many worldgen mods and gonna try technic now
This commit is contained in:
@@ -0,0 +1,807 @@
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local S = core.get_translator("ebiomes")
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--from runs cooltrees
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local modname = "ebiomes"
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local modpath = core.get_modpath(modname)
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local mg_name = core.get_mapgen_setting("mg_name")
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core.register_alias("beech_tree", "ebiomes:beech_tree")
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core.register_alias("beech_wood", "ebiomes:beech_wood")
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core.register_alias("beech_leaves", "ebiomes:beech_leaves")
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core.register_alias("beech_sapling", "ebiomes:beech_sapling")
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--Base
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core.register_node("ebiomes:dirt_with_forest_litter", {
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description = S("Dirt with Forest Litter"),
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tiles = {"ebiomes_forest_litter.png", "default_dirt.png",
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{name = "default_dirt.png^ebiomes_forest_litter_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
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drop = "default:dirt",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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soil = {
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base = "ebiomes:dirt_with_forest_litter",
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dry = "farming:soil",
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wet = "farming:soil_wet"
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}
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})
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core.register_node("ebiomes:dirt_with_forest_litter_footsteps", {
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description = S("Dirt with Forest Litter and Footsteps"),
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tiles = {"ebiomes_forest_litter.png^default_footprint.png", "default_dirt.png",
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{name = "default_dirt.png^ebiomes_forest_litter_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
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drop = "default:dirt",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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})
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core.register_biome({
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name = "temperate_rainforest",
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node_top = "ebiomes:dirt_with_forest_litter",
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 3,
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 31000,
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y_min = 4,
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heat_point = 60,
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humidity_point = 80,
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})
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core.register_biome({
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name = "temperate_rainforest_shore",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 3,
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 3,
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y_min = -1,
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heat_point = 60,
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humidity_point = 80,
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})
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core.register_biome({
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name = "temperate_rainforest_ocean",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 3,
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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node_cave_liquid = "default:water_source",
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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vertical_blend = 1,
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y_max = -2,
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y_min = -255,
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heat_point = 60,
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humidity_point = 80,
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})
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core.register_biome({
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name = "temperate_rainforest_under",
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node_cave_liquid = {"default:water_source", "default:lava_source"},
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = -256,
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y_min = -400,
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heat_point = 60,
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humidity_point = 80,
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})
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--Global non-tree decors
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--Grass
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for length = 1, 5 do
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core.register_decoration({
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name = "ebiomes:grass_trf_"..length,
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deco_type = "simple",
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place_on = {"ebiomes:dirt_with_forest_litter"},
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sidelen = 16,
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biomes = {"temperate_rainforest"},
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noise_params = {
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offset = 0.03,
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scale = 0.01,
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spread = {x = 100, y = 100, z = 100},
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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y_max = 30,
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y_min = 1,
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decoration = "default:grass_"..length,
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})
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end
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--Non-tree decors
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for length = 1, 3 do
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core.register_decoration({
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name = "ebiomes:ferntrf_"..length,
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deco_type = "simple",
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place_on = {"ebiomes:dirt_with_forest_litter"},
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sidelen = 80,
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fill_ratio = 0.02,
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biomes = {"temperate_rainforest"},
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y_max = 31000,
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y_min = 1,
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decoration = "default:fern_"..length,
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})
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end
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core.register_decoration({
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name = "ebiomes:bush_trf",
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deco_type = "schematic",
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place_on = {"ebiomes:dirt_with_forest_litter"},
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.01,
