many worldgen mods and gonna try technic now
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--Forgotten monsters compatibility
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--For specified mobs(ones that dont spawn in a highly generalized way like in air or on stone)
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--hungry
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "hungry:hungry",
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-- nodes = {"default:dirt_with_grass","default:dirt_with_rainforest_litter"},
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nodes = {"ebiomes:dirt_with_grass_warm", "ebiomes:dirt_with_grass_cold", "ebiomes:dirt_with_grass_med", "ebiomes:dirt_with_grass_steppe_warm", "ebiomes:dirt_with_japanese_rainforest_litter"},
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-- biomes = {"deciduous_forest_cold", "deciduous_forest_warm"},
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min_light = 14,
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--interval = 30, -- 60
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chance = 9000,
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min_height = 0,
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max_height = 200,
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})
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end
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--skullmobs
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local fmeb = {
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"ebiomes:dirt_with_grass_cold",
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"ebiomes:dirt_with_grass_warm",
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"ebiomes:dirt_with_grass_med",
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"ebiomes:dirt_with_grass_swamp",
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"ebiomes:dry_dirt_with_grass_arid",
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"ebiomes:dry_dirt_with_grass_arid_cool",
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"ebiomes:dirt_with_grass_steppe_cold",
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"ebiomes:dirt_with_grass_steppe",
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"ebiomes:dirt_with_grass_steppe_warm",
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"ebiomes:peat_with_swamp_moss_yellow",
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"ebiomes:dirt_with_japanese_rainforest_litter",
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"ebiomes:dry_dirt_with_humid_savanna_grass",
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"ebiomes:dirt_with_forest_litter",
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"ebiomes:dirt_with_jungle_savanna_grass"
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}
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--skull archers
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "skullarchers:sarchers",
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nodes = fmeb,
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min_light = 0,
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max_light = 14,
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chance = 7000,
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--min_height = 0,
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--max_height = 200,
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max_height = 200,
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})
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end
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--skulls
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "skulls:skull",
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nodes = fmeb,
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min_light = 0,
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max_light = 14,
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chance = 7000,
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--min_height = 0,
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--max_height = 200,
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max_height = 200,
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})
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end
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--skullswords
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "skullsword:ssword",
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nodes = fmeb,
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min_light = 0,
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max_light = 14,
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chance = 7000,
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--min_height = 0,
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--max_height = 200,
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max_height = 200,
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})
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end
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--berserker
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mobs:spawn({
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name = "forgotten_monsters:skull_berserker",
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nodes = fmeb,
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neighbors = "air",
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min_light = 0,
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max_light = max_light_skull,
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chance = 7000,
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--min_height = 0,
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--max_height = 200,
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max_height = 200,
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})
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--[[
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--spoky (old version monster)
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "spoky:spoky",
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nodes = fmeb,
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min_light = 0,
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max_light = 14,
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interval = 60,
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chance = 15000,
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--min_height = 0,
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--max_height = 200,
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max_height = 200,
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})
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end
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--]]
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