many worldgen mods and gonna try technic now
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local S = minetest.get_translator("livingcavesmobs")
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mobs:register_mob("livingcavesmobs:flesheatingbacteria", {
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stepheight = 0,
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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attack_animals = true,
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reach = 1,
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damage = 6,
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hp_min = 5,
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hp_max = 10,
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armor = 100,
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collisionbox = {-0.1, -0.01, -0.1, 0.1, 0.1, 0.1},
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visual = "mesh",
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visual_size = {x = 0.5, y = 0.5},
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mesh = "Flesheatingbacteria.b3d",
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textures = {
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{"textureflesheatingbacteria.png"},
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},
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sounds = {
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attack = "livingcavesmobs_flesheatingbacteria",
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},
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makes_footstep_sound = false,
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walk_velocity = 0.3,
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run_velocity = 0.5,
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runaway = false,
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jump = false,
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jump_height = 0,
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stepheight = 0,
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stay_near = {"livingcaves:bacteriacave_trapstone", 3},
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drops = {
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},
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water_damage = 1,
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lava_damage = 1,
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light_damage = 1,
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fear_height = 0,
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animation = {
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speed_normal = 75,
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stand_start = 0,
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stand_end = 100,
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walk_start = 100,
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walk_end = 200,
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punch_start = 200,
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punch_end = 300,
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-- 50-70 is slide/water idle
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},
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view_range = 3,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 25, 0, 0, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_livingcavesmobs then
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mobs:spawn({
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name = "livingcavesmobs:flesheatingbacteria",
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nodes = {"livingcaves:bacteriacave_trapnode"},
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min_light = 0,
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interval = 10,
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chance = 1,
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active_object_count = 4,
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min_height = -400,
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max_height = -200,
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})
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end
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mobs:register_egg("livingcavesmobs:flesheatingbacteria", S("Flesh Eating Bacteria"), "aflesheatingbacteria.png")
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