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spread = {x = 100, y = 100, z = 100},
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seed = 137,
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"temperate_rainforest"},
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y_max = 31000,
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y_min = 1,
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schematic = core.get_modpath("default") .. "/schematics/bush.mts",
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flags = "place_center_x, place_center_z",
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})
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core.register_decoration({
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name = "ebiomes:pine_bush_trf",
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deco_type = "schematic",
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place_on = {"ebiomes:dirt_with_forest_litter"},
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.01,
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spread = {x = 100, y = 100, z = 100},
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seed = 278,
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"temperate_rainforest"},
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y_max = 31000,
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y_min = 4,
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schematic = core.get_modpath("default") .. "/schematics/pine_bush.mts",
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flags = "place_center_x, place_center_z",
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})
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--flowers
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core.register_decoration({
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name = "ebiomes:rose_trf",
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deco_type = "simple",
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place_on = {"ebiomes:dirt_with_forest_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0.004,
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scale = 0.001,
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spread = {x = 100, y = 100, z = 100},
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seed = 357,
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octaves = 3,
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persist = 0.05
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},
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biomes = {"temperate_rainforest"},
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y_max = 31000,
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y_min = 1,
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decoration = "flowers:rose",
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})
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--mushrooms
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core.register_decoration({
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name = "ebiomes:mushroom_brown_trf",
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deco_type = "simple",
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place_on = {"ebiomes:dirt_with_forest_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.006,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"temperate_rainforest"},
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y_max = 31000,
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y_min = 1,
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decoration = "flowers:mushroom_brown",
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})
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core.register_decoration({
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name = "ebiomes:mushroom_red_trf",
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deco_type = "simple",
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place_on = {"ebiomes:dirt_with_forest_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.006,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"temperate_rainforest"},
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y_max = 31000,
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y_min = 1,
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decoration = "flowers:mushroom_brown",
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})
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--ebiomes bushes
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core.register_decoration({
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name = "ebiomes:blackcurrant_bush_trf",
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deco_type = "schematic",
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place_on = {"ebiomes:dirt_with_forest_litter"},
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.01,
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spread = {x = 100, y = 100, z = 100},
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seed = 787,
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"temperate_rainforest"},
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y_max = 31000,
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y_min = 1,
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place_offset_y = 1,
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schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_blackcurrant_bush.mts",
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flags = "place_center_x, place_center_z",
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})
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core.register_decoration({
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name = "ebiomes:gooseberry_bush_trf",
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deco_type = "schematic",
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place_on = {"ebiomes:dirt_with_forest_litter"},
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sidelen = 16,
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noise_params = {
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offset = -0.004,
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scale = 0.01,
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spread = {x = 100, y = 100, z = 100},
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seed = 969,
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"temperate_rainforest"},
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y_max = 31000,
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y_min = 1,
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place_offset_y = 1,
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schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_gooseberry_bush.mts",
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flags = "place_center_x, place_center_z",
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})
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--Trees
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--Beech
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core.register_node("ebiomes:beech_tree", {
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description = S("Beech Tree"),
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tiles = {"ebiomes_beech_tree_top.png", "ebiomes_beech_tree_top.png",
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"ebiomes_beech_tree.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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on_place = core.rotate_node
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})
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core.register_node("ebiomes:beech_wood", {
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description = S("Beech Wood Planks"),
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"ebiomes_beech_wood.png"},
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is_ground_content = false,
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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core.register_craft({
