many worldgen mods and gonna try technic now
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local S = minetest.get_translator(minetest.get_current_modname())
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---------------------------------------------------------------------------------------
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-- Glownode and stalk
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minetest.register_node("df_primordial_items:glownode", {
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description = S("Primordial Fungal Lantern"),
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_doc_items_longdesc = df_primordial_items.doc.glownode_desc,
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_doc_items_usagehelp = df_primordial_items.doc.glownode_usage,
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drawtype = "glasslike",
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tiles = {"dfcaverns_mush_glownode.png"},
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {cracky = 3, oddly_breakable_by_hand = 3, handy=1, glass=1, building_block=1, material_glass=1},
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sounds = df_dependencies.sound_glass(),
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light_source = minetest.LIGHT_MAX,
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_mcl_blast_resistance = 0.3,
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_mcl_hardness = 0.3,
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})
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minetest.register_node("df_primordial_items:glownode_stalk", {
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description = S("Primordial Fungal Lantern Stalk"),
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_doc_items_longdesc = df_primordial_items.doc.glownode_stalk_desc,
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_doc_items_usagehelp = df_primordial_items.doc.glownode_stalk_usage,
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tiles = {"dfcaverns_mush_stalk_top.png", "dfcaverns_mush_stalk_top.png", "dfcaverns_mush_stalk_side.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, handy=1,axey=1,building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = df_dependencies.sound_wood(),
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on_place = minetest.rotate_node,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("df_primordial_items:glow_orb_hanging", {
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description = S("Primordial Fungal Orb"),
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_doc_items_longdesc = df_primordial_items.doc.glow_orb_desc,
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_doc_items_usagehelp = df_primordial_items.doc.glow_orb_usage,
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tiles = {"dfcaverns_mush_orb_vert.png"},
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inventory_image = "dfcaverns_mush_orb_vert.png",
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wield_image = "dfcaverns_mush_orb_vert.png",
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groups = {snappy = 3, flammable = 1, attached_node = 1, plant = 1, handy=1, swordy=1, hoey=1, destroy_by_lava_flow=1,dig_by_piston=1},
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paramtype = "light",
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paramtype2 = "degrotate",
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drawtype = "plantlike",
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buildable_to = true,
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is_ground_content = false,
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walkable = false,
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light_source = 6,
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sounds = df_dependencies.sound_leaves(),
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use_texture_alpha = "clip",
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sunlight_propagates = true,
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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})
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local c_stalk = minetest.get_content_id("df_primordial_items:glownode_stalk")
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local c_node = minetest.get_content_id("df_primordial_items:glownode")
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local c_air = minetest.get_content_id("air")
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df_primordial_items.spawn_ceiling_spire_vm = function(vi, area, data)
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local spire_height = math.random(1,10)
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local ystride = area.ystride
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local zstride = area.zstride
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for i = 0, spire_height do
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if data[vi-i*ystride] == c_air then
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data[vi-i*ystride] = c_stalk
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end
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end
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local bottom = vi - (spire_height +1) * ystride
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if data[bottom] == c_air then
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data[bottom] = c_node
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end
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if spire_height > 4 then -- thicken it all up
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for i = 0, math.floor(spire_height/2) do
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local current_vi = vi-i*ystride
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if data[current_vi+1] == c_air then
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data[current_vi+1] = c_stalk
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end
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if data[current_vi-1] == c_air then
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data[current_vi-1] = c_stalk
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end
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if data[current_vi+zstride] == c_air then
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data[current_vi+zstride] = c_stalk
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end
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if data[current_vi-zstride] == c_air then
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data[current_vi-zstride] = c_stalk
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end
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end
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if spire_height > 7 then
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bottom = bottom-ystride
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if data[bottom] == c_air then
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data[bottom] = c_node
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end
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if data[bottom-ystride] == c_air then
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data[bottom-ystride] = c_node
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end
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if data[bottom+1] == c_air then
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data[bottom+1] = c_node
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end
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if data[bottom-1] == c_air then
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data[bottom-1] = c_node
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end
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if data[bottom+zstride] == c_air then
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data[bottom+zstride] = c_node
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end
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if data[bottom-zstride] == c_air then
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data[bottom-zstride] = c_node
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end
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end
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end
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end
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