many worldgen mods and gonna try technic now

This commit is contained in:
2026-09-13 03:30:48 -06:00
parent bac6ac94a3
commit 548749cb1a
4811 changed files with 163271 additions and 1 deletions
+125
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local S = minetest.get_translator("livingcavesmobs")
local random = math.random
mobs:register_mob("livingcavesmobs:explodingbacteria", {
stepheight = 0,
type = "animal",
passive = false,
attack_type = "explode",
explosion_radius = 2,
explosion_damage__radius = 6,
explosion_timer = 2,
attack_npcs = false,
attack_animals = false,
reach = 3,
damage = 18,
hp_min = 15,
hp_max = 30,
armor = 100,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.4, 0.4},
visual = "mesh",
visual_size = {x = 2.6, y = 2.6},
mesh = "Explodingbacteria.b3d",
drawtype = "front",
textures = {
{"textureexplodingbacteria.png"},
},
sounds = {
random = "",},
makes_footstep_sound = false,
walk_velocity = 1.5,
run_velocity = 2,
runaway = false,
jump = false,
jump_height = 6,
stay_near = {{"livingcaves:bacteriacave_nest"}, 5},
sounds = {
attack = "livingcavesmobs_explodingbacteria",
random = "livingcavesmobs_explodingbacteria3",
damage = "livingcavesmobs_explodingbacteria2",
distance = 10,
},
drops = {
{name = "tnt:gunpowder", chance = 1, min = 0, max = 1},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 0,
animation = {
speed_normal = 50,
stand_start = 1,
stand_end = 100,
stand1_start = 100,
stand1_end = 200,
walk_start = 200,
walk_end = 300,
fly_start = 200, -- swim animation
fly_end = 300,
punch_start = 300,
punch_end = 400,
},
fly_in = {"air"},
floats = 1,
fly = true,
follow = {"default:stone", "default:coal", "livingcaves:hangingmoldend", "livingcaves:hangingmold"},
view_range = 13,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 25, 0, false, nil) then return end
end,
})
if not mobs.custom_spawn_livingcavesmobs then
mobs:spawn({
name = "livingcavesmobs:explodingbacteria",
nodes = {"livingcaves:bacteriacave_nest"},
neighbors = {"livingcaves:bacteriacave_nestfoot"},
min_light = 0,
interval = 10,
chance = 1,
active_object_count = 4,
min_height = -400,
max_height = -200,
on_spawn = function(self, pos)
local nods = minetest.find_nodes_in_area_under_air(
{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4},
{"livingcaves:bacteriacave_nest"})
if nods and #nods > 0 then
-- min herd of 4
local iter = math.min(#nods, 4)
-- print("--- explodingbacteria at", minetest.pos_to_string(pos), iter)
for n = 1, iter do
local pos2 = nods[random(#nods)]
local kid = random(4) == 1 and true or nil
pos2.y = pos2.y + 2
if minetest.get_node(pos2).name == "air" then
mobs:add_mob(pos2, {
name = "livingcavesmobs:explodingbacteria", child = kid})
end
end
end
end
})
end
mobs:register_egg("livingcavesmobs:explodingbacteria", S("Giant Bacteria"), "aexplodingbacteria.png", 0)
mobs:alias_mob("livingcavesmobs:explodingbacteria", "livingcavesmobs:explodingbacteria") -- compatibility