many worldgen mods and gonna try technic now
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@@ -0,0 +1,218 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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if minetest.get_modpath("default") then
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df_dependencies.register_leafdecay = default.register_leafdecay
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df_dependencies.after_place_leaves = default.after_place_leaves
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elseif ("mcl_core") then
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-- Mineclone does leaf decay differently, it uses the "leafdecay" group to require that leaves remain
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-- within the group value distance of any node of group "tree".
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-- make sure to add place_param2 = 1 to leaves to prevent decay of player-placed leaves
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df_dependencies.register_leafdecay = function() end
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df_dependencies.after_place_leaves = function() end
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end
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df_dependencies.mods_required.bucket = true
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df_dependencies.mods_required.mcl_buckets = true
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if minetest.get_modpath("bucket") then
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df_dependencies.bucket_register_liquid = bucket.register_liquid
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elseif minetest.get_modpath("mcl_buckets") then
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df_dependencies.bucket_register_liquid = function(source_liquid, flowing_liquid, bucket_node, texture, desc)
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mcl_buckets.register_liquid({
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bucketname = bucket_node,
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source_take = {source_liquid},
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source_place = source_liquid,
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inventory_image = texture,
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name = desc})
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end
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end
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-- Note that a circular table reference will result in a crash, TODO: guard against that.
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-- Unlikely to be needed, though - it'd take a lot of work for users to get into this bit of trouble.
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local function deep_copy(table_in)
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local table_out = {}
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for index, value in pairs(table_in) do
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if type(value) == "table" then
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table_out[index] = deep_copy(value)
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else
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table_out[index] = value
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end
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end
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return table_out
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end
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df_dependencies.mods_required.stairs = true
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df_dependencies.mods_required.moreblocks = true
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df_dependencies.mods_required.doors = true
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df_dependencies.mods_required.mcl_stairs = true
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df_dependencies.mods_required.mcl_fences = true
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df_dependencies.mods_required.mcl_core = true
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local node_name_to_stair_properties = function(name, override_def)
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local mod = minetest.get_current_modname()
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local node_def = minetest.registered_nodes[mod..":"..name]
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override_def = override_def or {}
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local node_copy = deep_copy(node_def)
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for index, value in pairs(override_def) do
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node_copy[index] = value
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end
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return mod, node_copy
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end
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df_dependencies.register_stairs = function(name, override_def)
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local mod, node_copy = node_name_to_stair_properties(name, override_def)
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if minetest.get_modpath("stairs") and stairs.register_stair_and_slab then
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stairs.register_stair_and_slab(
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name,
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mod ..":" .. name,
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node_copy.groups,
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node_copy.tiles,
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S("@1 Stair", node_copy.description),
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S("@1 Slab", node_copy.description),
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node_copy.sounds
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)
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end
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if minetest.get_modpath("mcl_stairs") and mcl_stairs.register_stair_and_slab_simple then
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mcl_stairs.register_stair_and_slab_simple(
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name,
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mod ..":" .. name,
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S("@1 Stair", node_copy.description),
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S("@1 Slab", node_copy.description),
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S("Double @1 Slab", node_copy.description)
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)
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end
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end
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df_dependencies.register_more_stairs = function(name, override_def)
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local mod, node_copy = node_name_to_stair_properties(name, override_def)
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if minetest.get_modpath("moreblocks") and stairsplus.register_all then
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stairsplus:register_all(mod, name, mod..":"..name, node_copy)
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end
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end
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df_dependencies.register_all_fences = function (name, override_def)
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local mod, node_def = node_name_to_stair_properties(name, override_def)
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override_def = override_def or {}
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local material = override_def.material or mod..":"..name
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local burntime = override_def.burntime
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local texture = override_def.texture or node_def.tiles[1]
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if minetest.get_modpath("default") then
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if default.register_fence then
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default.register_fence(material .. "_fence", {
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description = S("@1 Fence", node_def.description),
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texture = texture,
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material = material,
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groups = deep_copy(node_def.groups or {}), -- the default register_fence function modifies the groups table passed in, so send a copy instead to be on the safe side.
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sounds = node_def.sounds
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})
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if burntime then
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minetest.register_craft({
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type = "fuel",
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recipe = material .. "_fence",
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burntime = burntime, -- ignoring two sticks
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})
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end
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end
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if default.register_fence_rail then
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default.register_fence_rail(material .. "_fence_rail", {
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description = S("@1 Fence Rail", node_def.description),
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texture = texture,
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material = material,
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groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
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sounds = node_def.sounds
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})
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if burntime then
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minetest.register_craft({
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type = "fuel",
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recipe = material .. "_fence_rail",
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burntime = burntime * 4/16,
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})
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end
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end
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if default.register_mesepost then
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default.register_mesepost(material .. "_mese_light", {
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description = S("@1 Mese Post Light", node_def.description),
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texture = texture,
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material = material,
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groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
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sounds = node_def.sounds
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})
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end
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end
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if minetest.get_modpath("doors") and doors.register_fencegate then
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doors.register_fencegate(material .. "_fence_gate", {
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description = S("@1 Fence Gate", node_def.description),
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texture = texture,
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material = material,
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groups = deep_copy(node_def.groups or {}), -- the default register_fence_rail function modifies the groups table passed in, so send a copy instead to be on the safe side.
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sounds = node_def.sounds
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})
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if burntime then
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minetest.register_craft({
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type = "fuel",
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recipe = material .. "_fence_gate_closed",
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burntime = burntime * 2, -- ignoring four sticks
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})
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end
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end
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if minetest.get_modpath("mcl_fences") and mcl_fences.register_fence_and_fence_gate then
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local groups = deep_copy(node_def.groups or {})
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groups.fence_wood = 1
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mcl_fences.register_fence_and_fence_gate(name .. "_fence",
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S("@1 Fence", node_def.description),
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S("@1 Fence Gate", node_def.description),
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texture,
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groups,
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node_def._mcl_hardness or minetest.registered_nodes["mcl_core:wood"]._mcl_hardness,
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node_def._mcl_blast_resistance or minetest.registered_nodes["mcl_core:wood"]._mcl_blast_resistance,
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{"group:fence_wood"}
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)
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end
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end
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df_dependencies.register_all_stairs_and_fences = function(name, override_def)
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df_dependencies.register_stairs(name, override_def)
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df_dependencies.register_more_stairs(name, override_def)
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df_dependencies.register_all_fences(name, override_def)
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end
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df_dependencies.mods_required.tnt = true
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df_dependencies.mods_required.mcl_explosions = true
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if minetest.get_modpath("tnt") then
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df_dependencies.tnt_boom = tnt.boom
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elseif minetest.get_modpath("mcl_explosions") then
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df_dependencies.tnt_boom = function(pos, def)
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local strength = def.radius * 5
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mcl_explosions.explode(pos, strength)
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end
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end
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df_dependencies.mods_required.mcl_formspec = true
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df_dependencies.get_itemslot_bg = function(X,Y,W,H) return "" end
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df_dependencies.get_itemslot_bg_padded = function(X,Y,W,H) return "" end
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if minetest.get_modpath("mcl_formspec") then
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df_dependencies.get_itemslot_bg = mcl_formspec.get_itemslot_bg
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df_dependencies.get_itemslot_bg_padded = function(x,y,w,h, padding)
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local out = ""
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for i = 0, w - 1, 1 do
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for j = 0, h - 1, 1 do
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out = out .. mcl_formspec.get_itemslot_bg(x+i+(i*padding), y+j+(j*padding), 1, 1)
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end
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end
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return out
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end
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end
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