many worldgen mods and gonna try technic now
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Minetest Game mod: ice_sprites
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============================
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Adds ice sprites, which can then be caught in a net (via the fireflies mod) and placed in bottles to provide light (via the vessels mod).
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Authors of source code
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----------------------
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Shara RedCat (MIT)
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Authors of media (textures)
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---------------------------
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Shara RedCat (CC BY-SA 3.0):
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fireflies_firefly.png
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fireflies_firefly_animated.png
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fireflies_bottle.png
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fireflies_bottle_animated.png
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fireflies_bottle.png and fireflies_bottle_animated.png are
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modified from a texture by Vanessa Ezekowitz (CC BY-SA 3.0)
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converted to ice_sprite textures by FaceDeer, who simply changed the yellow dots to blue.
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ice_sprites = {}
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local ice_sprite_desc
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local ice_sprite_usage
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local ice_sprite_bottle_desc
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local ice_sprite_bottle_usage
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local node_name_glass_bottle = df_dependencies.node_name_glass_bottle
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local node_name_firefly = df_dependencies.node_name_fireflies
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if minetest.get_modpath("doc") then
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ice_sprite_desc = S("Ice sprites are mysterious glowing insect-like creatures that appear to be made partly of crystallized water.")
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if node_name_glass_bottle then
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if node_name_firefly then
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ice_sprite_usage = S("Ice sprites can be caught with nets and placed in bottles as sources of light and freezing cold.")
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end
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ice_sprite_bottle_desc = S("A bottle containing a captured ice sprite.")
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ice_sprite_bottle_usage = S("Ice sprites radiate both light and freezing cold.")
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end
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end
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minetest.register_node("ice_sprites:ice_sprite", {
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description = S("Ice Sprite"),
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_doc_items_longdesc = ice_sprite_desc,
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_doc_items_usagehelp = ice_sprite_usage,
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drawtype = "plantlike",
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tiles = {{
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name = "ice_sprites_ice_sprite_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5
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},
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}},
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inventory_image = "ice_sprites_ice_sprite.png",
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wield_image = "ice_sprites_ice_sprite.png",
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waving = 1,
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paramtype = "light",
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sunlight_propagates = true,
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buildable_to = true,
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is_ground_content = false,
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walkable = false,
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groups = {catchable = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1},
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selection_box = {
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type = "fixed",
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fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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},
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light_source = 6,
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floodable = true,
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_mcl_blast_resistance = 0.1,
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_mcl_hardness = 0.1,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "ice_sprites:ice_sprite"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) > 11 or math.random() > 0.5 then
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minetest.set_node(pos, {name = "ice_sprites:hidden_ice_sprite"})
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end
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minetest.get_node_timer(pos):start(math.random(20,40))
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end
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})
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minetest.register_node("ice_sprites:hidden_ice_sprite", {
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description = S("Hidden Ice Sprite"),
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drawtype = "airlike",
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inventory_image = "ice_sprites_ice_sprite.png",
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wield_image = "ice_sprites_ice_sprite.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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is_ground_content = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "ice_sprites:ice_sprite",
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groups = {not_in_creative_inventory = 1},
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floodable = true,
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_mcl_blast_resistance = 0.1,
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_mcl_hardness = 0.1,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "ice_sprites:hidden_ice_sprite"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) <= 11 then
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minetest.set_node(pos, {name = "ice_sprites:ice_sprite"})
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end
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minetest.get_node_timer(pos):start(math.random(20,40))
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end
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})
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-- ice sprite in a bottle
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if node_name_glass_bottle then
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local glass_sounds
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if minetest.get_modpath("df_dependencies") then
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glass_sounds = df_dependencies.sound_glass
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end
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minetest.register_node("ice_sprites:ice_sprite_bottle", {
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description = S("Ice Sprite in a Bottle"),
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_doc_items_longdesc = ice_sprite_bottle_desc,
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_doc_items_usagehelp = ice_sprite_bottle_usage,
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inventory_image = "ice_sprites_bottle.png",
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wield_image = "ice_sprites_bottle.png",
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tiles = {{
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name = "ice_sprites_bottle_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5
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},
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}},
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drawtype = "plantlike",
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 9,
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is_ground_content = false,
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walkable = false,
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groups = {dig_immediate = 3, attached_node = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1, material_glass=1},
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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sounds = glass_sounds(),
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local lower_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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if minetest.is_protected(pos, player:get_player_name()) or
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minetest.get_node(lower_pos).name ~= "air" then
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return
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end
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local upper_pos = {x = pos.x, y = pos.y + 2, z = pos.z}
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local ice_sprite_pos
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if not minetest.is_protected(upper_pos, player:get_player_name()) and
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minetest.get_node(upper_pos).name == "air" then
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ice_sprite_pos = upper_pos
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elseif not minetest.is_protected(lower_pos, player:get_player_name()) then
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ice_sprite_pos = lower_pos
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end
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if ice_sprite_pos then
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minetest.set_node(pos, {name = node_name_glass_bottle})
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minetest.set_node(ice_sprite_pos, {name = "ice_sprites:ice_sprite"})
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minetest.get_node_timer(ice_sprite_pos):start(1)
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end
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end
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "ice_sprites:ice_sprite_bottle",
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recipe = {"ice_sprites:ice_sprite", node_name_glass_bottle}
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})
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end
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License of source code
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----------------------
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The MIT License (MIT)
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Copyright (c) 2018 Shara RedCat
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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For more details:
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https://opensource.org/licenses/MIT
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Licenses of media (textures)
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----------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2018 Shara RedCat
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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Adapt — remix, transform, and build upon the material for any purpose, even commercially.
