many worldgen mods and gonna try technic now
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@@ -0,0 +1,617 @@
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local S = core.get_translator("ebiomes")
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--from runs cooltrees
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local modname = "ebiomes"
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local modpath = core.get_modpath(modname)
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local mg_name = core.get_mapgen_setting("mg_name")
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-- Aliases
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core.register_alias("dry_dirt_with_grass", "ebiomes:dry_dirt_with_grass_arid")
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core.register_alias("dry_dirt_with_grass_footsteps", "ebiomes:dry_dirt_with_grass_arid_footsteps")
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core.register_alias("cool_dry_dirt_with_grass", "ebiomes:dry_dirt_with_grass_arid_cool")
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core.register_alias("cool_dry_dirt_with_grass_footsteps", "ebiomes:dry_dirt_with_grass_arid_cool_footsteps")
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core.register_alias("hardy_bush_stem", "ebiomes:hardy_bush_stem")
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core.register_alias("hardy_bush_leaves", "ebiomes:hardy_bush_leaves")
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core.register_alias("hardy_bush_sapling", "ebiomes:hardy_bush_sapling")
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core.register_alias("thorn_bush_leaves", "ebiomes:thorn_bush_leaves")
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core.register_alias("thorn_bush_sapling", "ebiomes:thorn_bush_sapling")
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-- Biome bases
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-- Arid grassland
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core.register_node("ebiomes:dry_dirt_with_grass_arid", {
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description = S("Dry Dirt with Arid Grass"),
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tiles = {"ebiomes_grass_arid.png", "default_dry_dirt.png",
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{name = "default_dry_dirt.png^ebiomes_grass_arid_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
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drop = "default:dry_dirt",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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})
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core.register_node("ebiomes:dry_dirt_with_grass_arid_footsteps", {
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description = S("Dry Dirt with Arid Grass and Footsteps"),
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tiles = {"ebiomes_grass_arid.png^default_footprint.png", "default_dry_dirt.png",
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{name = "default_dry_dirt.png^ebiomes_grass_arid_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
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drop = "default:dry_dirt",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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})
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core.register_node("ebiomes:grass_arid_1", {
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description = S("Arid Grass"),
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drawtype = "plantlike",
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waving = 1,
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tiles = {"ebiomes_grass_arid_1.png"},
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-- Use texture of a taller grass stage in inventory
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inventory_image = "ebiomes_grass_arid_3.png",
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wield_image = "ebiomes_grass_arid_3.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1,
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normal_grass = 1, flammable = 1},
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max_items = 1,
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items = {
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{items = {"farming:seed_wheat"}, rarity = 5},
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{items = {"ebiomes:grass_arid_1"}},
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},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random grass node
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local stack = ItemStack("ebiomes:grass_arid_" .. math.random(1,5))
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local ret = core.item_place(stack, placer, pointed_thing)
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return ItemStack("ebiomes:grass_arid_1 " ..
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itemstack:get_count() - (1 - ret:get_count()))
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end,
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})
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for i = 2, 5 do
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core.register_node("ebiomes:grass_arid_" .. i, {
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description = S("Arid Grass"),
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drawtype = "plantlike",
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waving = 1,
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tiles = {"ebiomes_grass_arid_" .. i .. ".png"},
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inventory_image = "ebiomes_grass_arid_" .. i .. ".png",
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wield_image = "ebiomes_grass_arid_" .. i .. ".png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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drop = "ebiomes:grass_arid_1",
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groups = {snappy = 3, flora = 1, attached_node = 1,
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not_in_creative_inventory = 1, grass = 1,
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normal_grass = 1, flammable = 1},
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items = {
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{items = {"farming:seed_wheat"}, rarity = 5},
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{items = {"ebiomes:grass_arid_1"}},
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},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
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},
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})
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end
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core.register_biome({
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name = "grassland_arid",
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node_top = "ebiomes:dry_dirt_with_grass_arid",
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depth_top = 1,
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node_filler = "default:dry_dirt",
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depth_filler = 3,
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 31000,
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y_min = 6,
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heat_point = 60,
