many worldgen mods and gonna try technic now
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local S = minetest.get_translator("livingcavesmobs")
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local random = math.random
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mobs:register_mob("livingcavesmobs:explodingbacteria", {
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stepheight = 0,
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type = "animal",
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passive = false,
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attack_type = "explode",
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explosion_radius = 2,
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explosion_damage__radius = 6,
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explosion_timer = 2,
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attack_npcs = false,
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attack_animals = false,
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reach = 3,
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damage = 18,
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hp_min = 15,
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hp_max = 30,
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armor = 100,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.4, 0.4},
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visual = "mesh",
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visual_size = {x = 2.6, y = 2.6},
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mesh = "Explodingbacteria.b3d",
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drawtype = "front",
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textures = {
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{"textureexplodingbacteria.png"},
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},
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sounds = {
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random = "",},
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makes_footstep_sound = false,
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walk_velocity = 1.5,
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run_velocity = 2,
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runaway = false,
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jump = false,
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jump_height = 6,
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stay_near = {{"livingcaves:bacteriacave_nest"}, 5},
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sounds = {
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attack = "livingcavesmobs_explodingbacteria",
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random = "livingcavesmobs_explodingbacteria3",
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damage = "livingcavesmobs_explodingbacteria2",
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distance = 10,
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},
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drops = {
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{name = "tnt:gunpowder", chance = 1, min = 0, max = 1},
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},
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 0,
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animation = {
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speed_normal = 50,
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stand_start = 1,
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stand_end = 100,
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stand1_start = 100,
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stand1_end = 200,
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walk_start = 200,
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walk_end = 300,
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fly_start = 200, -- swim animation
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fly_end = 300,
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punch_start = 300,
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punch_end = 400,
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},
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fly_in = {"air"},
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floats = 1,
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fly = true,
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follow = {"default:stone", "default:coal", "livingcaves:hangingmoldend", "livingcaves:hangingmold"},
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view_range = 13,
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 25, 0, false, nil) then return end
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end,
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})
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if not mobs.custom_spawn_livingcavesmobs then
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mobs:spawn({
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name = "livingcavesmobs:explodingbacteria",
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nodes = {"livingcaves:bacteriacave_nest"},
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neighbors = {"livingcaves:bacteriacave_nestfoot"},
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min_light = 0,
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interval = 10,
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chance = 1,
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active_object_count = 4,
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min_height = -400,
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max_height = -200,
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on_spawn = function(self, pos)
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local nods = minetest.find_nodes_in_area_under_air(
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{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
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{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4},
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{"livingcaves:bacteriacave_nest"})
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if nods and #nods > 0 then
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-- min herd of 4
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local iter = math.min(#nods, 4)
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-- print("--- explodingbacteria at", minetest.pos_to_string(pos), iter)
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for n = 1, iter do
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local pos2 = nods[random(#nods)]
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local kid = random(4) == 1 and true or nil
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pos2.y = pos2.y + 2
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if minetest.get_node(pos2).name == "air" then
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mobs:add_mob(pos2, {
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name = "livingcavesmobs:explodingbacteria", child = kid})
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end
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end
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end
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end
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})
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end
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mobs:register_egg("livingcavesmobs:explodingbacteria", S("Giant Bacteria"), "aexplodingbacteria.png", 0)
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mobs:alias_mob("livingcavesmobs:explodingbacteria", "livingcavesmobs:explodingbacteria") -- compatibility
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