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The licensor cannot revoke these freedoms as long as you follow the license terms.
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Under the following terms:
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Attribution — You must give appropriate credit, provide a link to the license, and
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indicate if changes were made. You may do so in any reasonable manner, but not in any way
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that suggests the licensor endorses you or your use.
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ShareAlike — If you remix, transform, or build upon the material, you must distribute
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your contributions under the same license as the original.
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No additional restrictions — You may not apply legal terms or technological measures that
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legally restrict others from doing anything the license permits.
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Notices:
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You do not have to comply with the license for elements of the material in the public
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domain or where your use is permitted by an applicable exception or limitation.
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No warranties are given. The license may not give you all of the permissions necessary
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for your intended use. For example, other rights such as publicity, privacy, or moral
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rights may limit how you use the material.
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For more details:
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http://creativecommons.org/licenses/by-sa/3.0/
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# textdomain: ice_sprites
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### init.lua ###
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#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
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A bottle containing a captured ice sprite.=Eine Flasche mit einem erbeuteten Eisgeist.
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#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
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Hidden Ice Sprite=Verstecktes Eis-Sprite
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Ice Sprite=
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#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
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Ice Sprite in a Bottle=Ice Sprite in einer Flasche
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#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
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Ice sprites are mysterious glowing insect-like creatures that appear to be made partly of crystallized water.=Eisgeister sind mysteriös leuchtende insektenähnliche Wesen, die teilweise aus kristallisiertem Wasser zu bestehen scheinen.
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#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
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Ice sprites can be caught with nets and placed in bottles as sources of light and freezing cold.=Eisgeister können mit Netzen aufgefangen und als Lichtquelle und eiskalte in Flaschen abgefüllt werden.
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#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
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Ice sprites radiate both light and freezing cold.=Eisgeister strahlen sowohl Licht als auch eiskalt aus.
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# textdomain: ice_sprites
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### init.lua ###
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#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
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A bottle containing a captured ice sprite.=Una bottiglia contenente uno sprite di ghiaccio catturato.
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#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
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Hidden Ice Sprite=Sprite di ghiaccio nascosto
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Ice Sprite=
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#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
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Ice Sprite in a Bottle=Ice Sprite in una bottiglia
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#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
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Ice sprites are mysterious glowing insect-like creatures that appear to be made partly of crystallized water.=Gli sprite del ghiaccio sono misteriose creature luminose simili a insetti che sembrano essere costituite in parte da acqua cristallizzata.
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#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
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Ice sprites can be caught with nets and placed in bottles as sources of light and freezing cold.=Gli sprite del ghiaccio possono essere catturati con reti e posti in bottiglie come fonti di luce e freddo gelido.
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#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
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Ice sprites radiate both light and freezing cold.=Gli sprite del ghiaccio irradiano luce e freddo gelido.
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# textdomain: ice_sprites
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### init.lua ###
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A bottle containing a captured ice sprite.=
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Hidden Ice Sprite=
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Ice Sprite=
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Ice Sprite in a Bottle=
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Ice sprites are mysterious glowing insect-like creatures that appear to be made partly of crystallized water.=
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Ice sprites can be caught with nets and placed in bottles as sources of light and freezing cold.=
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Ice sprites radiate both light and freezing cold.=
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@@ -0,0 +1,4 @@
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name = ice_sprites
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description = Glowing blue firefly-like nodes
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depends =
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optional_depends = df_dependencies, doc
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