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humidity_point = 20,
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})
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core.register_biome({
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name = "grassland_arid_shore",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 3,
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 5,
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y_min = -1,
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heat_point = 60,
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humidity_point = 20,
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})
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core.register_biome({
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name = "grassland_arid_ocean",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 3,
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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node_cave_liquid = "default:water_source",
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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vertical_blend = 1,
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y_max = -2,
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y_min = -255,
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heat_point = 60,
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humidity_point = 20,
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})
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core.register_biome({
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name = "grassland_arid_under",
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node_cave_liquid = {"default:water_source", "default:lava_source"},
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = -256,
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y_min = -400,
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heat_point = 60,
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humidity_point = 20,
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})
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for length = 1, 5 do
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core.register_decoration({
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name = "ebiomes:grass_arid_"..length,
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deco_type = "simple",
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place_on = {"ebiomes:dry_dirt_with_grass_arid"},
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sidelen = 16,
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noise_params = {
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offset = 0.04,
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scale = 0.02,
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spread = {x = 100, y = 100, z = 100},
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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y_max = 31000,
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y_min = 1,
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decoration = "ebiomes:grass_arid_"..length,
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})
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end
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-- Arid grassland Cool
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core.register_node("ebiomes:dry_dirt_with_grass_arid_cool", {
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description = S("Dry Dirt with Cool Arid Grass"),
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tiles = {"ebiomes_grass_arid_cool.png", "default_dry_dirt.png",
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{name = "default_dry_dirt.png^ebiomes_grass_arid_cool_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
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drop = "default:dry_dirt",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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})
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core.register_node("ebiomes:dry_dirt_with_grass_arid_cool_footsteps", {
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description = S("Dry Dirt with Cool Arid Grass and Footsteps"),
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tiles = {"ebiomes_grass_arid_cool.png^default_footprint.png", "default_dry_dirt.png",
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{name = "default_dry_dirt.png^ebiomes_grass_arid_cool_side.png",
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tileable_vertical = false}},
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groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
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drop = "default:dry_dirt",
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sounds = default.node_sound_dirt_defaults({
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footstep = {name = "default_grass_footstep", gain = 0.25},
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}),
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})
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core.register_node("ebiomes:grass_arid_cool_1", {
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description = S("Cool Arid Grass"),
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drawtype = "plantlike",
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waving = 1,
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tiles = {"ebiomes_grass_arid_cool_1.png"},
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-- Use texture of a taller grass stage in inventory
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inventory_image = "ebiomes_grass_arid_cool_3.png",
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wield_image = "ebiomes_grass_arid_cool_3.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1,
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normal_grass = 1, flammable = 1},
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max_items = 1,
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items = {
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{items = {"farming:seed_wheat"}, rarity = 5},
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{items = {"ebiomes:grass_arid_cool_1"}},
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},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
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},
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on_place = function(itemstack, placer, pointed_thing)
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-- place a random grass node
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local stack = ItemStack("ebiomes:grass_arid_cool_" .. math.random(1,5))
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local ret = core.item_place(stack, placer, pointed_thing)
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return ItemStack("ebiomes:grass_arid_cool_1 " ..
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itemstack:get_count() - (1 - ret:get_count()))
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end,
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})
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for i = 2, 5 do
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core.register_node("ebiomes:grass_arid_cool_" .. i, {
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description = S("Cool Arid Grass"),