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output = "ebiomes:beech_wood 4",
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recipe = {
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{"ebiomes:beech_tree"},
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}
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})
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core.register_node("ebiomes:beech_leaves", {
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description = S("Beech Tree Leaves"),
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drawtype = "allfaces_optional",
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tiles = {"ebiomes_beech_leaves.png"},
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waving = 1,
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {"ebiomes:beech_sapling"}, rarity = 20},
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{items = {"ebiomes:beech_leaves"}}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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default.register_leafdecay({
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trunks = {"ebiomes:beech_tree"},
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leaves = {"ebiomes:beech_leaves"},
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radius = 3,
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})
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local function grow_new_beech_tree(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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core.get_node_timer(pos):start(math.random(150, 300))
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return
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end
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core.remove_node(pos)
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core.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-3}, modpath.."/schematics/ebiomes_beech_tree.mts", "0", nil, false)
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end
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core.register_node("ebiomes:beech_sapling", {
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description = S("Beech Tree Sapling"),
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drawtype = "plantlike",
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tiles = {"ebiomes_beech_sapling.png"},
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inventory_image = "ebiomes_beech_sapling.png",
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wield_image = "ebiomes_beech_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = grow_new_beech_tree,
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selection_box = {
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type = "fixed",
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fixed = {-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 3,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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core.get_node_timer(pos):start(math.random(300, 1500))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"ebiomes:beech_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -3, y = 1, z = -3},
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{x = 4, y = 11, z = 4},
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-- maximum interval of interior volume check
|
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4)
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return itemstack
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end,
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})
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if core.settings:get_bool("light_mapgen", true) then
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core.register_decoration({
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name = "ebiomes:beech_tree",
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deco_type = "schematic",
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place_on = {"ebiomes:dirt_with_forest_litter"},
|
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sidelen = 16,
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noise_params = {
|
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offset = 0.009,
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scale = 0.015,
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||||
spread = {x = 250, y = 250, z = 250},
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seed = 113,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"temperate_rainforest"},
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y_max = 31000,
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y_min = 1,
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schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_beech_tree.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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else
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core.register_decoration({
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name = "ebiomes:beech_tree",
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deco_type = "schematic",
|
||||
place_on = {"ebiomes:dirt_with_forest_litter"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.01,
|
||||
scale = 0.015,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 113,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"temperate_rainforest"},
|
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y_max = 31000,
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y_min = 1,
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schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_beech_tree.mts",
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||||
flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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end
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core.register_decoration({
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name = "ebiomes:beech_log",
|
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deco_type = "schematic",
|
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place_on = {"ebiomes:dirt_with_forest_litter"},
|
||||
place_offset_y = 1,
|
||||
sidelen = 80,
|
||||
fill_ratio = 0.0009,
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||||
biomes = {"temperate_rainforest"},
|
||||
y_max = 31000,
|
||||
y_min = 4,
|
||||
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_beech_log.mts",
|
||||
flags = "place_center_x",
|
||||
rotation = "random",
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||||
spawn_by = {"ebiomes:dirt_with_forest_litter"},
|
||||
num_spawn_by = 8,
|
||||
})
|
||||
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||||
if core.get_modpath("bonemeal") ~= nil then
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bonemeal:add_sapling({
|
||||
{"ebiomes:beech_sapling", grow_new_beech_tree, "soil"},
|
||||
})
|
||||
end
|
||||
|
||||
stairs.register_stair_and_slab("beech_wood", "ebiomes:beech_wood",
|
||||
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
{"ebiomes_beech_wood.png"},
|
||||
S("Beech Wood Stair"),
|
||||
S("Beech Wood Slab"),
|
||||
default.node_sound_wood_defaults(),
|
||||
true,
|
||||
S("Inner Beech Wood Stair"),
|
||||
S("Outer Beech Wood Stair")
|
||||
)
|
||||
|
||||
default.register_fence("ebiomes:fence_beech_wood", {
|
||||
description = S("Beech Wood Fence"),
|
||||
texture = "ebiomes_fence_beech_wood.png",
|
||||
inventory_image = "default_fence_overlay.png^ebiomes_fence_beech_wood.png^" ..
|
||||
"default_fence_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "default_fence_overlay.png^ebiomes_fence_beech_wood.png^" ..
|
||||
"default_fence_overlay.png^[makealpha:255,126,126",
|
||||
material = "ebiomes:beech_wood",
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
default.register_fence_rail("ebiomes:fence_rail_beech_wood", {
|
||||
description = S("Beech Wood Fence Rail"),
|
||||
texture = "ebiomes_fence_rail_beech_wood.png",
|
||||
inventory_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_beech_wood.png^" ..
|
||||
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_beech_wood.png^" ..
