen mods and gonna try technic now
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--This creates the livingcavesmobs object.
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livingcavesmobs = {}
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--This creates the livingcavesmobs.settings object, and fills it with either the menu selected choices as defined in settingtypes.txt, or default values, (In this case, false).
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livingcavesmobs.settings = {
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clear_biomes = minetest.settings:get_bool("livingcavesmobs.clear_biomes") or false,
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clear_decos = minetest.settings:get_bool("livingcavesmobs.clear_decos") or false,
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clear_ores = minetest.settings:get_bool("livingcavesmobs.clear_ores") or false,
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}
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if livingcavesmobs.settings.clear_biomes then
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minetest.clear_registered_biomes()
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end
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if livingcavesmobs.settings.clear_decos then
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minetest.clear_registered_decorations()
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end
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if livingcavesmobs.settings.clear_ores then
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minetest.clear_registered_ores()
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end
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local modname = "livingcavesmobs"
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local modpath = minetest.get_modpath(modname)
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local mg_name = minetest.get_mapgen_setting("mg_name")
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-- Load support for intllib.
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local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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local S = minetest.get_translator and minetest.get_translator("livingcavesmobs") or
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dofile(path .. "intllib.lua")
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-- plants
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dofile(path .. "biter.lua") --
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dofile(path .. "chubby.lua") --
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dofile(path .. "explodingbacteria.lua") --
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dofile(path .. "flesheatingbacteria.lua") --
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dofile(path .. "moth.lua") --
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dofile(path .. "grub.lua") --
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dofile(path .. "yeti.lua") --
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dofile(path .. "hunger.lua") --
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print (S("[MOD] Caves loaded"))
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