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drawtype = "plantlike",
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waving = 1,
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tiles = {"ebiomes_grass_arid_cool_" .. i .. ".png"},
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inventory_image = "ebiomes_grass_arid_cool_" .. i .. ".png",
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wield_image = "ebiomes_grass_arid_cool_" .. i .. ".png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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buildable_to = true,
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drop = "ebiomes:grass_arid_cool_1",
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groups = {snappy = 3, flora = 1, attached_node = 1,
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not_in_creative_inventory = 1, grass = 1,
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normal_grass = 1, flammable = 1},
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items = {
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{items = {"farming:seed_wheat"}, rarity = 5},
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{items = {"ebiomes:grass_arid_cool_1"}},
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},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
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},
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})
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end
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core.register_biome({
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name = "grassland_arid_cool",
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node_top = "ebiomes:dry_dirt_with_grass_arid_cool",
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depth_top = 1,
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node_filler = "default:dry_dirt",
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depth_filler = 3,
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 31000,
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y_min = 6,
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heat_point = 40,
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humidity_point = 20,
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})
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core.register_biome({
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name = "grassland_arid_cool_shore",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 3,
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = 5,
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y_min = -1,
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heat_point = 40,
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humidity_point = 20,
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})
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core.register_biome({
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name = "grassland_arid_cool_ocean",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 3,
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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node_cave_liquid = "default:water_source",
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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vertical_blend = 1,
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y_max = -2,
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y_min = -255,
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heat_point = 40,
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humidity_point = 20,
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})
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core.register_biome({
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name = "grassland_arid_cool_under",
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node_cave_liquid = {"default:water_source", "default:lava_source"},
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node_dungeon = "default:cobble",
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node_dungeon_alt = "default:mossycobble",
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node_dungeon_stair = "stairs:stair_cobble",
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y_max = -256,
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y_min = -400,
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heat_point = 40,
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humidity_point = 20,
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})
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for length = 1, 5 do
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core.register_decoration({
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name = "ebiomes:grass_arid_cool_"..length,
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deco_type = "simple",
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place_on = {"ebiomes:dry_dirt_with_grass_arid_cool"},
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sidelen = 16,
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noise_params = {
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offset = 0.07,
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scale = 0.02,
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spread = {x = 100, y = 100, z = 100},
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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y_max = 31000,
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y_min = 1,
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decoration = "ebiomes:grass_arid_cool_"..length,
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})
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end
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--Folliage
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--Biome specific
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--Hardy bush
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local function grow_new_hardy_bush(pos)
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if not default.can_grow(pos) then
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-- try a bit later again
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core.get_node_timer(pos):start(math.random(150, 300))
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return
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end
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core.remove_node(pos)
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core.place_schematic({x = pos.x-1, y = pos.y-1, z = pos.z-1}, modpath.."/schematics/ebiomes_hardy_bush.mts", "0", nil, false)
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end
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core.register_node("ebiomes:hardy_bush_stem", {
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description = S("Hardy Bush Stem"),
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drawtype = "plantlike",
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visual_scale = 1.41,
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tiles = {"ebiomes_hardy_bush_stem.png"},
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inventory_image = "ebiomes_hardy_bush_stem.png",
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wield_image = "ebiomes_hardy_bush_stem.png",
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paramtype = "light",
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sunlight_propagates = true,
