# Maximim number of Forceload Blocks per player (default 20)
techage_max_num_forceload_blocks (Max. number of Forceload Blocks) int 20

# Maximum number of simultaneously active Quarries per player (0 = no limit, default 0)
techage_max_active_quarries (Max. number of active Quarries per player, 0 = no limit) int 0

# Rarity factor to find ores when sieving with the Gravel Sieve
# 1.0 is according to the mapgen generator 
# 2.0 means half as many ores as result
# 0.5 means twice as many ores as result
techage_ore_rarity (Rarity factor to find ores) float 1.0

techage_basalt_sieve_chance (Chance to get iron or coal when sieveng basalt gravel) int 40

# Enable alternative recipes for steel and bronze.
# Instead of the furnace the player has to use the Coal Burner.
techage_modified_recipes_enabled (Enable alternative recipes for steel and bronze) bool false

# Seed for the oil exploration random function.
# Change this for your server in order not to be able to predict the oil reserves!
techage_oil_exploration_seed (techage oil exploration seed) int 1234

# Enable alternative recipes for tnt and adds ammonia chemistry.
# Instead of the standart bored tnt recipes.
# enable_tnt server setting also must me true for making gunpowder
techage_ammonia_recipes_enabled (Enable alternative recipes for tnt and ammonia chemistry) bool false

# Use the external Lua library 'lua-marshal' for faster serialization/deserialization 
# of node meta data. See also 'README.md'.
techage_use_marshal (use lua-marshal as serialize/deserialize functions) bool false

# Use the external library 'lsqlite3' for for faster storing of data. 
# See also 'README.md'.
techage_use_sqlite (use sqlite database) bool false

# To reduce the server CPU load, the number of sent techage commands
# per player and minute can be limited.
techage_command_limit (Max. number of commands sent per minute) int 1200

# Colliders are huge systems and should not be built on the surface.
# 'techage_collider_min_depth specifies' the min. depth (Y) to build a TA4 Collider
techage_collider_min_depth (Min. depth to build a TA4 Collider) int -30

# Average waiting time in minutes to get one Collider expoint.
# Default value is 40, which means one point every 40 min.
techage_expoint_rate_in_min (average waiting time for one expoint) int 40

# For testing purpuses only
techage_recipe_checker_enabled (test techage recipes) bool false

# Enables stair aliases (to prevent unknown nodes)
techage_stair_aliases_enabled (Enable stair aliases) bool false

# Disable lava above sea level (to prevent griefing)
techage_disable_lava_above_sea_level (Disable lava above sea level) bool true

# Maximum distance for the TA4 move controller
techage_maximum_move_controller_distance (TA4 move controller max. distance) int 400

# Maximum number of blocks for the TA4 move controller
techage_maximum_move_controller_blocks (TA4 move controller number of blocks) int 16

# Maximum size of source code in bytes for the Lua controller
techage_luacontroller_max_code_size (Lua controller source code size) int 20000

# Maximum size of all tables together
techage_luacontroller_max_table_size (Lua controller table size) int 1000

# Average maximum execution time per call of the Lua controller
techage_luacontroller_slot_exe_time (Lua controller execution time) int 200

# Barrel volumes in volume units
techage_barrel_volume (Volume of a Barrel) int 10

# Canister volumes in volume units
techage_canister_volume (Volume of a Canister) int 1

# Big Gas cylinder in volume units
techage_big_gascylinder_volume (Volume in liter) int 6

# Small Gas cylinder in volume units
techage_small_gascylinder_volume (Volume in liter) int 1

# Required experience points to use the TA5 Digitizer (0 = no restriction)
techage_ta5_digitizer_expoints (Required experience points for TA5 Digitizer, 0 = no restriction) int 50

