many worldgen mods and gonna try technic now
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--monsters
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if core.get_modpath("mobs_monster") then
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mobs:spawn({
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name = "mobs_monster:dirt_monster",
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nodes = {"ebiomes:dirt_with_grass_med", "ebiomes:dirt_with_grass_steppe_warm", "ebiomes:dirt_with_grass_steppe", "ebiomes:dirt_with_grass_steppe_cold", "ebiomes:dirt_with_grass_cold", "ebiomes:dirt_with_grass_swamp", "ebiomes:dirt_with_grass_warm", "ebiomes:dry_dirt_with_grass_arid", "ebiomes:dry_dirt_with_grass_arid_cool", "ebiomes:peat_with_swamp_moss_yellow", "ebiomes:dirt_with_japanese_rainforest_litter", "ebiomes:dry_dirt_with_humid_savanna_grass", "ebiomes:dirt_with_forest_litter", "ebiomes:dirt_with_jungle_savanna_grass"},
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min_light = 0,
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max_light = 7,
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chance = 6000,
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active_object_count = 2,
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min_height = 0,
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day_toggle = false,
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})
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mobs:spawn({
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name = "mobs_monster:sand_monster",
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nodes = {"ebiomes:dry_dirt_with_grass_arid"},
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min_light = 0,
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max_light = 7,
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chance = 7000,
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active_object_count = 2,
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min_height = 0,
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day_toggle = false,
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})
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mobs:spawn({
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name = "mobs_monster:spider",
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nodes = {
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"ebiomes:dirt_with_grass_cold", "ebiomes:dirt_with_grass_swamp", "ebiomes:peat_with_swamp_moss_yellow", "ebiomes:dirt_with_japanese_rainforest_litter", "ebiomes:dry_dirt_with_humid_savanna_grass", "ebiomes:dirt_with_forest_litter", "ebiomes:dirt_with_jungle_savanna_grass"
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},
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min_light = 0,
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max_light = 8,
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chance = 7000,
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active_object_count = 1,
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min_height = 25,
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max_height = 31000,
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})
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mobs:spawn({
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name = "mobs_monster:tree_monster",
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nodes = {"ebiomes:dirt_with_grass_cold", "ebiomes:dirt_with_grass_med", "ebiomes:dirt_with_grass_warm", "ebiomes:dirt_with_grass_swamp", "ebiomes:peat_with_swamp_moss_yellow", "ebiomes:dirt_with_japanese_rainforest_litter", "ebiomes:dry_dirt_with_humid_savanna_grass", "ebiomes:dirt_with_forest_litter", "ebiomes:dirt_with_jungle_savanna_grass"},
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max_light = 7,
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chance = 7000,
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min_height = 0,
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day_toggle = false,
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})
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mobs:spawn({
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name = "mobs_monster:land_guard",
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nodes = {
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"ebiomes:dry_dirt_with_grass_arid", "ebiomes:dry_dirt_with_grass_arid_cool", "ebiomes:dry_dirt_with_humid_savanna_grass"
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},
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max_light = 7,
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chance = 25000,
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min_height = 0,
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active_object_count = 1,
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})
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end
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--animals
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if core.get_modpath("mobs_animal") then
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mobs:spawn({
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name = "mobs_animal:cow",
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nodes = {"ebiomes:dirt_with_grass_med", "ebiomes:dirt_with_grass_steppe_warm", "ebiomes:dirt_with_grass_steppe", "ebiomes:dirt_with_grass_steppe_cold", "ebiomes:dirt_with_grass_cold", "ebiomes:dirt_with_grass_warm"},
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neighbors = {"group:grass"},
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min_light = 14,
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interval = 60,
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chance = 8000,
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min_height = 5,
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max_height = 200,
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day_toggle = true,
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})
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mobs:spawn({
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name = "mobs_animal:sheep_white",
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nodes = {"ebiomes:dirt_with_grass_med", "ebiomes:dirt_with_grass_steppe_warm", "ebiomes:dirt_with_grass_steppe", "ebiomes:dirt_with_grass_warm"},
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neighbors = {"group:grass"},
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min_light = 14,
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interval = 60,
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chance = 8000,
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min_height = 0,
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max_height = 200,
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day_toggle = true,
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})
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mobs:spawn({
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name = "mobs_animal:bunny",
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nodes = {"ebiomes:dirt_with_japanese_rainforest_litter", "ebiomes:dirt_with_grass_med", "ebiomes:dry_dirt_with_humid_savanna_grass", "ebiomes:dirt_with_grass_warm", "ebiomes:dirt_with_grass_cold", "ebiomes:dirt_with_grass_steppe_warm", "ebiomes:dirt_with_forest_litter", "ebiomes:dirt_with_jungle_savanna_grass"},
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-- neighbors = {"group:grass"},
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min_light = 12,
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interval = 60,
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chance = 1600,
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min_height = 5,
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max_height = 200,
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day_toggle = true,
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})
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end
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--npcs
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if core.get_modpath("mobs_npc") then
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mobs:spawn({
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name = "mobs_npc:npc",
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nodes = {"default:brick"},
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neighbors = {"ebiomes:grass_med_3", "ebiomes:grass_steppe_warm_3", "ebiomes:grass_steppe_3", "ebiomes:grass_steppe_cold_3", "ebiomes:grass_cold_3", "ebiomes:grass_warm_3", "ebiomes:grass_arid_3", "ebiomes:grass_arid_cool_3"},
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min_light = 10,
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chance = 10000,
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active_object_count = 1,
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min_height = 0,
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day_toggle = true,
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})
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end
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--horse
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if core.get_modpath("mob_horse") then
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mobs:spawn({
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name = "mob_horse:horse",
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nodes = {"ebiomes:dirt_with_grass_med", "ebiomes:dirt_with_grass_steppe_warm", "ebiomes:dirt_with_grass_steppe", "ebiomes:dirt_with_grass_steppe_cold"},
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min_light = 14,
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interval = 60,
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chance = 16000,
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min_height = 10,
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max_height = 31000,
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day_toggle = true
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})
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end
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