many worldgen mods and gonna try technic now
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local S = core.get_translator("ebiomes")
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--from runs cooltrees
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local modname = "ebiomes"
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local modpath = core.get_modpath(modname)
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local mg_name = core.get_mapgen_setting("mg_name")
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--Aliases
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core.register_alias("bamboo", "ebiomes:bamboo")
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core.register_alias("bamboo_leaves", "ebiomes:bamboo_leaves")
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core.register_alias("bamboo_sprout", "ebiomes:bamboo_sprout")
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--Bamboo
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core.register_node("ebiomes:bamboo", {
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description = S("Bamboo"),
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drawtype = "plantlike",
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tiles = {"ebiomes_bamboo.png"},
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inventory_image = "ebiomes_bamboo.png",
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wield_image = "ebiomes_bamboo.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 0.5, 3 / 16},
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},
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groups = {choppy = 3, snappy = 2, flammable = 2, oddly_breakable_by_hand = 2},
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sounds = default.node_sound_wood_defaults(),
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after_dig_node = function(pos, node, metadata, digger)
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default.dig_up(pos, node, digger)
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end,
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})
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core.register_craft({
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output = "default:stick 8",
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recipe = {
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{"ebiomes:bamboo"},
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}
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})
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core.register_node("ebiomes:bamboo_leaves", {
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description = S("Bamboo Leaves"),
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drawtype = "allfaces_optional",
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tiles = {"ebiomes_bamboo_leaves.png"},
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waving = 1,
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walkable = false,
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {"ebiomes:bamboo_sprout"}, rarity = 20},
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{items = {"ebiomes:bamboo_leaves"}}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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default.register_leafdecay({
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trunks = {"ebiomes:bamboo"},
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leaves = {"ebiomes:bamboo_leaves"},
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radius = 3,
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})
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local function grow_new_bamboo(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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core.get_node_timer(pos):start(math.random(150, 300))
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return
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end
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core.remove_node(pos)
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core.place_schematic({x = pos.x-1, y = pos.y, z = pos.z-1}, modpath.."/schematics/ebiomes_bamboo.mts", "0", nil, false)
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end
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core.register_node("ebiomes:bamboo_sprout", {
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description = S("Bamboo Sprout"),
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drawtype = "plantlike",
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tiles = {"ebiomes_bamboo_sprout.png"},
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inventory_image = "ebiomes_bamboo_sprout.png",
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wield_image = "ebiomes_bamboo_sprout.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = grow_new_bamboo,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 3,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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core.get_node_timer(pos):start(math.random(300, 1500))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"ebiomes:bamboo_sprout",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -1, y = 1, z = -1},
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{x = 1, y = 6, z = 1},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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if core.settings:get_bool("reg_jprainforest", true) then
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core.register_decoration({
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name = "ebiomes:bamboo_l1",
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deco_type = "schematic",
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place_on = {"ebiomes:dirt_with_japanese_rainforest_litter", "default:dirt_with_rainforest_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0.0001,
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scale = 0.0001,
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spread = {x = 250, y = 250, z = 250},
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seed = 221,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"japanese_rainforest", "rainforest"},
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y_max = 31000,
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y_min = 1,
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place_offset_y = 1,
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schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_bamboo.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random"
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})
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core.register_decoration({
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name = "ebiomes:bamboo_l2",
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deco_type = "schematic",
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place_on = {"ebiomes:dirt_with_japanese_rainforest_litter", "default:dirt_with_rainforest_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0.9,
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scale = 0.9,
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spread = {x = 250, y = 250, z = 250},
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seed = 222,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"japanese_rainforest", "rainforest"},
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y_max = 31000,
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y_min = 1,
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place_offset_y = 1,
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schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_bamboo.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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spawn_by = "ebiomes:bamboo",
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num_spawn_by = 1
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})
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core.register_decoration({
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name = "ebiomes:bamboo_l3",
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deco_type = "schematic",
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place_on = {"ebiomes:dirt_with_japanese_rainforest_litter", "default:dirt_with_rainforest_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0.9,
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scale = 0.9,
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spread = {x = 250, y = 250, z = 250},
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seed = 223,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"japanese_rainforest", "rainforest"},
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y_max = 31000,
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y_min = 1,
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place_offset_y = 1,
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schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_bamboo.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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spawn_by = "ebiomes:bamboo",
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num_spawn_by = 1
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})
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else
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core.register_decoration({
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name = "ebiomes:bamboo_l1",
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deco_type = "schematic",
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place_on = {"default:dirt_with_rainforest_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0.0001,
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scale = 0.0001,
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spread = {x = 250, y = 250, z = 250},
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seed = 221,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"rainforest"},
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y_max = 31000,
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y_min = 1,
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place_offset_y = 1,
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schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_bamboo.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random"
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})
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core.register_decoration({
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name = "ebiomes:bamboo_l2",
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deco_type = "schematic",
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place_on = {"default:dirt_with_rainforest_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0.9,
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scale = 0.9,
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spread = {x = 250, y = 250, z = 250},
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seed = 222,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"rainforest"},
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y_max = 31000,
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y_min = 1,
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place_offset_y = 1,
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schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_bamboo.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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spawn_by = "ebiomes:bamboo",
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num_spawn_by = 1
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})
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core.register_decoration({
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name = "ebiomes:bamboo_l3",
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deco_type = "schematic",
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place_on = {"default:dirt_with_rainforest_litter"},
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sidelen = 16,
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noise_params = {
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offset = 0.9,
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scale = 0.9,
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spread = {x = 250, y = 250, z = 250},
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seed = 223,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"rainforest"},
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y_max = 31000,
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y_min = 1,
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place_offset_y = 1,
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schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_bamboo.mts",
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flags = "place_center_x, place_center_z",
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rotation = "random",
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spawn_by = "ebiomes:bamboo",
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num_spawn_by = 1
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})
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end
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if core.global_exists("dungeon_loot") then
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dungeon_loot.register ({
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{name = "ebiomes:bamboo", chance = 0.3, count = {5, 13}},
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})
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end
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if core.get_modpath("bonemeal") ~= nil then
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bonemeal:add_sapling({
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{"ebiomes:bamboo_sprout", grow_new_bamboo, "soil"},
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})
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end
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if core.global_exists("flowerpot") then
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flowerpot.register_node("ebiomes:bamboo_sprout")
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end
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