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groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 1},
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sounds = default.node_sound_wood_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16},
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},
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})
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core.register_node("ebiomes:hardy_bush_leaves", {
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description = S("Hardy Bush Leaves"),
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drawtype = "allfaces_optional",
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tiles = {"ebiomes_hardy_bush_leaves.png"},
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paramtype = "light",
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groups = {snappy = 3, flammable = 1, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{items = {"ebiomes:hardy_bush_sapling"}, rarity = 5},
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{items = {"ebiomes:hardy_bush_leaves"}}
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||||
}
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||||
},
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||||
sounds = default.node_sound_leaves_defaults(),
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||||
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after_place_node = default.after_place_leaves,
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||||
})
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core.register_node("ebiomes:hardy_bush_sapling", {
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description = S("Hardy Bush Sapling"),
|
||||
drawtype = "plantlike",
|
||||
tiles = {"ebiomes_hardy_bush_sapling.png"},
|
||||
inventory_image = "ebiomes_hardy_bush_sapling.png",
|
||||
wield_image = "ebiomes_hardy_bush_sapling.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
on_timer = default.grow_sapling,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, -2 / 16, 3 / 16}
|
||||
},
|
||||
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
||||
attached_node = 1, sapling = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
core.get_node_timer(pos):start(math.random(300, 1500))
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
|
||||
"ebiomes:hardy_bush_sapling",
|
||||
-- minp, maxp to be checked, relative to sapling pos
|
||||
{x = -1, y = 0, z = -1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
-- maximum interval of interior volume check
|
||||
2)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
default.register_leafdecay({
|
||||
trunks = {"ebiomes:hardy_bush_stem"},
|
||||
leaves = {"ebiomes:hardy_bush_leaves"},
|
||||
radius = 1,
|
||||
})
|
||||
|
||||
core.register_decoration({
|
||||
name = "ebiomes:hardy_bush",
|
||||
deco_type = "schematic",
|
||||
place_on = {"ebiomes:dry_dirt_with_grass_arid", "ebiomes:dry_dirt_with_grass_arid_cool"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = -0.004,
|
||||
scale = 0.01,
|
||||
spread = {x = 100, y = 100, z = 100},
|
||||
seed = 137,
|
||||
octaves = 3,
|
||||
persist = 0.7,
|
||||
},
|
||||
biomes = {"grassland_arid", "grassland_arid_cool"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_hardy_bush.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
|
||||
if core.get_modpath("bonemeal") ~= nil then
|
||||
bonemeal:add_sapling({
|
||||
{"ebiomes:hardy_bush_sapling", grow_new_hardy_bush, "soil"},
|
||||
})
|
||||
end
|
||||
|
||||
core.register_craft({
|
||||
output = "default:wood",
|
||||
recipe = {
|
||||
{"ebiomes:hardy_bush_stem"},
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "ebiomes:hardy_bush_stem",
|
||||
burntime = 8,
|
||||
})
|
||||
|
||||
|
||||
--Thorn bush
|
||||
|
||||
local function grow_new_thorn_bush(pos)
|
||||
if not default.can_grow(pos) then
|
||||
-- try a bit later again
|
||||
core.get_node_timer(pos):start(math.random(150, 300))
|
||||
return
|
||||
end
|
||||
core.remove_node(pos)
|
||||
core.place_schematic({x = pos.x-1, y = pos.y, z = pos.z-1}, modpath.."/schematics/ebiomes_thorn_bush.mts", "0", nil, false)
|
||||
end
|
||||
|
||||
core.register_node("ebiomes:thorn_bush_leaves", {
|
||||
description = S("Thorn Bush Leaves"),
|
||||
drawtype = "allfaces_optional",
|
||||
tiles = {"ebiomes_thorn_bush_leaves.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy = 1, flammable = 1, leaves = 1},
|
||||
walkable = false,
|
||||
damage_per_second = 2,
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {"ebiomes:thorn_bush_sapling"}, rarity = 5},
|
||||
{items = {"ebiomes:thorn_bush_leaves"}}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
after_place_node = default.after_place_leaves,
|
||||
})
|
||||
|
||||
core.register_node("ebiomes:thorn_bush_sapling", {
|
||||
description = S("Thorn Bush Sapling"),
|
||||
drawtype = "plantlike",
|
||||
tiles = {"ebiomes_thorn_bush_sapling.png"},
|
||||
inventory_image = "ebiomes_thorn_bush_sapling.png",
|
||||
wield_image = "ebiomes_thorn_bush_sapling.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
on_timer = grow_new_thorn_bush,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
|
||||
},
|
||||
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
||||
attached_node = 1, sapling = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
core.get_node_timer(pos):start(math.random(300, 1500))
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
|
||||
"ebiomes:thorn_bush_sapling",
|
||||
-- minp, maxp to be checked, relative to sapling pos
|
||||
{x = -1, y = 0, z = -1},
|
||||
{x = 1, y = 1, z = 1},
|
||||
-- maximum interval of interior volume check
|
||||
2)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
core.register_decoration({
|
||||
name = "ebiomes:thorn_bush",
|
||||
deco_type = "schematic",
|
||||
place_on = {"ebiomes:dry_dirt_with_grass_arid", "ebiomes:dry_dirt_with_grass_arid_cool"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = -0.004,
|
||||
scale = 0.01,
|
||||
spread = {x = 100, y = 100, z = 100},
|
||||
seed = 969,
|
||||
octaves = 3,
|
||||
persist = 0.7,
|
||||
},
|
||||
biomes = {"grassland_arid", "grassland_arid_cool"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
place_offset_y = 1,
|
||||
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_thorn_bush.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
|
||||
if core.get_modpath("bonemeal") ~= nil then
|
||||
bonemeal:add_sapling({
|
||||
{"ebiomes:thorn_bush_sapling", grow_new_thorn_bush, "soil"},
|
||||
})
|
||||
end
|
||||
|
||||
--Bonemeal
|
||||
if core.get_modpath("bonemeal") then
|
||||
bonemeal:add_deco({
|
||||
{"ebiomes:dry_dirt_with_grass_arid", {"ebiomes:grass_arid_1", "ebiomes:grass_arid_2", "ebiomes:grass_arid_3", "ebiomes:grass_arid_4", "ebiomes:grass_arid_5"},
|
||||
{"default:dry_shrub"} }
|
||||
})
|
||||
|
||||
bonemeal:add_deco({
|
||||
{"ebiomes:dry_dirt_with_grass_arid_cool", {"ebiomes:grass_arid_cool_1", "ebiomes:grass_arid_cool_2", "ebiomes:grass_arid_cool_3", "ebiomes:grass_arid_cool_4", "ebiomes:grass_arid_cool_5"},
|
||||
{"default:dry_shrub"} }
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
-- Peripheral mod support
|
||||
|
||||
-- Support for flowerpot
|
||||
if core.global_exists("flowerpot") then
|
||||
flowerpot.register_node("ebiomes:hardy_bush_sapling")
|
||||
flowerpot.register_node("ebiomes:thorn_bush_sapling")
|
||||
end
|
||||
Reference in new issue
Block a user