many worldgen mods and gonna try technic now
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subterrane.defaults = {
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--y_max = Must be provided by the user
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--y_min = Must be provided by the user
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cave_threshold = 0.5,
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warren_region_threshold = 0.25,
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warren_region_variability_threshold = 0.25,
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warren_threshold = 0.25,
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boundary_blend_range = 128,
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perlin_cave = {
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offset = 0,
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scale = 1,
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spread = {x=256, y=256, z=256},
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seed = -400000000089,
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octaves = 3,
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persist = 0.67
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},
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perlin_wave = {
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offset = 0,
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scale = 1,
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spread = {x=512, y=256, z=512}, -- squashed 2:1
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seed = 59033,
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octaves = 6,
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persist = 0.63
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},
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perlin_warren_area = {
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offset = 0,
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scale = 1,
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spread = {x=1024, y=128, z=1024},
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seed = -12554445,
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octaves = 2,
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persist = 0.67
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},
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perlin_warrens = {
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offset = 0,
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scale = 1,
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spread = {x=32, y=12, z=32},
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seed = 600089,
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octaves = 3,
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persist = 0.67
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},
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--solidify_lava =
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columns = {
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maximum_radius = 10,
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minimum_radius = 4,
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node = "default:stone",
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weight = 0.25,
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maximum_count = 50,
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minimum_count = 0,
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},
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--double_frequency = -- when set to true, uses the absolute value of the cavern field to determine where to place caverns instead. This effectively doubles the number of large non-connected caverns.
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--decorate = -- optional, a function that is given a table of indices and a variety of other mapgen information so that it can place custom decorations on floors and ceilings.
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}
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local recurse_defaults
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recurse_defaults = function(target_table, default_table)
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for k, v in pairs(default_table) do
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if target_table[k] == nil then
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target_table[k] = v -- TODO: deep copy if v is a table.
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elseif type(target_table[k]) == "table" then
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recurse_defaults(target_table[k], v)
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end
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end
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end
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subterrane.set_defaults = function(cave_layer_def)
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recurse_defaults(cave_layer_def, subterrane.defaults)
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end
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