|
||||
"default_fence_rail_overlay.png^[makealpha:255,126,126",
|
||||
material = "ebiomes:beech_wood",
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
default.register_mesepost("ebiomes:mese_post_light_beech_wood", {
|
||||
description = S("Beech Wood Mese Post Light"),
|
||||
texture = "ebiomes_fence_beech_wood.png",
|
||||
material = "ebiomes:beech_wood",
|
||||
})
|
||||
|
||||
doors.register_fencegate("ebiomes:gate_beech_wood", {
|
||||
description = S("Beech Wood Fence Gate"),
|
||||
texture = "ebiomes_beech_wood.png",
|
||||
material = "ebiomes:beech_wood",
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "ebiomes:gate_beech_wood_closed",
|
||||
burntime = 9,
|
||||
})
|
||||
|
||||
-- Support for flowerpot
|
||||
if core.global_exists("flowerpot") then
|
||||
|
||||
flowerpot.register_node("ebiomes:beech_sapling")
|
||||
|
||||
end
|
||||
|
||||
-- Decors
|
||||
if core.settings:get_bool("light_mapgen", true) then
|
||||
core.register_decoration({
|
||||
name = "ebiomes:alder_tree_trf",
|
||||
deco_type = "schematic",
|
||||
place_on = {"ebiomes:dirt_with_forest_litter"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.005,
|
||||
scale = 0.015,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 103,
|
||||
octaves = 3,
|
||||
persist = 0.66
|
||||
},
|
||||
biomes = {"temperate_rainforest"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_alder_tree.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
else
|
||||
core.register_decoration({
|
||||
name = "ebiomes:alder_tree_trf",
|
||||
deco_type = "schematic",
|
||||
place_on = {"ebiomes:dirt_with_forest_litter"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.03,
|
||||
scale = 0.015,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 103,
|
||||
octaves = 3,
|
||||
persist = 0.66
|
||||
},
|
||||
biomes = {"temperate_rainforest"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_alder_tree.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
end
|
||||
|
||||
core.register_decoration({
|
||||
name = "ebiomes:alder_log_trf",
|
||||
deco_type = "schematic",
|
||||
place_on = {"ebiomes:dirt_with_forest_litter"},
|
||||
place_offset_y = 1,
|
||||
sidelen = 80,
|
||||
fill_ratio = 0.0009,
|
||||
biomes = {"temperate_rainforest"},
|
||||
y_max = 31000,
|
||||
y_min = 4,
|
||||
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_alder_log.mts",
|
||||
flags = "place_center_x",
|
||||
rotation = "random",
|
||||
spawn_by = {"ebiomes:dirt_with_grass_cold"},
|
||||
num_spawn_by = 8,
|
||||
})
|
||||
|
||||
if core.settings:get_bool("light_mapgen", true) then
|
||||
core.register_decoration({
|
||||
name = "ebiomes:hornbeam_tree_trf",
|
||||
deco_type = "schematic",
|
||||
place_on = {"ebiomes:dirt_with_forest_litter"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.032,
|
||||
scale = 0.01,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 106,
|
||||
octaves = 3,
|
||||
persist = 0.66
|
||||
},
|
||||
biomes = {"temperate_rainforest"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_hornbeam_tree.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
else
|
||||
core.register_decoration({
|
||||
name = "ebiomes:hornbeam_tree_trf",
|
||||
deco_type = "schematic",
|
||||
place_on = {"ebiomes:dirt_with_forest_litter"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.04,
|
||||
scale = 0.01,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 106,
|
||||
octaves = 3,
|
||||
persist = 0.66
|
||||
},
|
||||
biomes = {"temperate_rainforest"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_hornbeam_tree.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
end
|
||||
|
||||
core.register_decoration({
|
||||
name = "ebiomes:hornbeam_log_trf",
|
||||
deco_type = "schematic",
|
||||
place_on = {"ebiomes:dirt_with_forest_litter"},
|
||||
place_offset_y = 1,
|
||||
sidelen = 80,
|
||||
fill_ratio = 0.0009,
|
||||
biomes = {"temperate_rainforest"},
|
||||
y_max = 31000,
|
||||
y_min = 4,
|
||||
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_hornbeam_log.mts",
|
||||
flags = "place_center_x",
|
||||
rotation = "random",
|
||||
spawn_by = {"ebiomes:dirt_with_forest_litter"},
|
||||
num_spawn_by = 8,
|
||||
})
|
||||
|
||||
|
||||
core.register_decoration({
|
||||
name = "ebiomes:chestnut_tree_trf",
|
||||
deco_type = "schematic",
|
||||
place_on = {"ebiomes:dirt_with_forest_litter"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.001,
|
||||
scale = 0.001,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 106,
|
||||
octaves = 3,
|
||||
persist = 0.66
|
||||
},
|
||||
biomes = {"temperate_rainforest"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_chestnut_tree.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
rotation = "random",
|
||||
})
|
||||
|
||||
core.register_decoration({
|
||||
name = "ebiomes:chestnut_log_trf",
|
||||
deco_type = "schematic",
|
||||
place_on = {"ebiomes:dirt_with_forest_litter"},
|
||||
place_offset_y = 1,
|
||||
sidelen = 80,
|
||||
fill_ratio = 0.0009,
|
||||
biomes = {"temperate_rainforest"},
|
||||
y_max = 31000,
|
||||
y_min = 4,
|
||||
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_chestnut_log.mts",
|
||||
flags = "place_center_x",
|
||||
rotation = "random",
|
||||
spawn_by = {"ebiomes:dirt_with_forest_litter"},
|
||||
num_spawn_by = 8,
|
||||
})
|
||||
|
||||
if core.settings:get_bool("light_mapgen", true) then
|
||||
core.register_decoration({
|
||||
name = "ebiomes:pine_tree_trf",
|
||||
deco_type = "schematic",
|
||||
place_on = {"ebiomes:dirt_with_forest_litter"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.001,
|
||||
scale = 0.048,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 2,
|
||||
octaves = 3,
|
||||
persist = 0.66
|
||||
},
|
||||
biomes = {"temperate_rainforest"},
|
||||
y_max = 31000,
|
||||
y_min = 4,
|
||||
schematic = core.get_modpath("default") .. "/schematics/pine_tree.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
else
|
||||
core.register_decoration({
|
||||
name = "ebiomes:pine_tree_trf",
|
||||
deco_type = "schematic",
|
||||
place_on = {"ebiomes:dirt_with_forest_litter"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.004,
|
||||
scale = 0.048,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 2,
|
||||
octaves = 3,
|
||||
persist = 0.66
|
||||
},
|
||||
biomes = {"temperate_rainforest"},
|
||||
y_max = 31000,
|
||||
y_min = 4,
|
||||
schematic = core.get_modpath("default") .. "/schematics/pine_tree.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
end
|
||||
|
||||
if core.settings:get_bool("light_mapgen", true) then
|
||||
core.register_decoration({
|
||||
name = "ebiomes:small_pine_tree_trf",
|
||||
deco_type = "schematic",
|
||||
place_on = {"ebiomes:dirt_with_forest_litter"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.001,
|
||||
scale = -0.005,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 101,
|
||||
octaves = 3,
|
||||
persist = 0.03
|
||||
},
|
||||
biomes = {"temperate_rainforest"},
|
||||
y_max = 31000,
|
||||
y_min = 4,
|
||||
schematic = core.get_modpath("default") .. "/schematics/small_pine_tree.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
else
|
||||
core.register_decoration({
|
||||
name = "ebiomes:small_pine_tree_trf",
|
||||
deco_type = "schematic",
|
||||
place_on = {"ebiomes:dirt_with_forest_litter"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.001,
|
||||
scale = -0.005,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 101,
|
||||
octaves = 3,
|
||||
persist = 0.03
|
||||
},
|
||||
biomes = {"temperate_rainforest"},
|
||||
y_max = 31000,
|
||||
y_min = 4,
|
||||
schematic = core.get_modpath("default") .. "/schematics/small_pine_tree.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
end
|
||||
|
||||
core.register_decoration({
|
||||
name = "ebiomes:pine_log_trf",
|
||||
deco_type = "schematic",
|
||||
place_on = {"ebiomes:dirt_with_forest_litter"},
|
||||
place_offset_y = 1,
|
||||
sidelen = 80,
|
||||
fill_ratio = 0.0009,
|
||||
biomes = {"temperate_rainforest"},
|
||||
y_max = 31000,
|
||||
y_min = 4,
|
||||
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_pine_log.mts",
|
||||
flags = "place_center_x",
|
||||
rotation = "random",
|
||||
spawn_by = {"ebiomes:dirt_with_grass_cold"},
|
||||
num_spawn_by = 8,
|
||||
})
|
||||
|
||||
|
||||
-- Mod support
|
||||
|
||||
-- Bonemeal
|
||||
if core.get_modpath("bonemeal") then
|
||||
bonemeal:add_deco({
|
||||
{"ebiomes:dirt_with_forest_litter", {"default:grass_1", "default:grass_2", "default:grass_3", "default:grass_4", "default:grass_5", "default:fern_1", "default:fern_2", "default:fern_3"},
|
||||
{"flowers:rose"} }
|
||||
})
|
||||
end
|
||||
Reference in New Issue
Block a user